Doomtown: Reloaded – Immovable Object, Unstoppable Force
Doomtown: Reloaded – Immovable Object, Unstoppable Force Rulebook
Table of Contents
Table of Contents
Outfits
The 108 Righteous Bandits
Outfit · Anarchists
Noon, Boot: Move your dude to the location of another of your Dudes (without booting, and even if booted).
Eagle Wardens
Outfit · First Peoples
Noon, Boot: Boot your dude at the Town Square to draw two cards. If that dude has 2 or more influence, draw one additional card. Discard or ace a card in your hand.
Anarchists Dudes
Benjamin Washington
Dude · Anarchists
Cost 1 · Value Spades1 · Keywords: Grifter
React, Boot: At the start of the game, discard one or more cards from your hand. For each card you discard, one dude gets -2 upkeep (to a minimum of 0) until High Noon. Draw a card.
Daomei Wang
Dude · Anarchists
Cost 2 · Value Spades1 · Keywords: Transient • Kung Fu 2
React: After Daomei Wang comes into play during High Noon, move one of your other [Anarchists] dudes to another location (without booting).
Randall
Dude · Anarchists
Cost 4 · Value Spades2
While Randall is at a location with two or more other dudes (any players'), your maximum hand size is increased by one.
Xiaodan Li
Dude · Anarchists
Cost 1 · Value Spades2 · Keywords: Kung Fu 1
Xiaodan does not count toward the number of dudes in your starting posse.
Longwei Fu
Dude · Anarchists
Cost 5 · Value Spades3 · Keywords: Kung Fu 4
While Longwei is at home, your posse has an extra +1 stud bonus (at any location, even if Longwei is not in the posse).
Natalya
Dude · Anarchists
Cost 3 · Value Spades4 · Keywords: Abomination
At the start of the Upkeep phase, if you have less ghost rock in your stash than each other player, you gain the production of the deed at Natalya's location this turn, and other players do not.
Xui Yin Chen
Dude · Anarchists
Cost 4 · Value Spades4 · Keywords: Kung Fu 3
Shootout, Boot: All dudes in your posse become studs and get +1 influence.
Hamshanks
Dude · Anarchists
Cost 4 · Value Spades5 · Keywords: Abomination • Kung Fu 1
While Hamshanks is unbooted at a location you control, other players cannot choose or affect your dudes at this location with their abilities if they could legally choose to affect Hamshanks instead.
Hiram Capatch
Dude · Anarchists
Cost 3 · Value Spades6
Each of your other dudes at this and adjacent locations has +1 influence during the Upkeep phase.
Yunxu Jiang
Dude · Anarchists
Cost 4 · Value Spades7 · Keywords: Kung Fu 1
While Yunxu is in a shootout at a location you control, each of your other dudes in the posse has +1 bullets and +1 value.
Abuelita Espinoza
Dude · Anarchists
Cost 4 · Value Spades8
While Abuelita is at a deed you do not own, each of your other dudes has -1 upkeep.
Bai Yang Chen
Dude · Anarchists
Cost 3 · Value Spades9 · Keywords: Kung Fu 1
While Bai Yang is at another player's home, your maximum hand size is increased by two and Bai Yang has -1 upkeep.
T'ou Chi Chow
Dude · Anarchists
Cost 9 · Value Spades13
If your outfit is [The 108 Righteous Bandits], T'ou Chi Chow's cost is reduced by 1 (to a minimum of 0) for each deed you control.
Noon/Shootout, Repeat: Boot a deed you control to unboot a dude at that deed or adjacent to it.
First Peoples Dudes
Butch Deuces
Dude · First Peoples
Cost 3 · Value Spades1 · Keywords: Grifter • Shaman 0
React, Boot: At the start of the game, look at the top 5 cards of your deck. You may reveal a Spirit or Attire from those cards to shuffle your play hand into your deck and take those cards into your play hand. Otherwise, return the cards to your deck in the same order.
Mazatl
Dude · First Peoples
Cost 3 · Value Spades3 · Keywords: Shaman 0
Noon: Move Mazatl to a location where there is a Totem.
Marcia Ridge
Dude · First Peoples
Cost 2 · Value Spades4
While Marcia is in the Town Square and you have more influence there than each other player, you may use Controller abilities on adjacent deeds as if you controlled them.
Richard Faulkner
Dude · First Peoples
Cost 6 · Value Spades5
No printed text in the source database (see the note in the Table of Contents).
Lydia Bear-Hands
Dude · First Peoples
Cost 5 · Value Spades6 · Keywords: Shaman 0
Resolution, Boot: Boot a Spirit on Lydia. One of your dudes gets the Harrowed keyword until the end of the shootout.
Jackson Trouble
Dude · First Peoples
Cost 4 · Value Spades7
React: After Jackson moves to or from an Out of Town location, unboot him.
Black Elk
Dude · First Peoples
Cost 3 · Value Spades9 · Keywords: Shaman 3
No printed text in the source database (see the note in the Table of Contents).
Bloody Teeth
Dude · First Peoples
Cost 6 · Value Spades10 · Keywords: Harrowed • Shaman 1
No printed text in the source database (see the note in the Table of Contents).
Three-Eyed Hawk
Dude · First Peoples
Cost 7 · Value Spades10 · Keywords: Shaman 1
After you attach a Sidekick to Hawk from your hand, gain 1 ghost rock.
Sidekicks attached to Hawk can be aced to cover two casualties.
Sarah Meoquanee
Dude · First Peoples
Cost 3 · Value Spades11 · Keywords: Shaman 1
Shootout: If a dude in your posse has 3 or more influence, or if a Spirit is at the shootout location, Sarah joins the posse (moving if necessary) and becomes a stud.
Smiling Frog
Dude · First Peoples
Cost 6 · Value Spades11
Noon: Discard a card to give Smiling Frog +1 bullets. If the card was a Spirit, he gets +2 bullets instead.
Laughing Crow
Dude · First Peoples
Cost 5 · Value Spades12 · Keywords: Shaman 4
Noon: Reveal the top two cards of your deck. You may attach any revealed Spirits, paying all costs. Discard the rest.
Chief Stephen Seven-Eagles
Dude · First Peoples
Cost 10 · Value Spades13 · Keywords: Shaman 2
If your outfit is [Eagle Wardens], Chief Stephen's cost is reduced by 1 for each card (any player's) attached to any location(s).
Noon, Boot: While at the town square, Chief Stephen is worth 1 control point for each card attached to deeds you control.
Neutral Goods
Nunchucks
Goods · Neutral
Cost 2 · Value Hearts3 · Keywords: Weapon • Melee
Can only attach to a dude with Kung Fu. While in a posse, this dude has +1 Kung Fu.
React, Boot: If this dude is in a posse, after a player pulls, reduce the pull by this dude's Kung Fu rating.
Idol of Tlazolteotl
Goods · Neutral
Cost 2 · Value Hearts11 · Keywords: Mystical
During High Noon, this dude has +2 influence.
Noon, Boot: Choose a card that you own and that is attached to a location. Attach it legally to a deed you control.
Neutral Spells
Spirit Guidance
Spell · Neutral
Cost 1 · Value Hearts6 · Keywords: Spirit
Noon Spirit 7, Boot: Discard a card to draw a card.
Noon Spirit 10, Boot: If this Shaman is not at your home, draw two cards, then discard two cards.
Spirit Dance
Spell · Neutral
Cost 2 · Value Hearts8 · Keywords: Spirit
Shootout Spirit 10, Boot: A 2-stud Nature Spirit token enters play and joins your posse.
Spirit Trail
Spell · Neutral
Cost 0 · Value Hearts10 · Keywords: Spirit • Totem
This location is adjacent to each other location that has a Spirit Trail attached.
Noon Spirit 6, Boot: Move your dude from this location (without booting, and even if booted).
Many Speak as One
Spell · Neutral
Cost 1 · Value Hearts11 · Keywords: Spirit
Noon, Spirit 9, Boot: Put a 1-Influence Ancestor Spirit Token in play at this location.
The Pack Awakens
Spell · Neutral
Cost 1 · Value Hearts12 · Keywords: Spirit • Totem
Token dudes at this location gain the Harrowed keyword.
Shootout Spirit 8, Boot: A 2-stud Nature Spirit enters play, booted, and joins your posse.
Neutral Actions
Shifu Speaks
Action · Neutral
Cost 0 · Value Clubs1 · Keywords: Technique
Noon Technique: If successful, your dude has +1 influence and +2 Kung Fu while not at home, and you may discard up to five cards from the top of your deck.
Zhu's Ferocity
Action · Neutral
Cost 0 · Value Clubs2 · Keywords: Technique • Tao of Zhu Bajie
Shootout Tao Technique: If successful, this dude gets +1 bullets and an opposing dude gets -1 bullets. Combo if this dude has higer bullets than the opposing dude.
Raking Dragons
Action · Neutral
Cost 0 · Value Clubs3 · Keywords: Technique • Tao of Zhu Bajie
Shootout Tao Technique: If successful, choose a dude. Boot that dude and give them -2 value. Combo if the affected dude has lower value than this dude.
Rabbit's Lunar Leap
Action · Neutral
Cost 0 · Value Clubs4 · Keywords: Technique • Tao of the Jade Rabbit
Shootout Tao Technique: If successful, move this dude into your posse. You may unboot this dude. Combo if your posse does not have more dudes than the opposing posse.
Zhu's Reward
Action · Neutral
Cost 0 · Value Clubs11 · Keywords: Technique • Tao of Zhu Bajie
Shootout Tao Technique, Boot: If successful, all opposing dudes with value lower than this dude's bullets are sent home booted.
Neutral Tokens
Ancestor Spirit
Dude · Neutral
Cost 0 · Value Spades1 · Keywords: Token
Cannot be included in decks.
Remove this token from the game if it leaves this location, or at the end of the turn.
Nature Spirit
Dude · Neutral
Cost 0 · Value Spades1 · Keywords: Token
Cannot be included in decks.
Remove this token from the game after this shootout.