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Doomtown: Reloaded – Double Dealin' thumbnail

Doomtown: Reloaded – Double Dealin'

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – Double Dealin' Rulebook

Table of Contents

Table of Contents

  • Cards
    • Leonardo "Leon" Cavallo
    • Richard Slavin
    • Mortimer Parsons
    • Gang Yi
    • Tallulah "Lula" Morgan
    • Dr. Emanuel Ashbel
    • Angélica Espinosa
    • José Morales
    • Genesee "Gina" Tailfeathers
    • Mario Crane
    • Hustings
    • Surveyor's Office
    • Baird's Build & Loan
    • Ballot Counter
    • Holy Wheel Gun
    • Stone Idol
    • Corporeal Twist
    • Fetch
    • ...It's who you know
    • Horse Wranglin'
    • It's Not What You Know...

Cards

Leonardo "Leon" Cavallo

Gang: Fearmongers | Type: Dude | Cost: 5 | Value: Spades7 | Keywords: Huckster 1

Noon, Boot: Make a Huckster skill check against the value of a dude at this or an adjacent location. If successful, boot that dude.

Richard Slavin

Gang: Fearmongers | Type: Dude | Cost: 6 | Value: Spades10

Noon, Boot: If Richard is out of town, pull. If the pull is red, search your discard pile or Boot Hill for a Mystical goods and add it to your hand.

Mortimer Parsons

Gang: Law Dogs | Type: Dude | Cost: 5 | Value: Spades6 | Keywords: Mad Scientist 0

If Mortimer is in your posse when you reveal an illegal draw hand, send him home booted and reduce his influence to 0 until after Sundown. If you have no other dudes in your posse, the shootout immediately ends.

Gang Yi

Gang: Law Dogs | Type: Dude | Cost: 6 | Value: Spades10 | Keywords: Deputy

Shootout: Swap Gang Yi with one of your dudes in a posse that is opposing a wanted dude (Gang Yi joins the posse; the other dude moves to Gang Yi's location and is no longer in the posse).

Tallulah "Lula" Morgan

Gang: Entrepreneurs | Type: Dude | Cost: 4 | Value: Spades3

Noon Boot, Pay 1 Ghost Rock: Gain ghost rock equal to the production of a deed you control but do not own.

Dr. Emanuel Ashbel

Gang: Entrepreneurs | Type: Dude | Cost: 4 | Value: Spades5

React: When a dude is aced, pull. If the pull is higher than the dude's value, discard them instead.

Angélica Espinosa

Gang: Outlaws | Type: Dude | Cost: 3 | Value: Spades9

Shootout: Angélica joins a posse at an adjacent location without moving or booting.

José Morales

Gang: Outlaws | Type: Dude | Cost: 6 | Value: Spades10 | Keywords: Huckster 0

While in a shootout, José gains a bonus to his Huckster skill equal to his bullet rating.

Genesee "Gina" Tailfeathers

Gang: Neutral | Type: Dude | Cost: 3 | Value: Spades3 | Keywords: Grifter

React, Boot: At the start of the game, discard a card from your play hand to draw 2 cards.

Mario Crane

Gang: Neutral | Type: Dude | Cost: 6 | Value: Spades9 | Keywords: Harrowed

If you reveal a legal draw hand, Mario cannot be chosen as a casualty unless you lose this shootout round by 3 or more ranks.

Hustings

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams3 | Keywords: Public • Government

All dudes not controlled by this deed's controller have -1 influence while unbooted at home.

Surveyor's Office

Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams9 | Keywords: Private

This deed is considered adjacent to all out of town deeds.

Controller Noon, Boot: Move your dude from this location to an adjacent location.

Baird's Build & Loan

Gang: Neutral | Type: Deed | Cost: 3 | Value: Diams10 | Keywords: Private

Controller Noon, Boot: Play a deed (as shoppin'), reducing its cost by 2 ghost rock.

Ballot Counter

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts4 | Keywords: Gadget • Difficulty 3

This dude gets an influence bonus equal to the number of influence counters on this card. Discard all influence counters on this card at the end of the Upkeep phase.

Repeat Noon, Pay 1 Ghost Rock: Add an influence counter to this card.

Holy Wheel Gun

Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts6 | Keywords: Mystical • Weapon • Gadget • Difficulty 5

Shootout, Boot: Choose an opposing dude. That dude gets -1 bullets. If that dude is an Abomination, they must be chosen as the first casualty (if possible).

Stone Idol

Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts9 | Keywords: Unique • Mystical

Noon/Shootout, Boot: Give a dude -3 Value (to a minimum of 1).

Corporeal Twist

Gang: Neutral | Type: Spell | Cost: 1 | Value: Hearts5 | Keywords: Hex

Shootout Hex 4, Boot: One opposing dude gets -1 bullets and -2 value. If that dude is aced or discarded during this shootout, this Huckster permanently gains 1 control point.

Fetch

Gang: Neutral | Type: Spell | Cost: 0 | Value: Hearts7 | Keywords: Hex

Cheatin' Resolution Hex 5, Boot: You may place a card from your draw hand into your play hand after resolution. If this is a shootout, you suffer 3 less casualties this round.

...It's who you know

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs3

Noon: One of your dudes calls out an opposing dude at their location. All dudes in both posses use their influence rather than their bullet rating for the shootout (but keep their bullet type). Your dude becomes a stud for this shootout.

Horse Wranglin'

Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs6

Noon: Search your deck and/or discard pile for a Horse. You may attach it to one of your unbooted dudes (paying all costs).

It's Not What You Know...

Gang: Neutral | Type: Action | Cost: 2 | Value: Clubs12

Resolution: Lower a player's draw hand by 1 rank.

Cheatin' Resolution: Lower a player's draw hand by 4 ranks.