Doomtown: Reloaded – Double Dealin'
Doomtown: Reloaded – Double Dealin' Rulebook
Table of Contents
Table of Contents
- Cards
- Leonardo "Leon" Cavallo
- Richard Slavin
- Mortimer Parsons
- Gang Yi
- Tallulah "Lula" Morgan
- Dr. Emanuel Ashbel
- Angélica Espinosa
- José Morales
- Genesee "Gina" Tailfeathers
- Mario Crane
- Hustings
- Surveyor's Office
- Baird's Build & Loan
- Ballot Counter
- Holy Wheel Gun
- Stone Idol
- Corporeal Twist
- Fetch
- ...It's who you know
- Horse Wranglin'
- It's Not What You Know...
Cards
Leonardo "Leon" Cavallo
Gang: Fearmongers | Type: Dude | Cost: 5 | Value: Spades7 | Keywords: Huckster 1
Noon, Boot: Make a Huckster skill check against the value of a dude at this or an adjacent location. If successful, boot that dude.
Richard Slavin
Gang: Fearmongers | Type: Dude | Cost: 6 | Value: Spades10
Noon, Boot: If Richard is out of town, pull. If the pull is red, search your discard pile or Boot Hill for a Mystical goods and add it to your hand.
Mortimer Parsons
Gang: Law Dogs | Type: Dude | Cost: 5 | Value: Spades6 | Keywords: Mad Scientist 0
If Mortimer is in your posse when you reveal an illegal draw hand, send him home booted and reduce his influence to 0 until after Sundown. If you have no other dudes in your posse, the shootout immediately ends.
Gang Yi
Gang: Law Dogs | Type: Dude | Cost: 6 | Value: Spades10 | Keywords: Deputy
Shootout: Swap Gang Yi with one of your dudes in a posse that is opposing a wanted dude (Gang Yi joins the posse; the other dude moves to Gang Yi's location and is no longer in the posse).
Tallulah "Lula" Morgan
Gang: Entrepreneurs | Type: Dude | Cost: 4 | Value: Spades3
Noon Boot, Pay 1 Ghost Rock: Gain ghost rock equal to the production of a deed you control but do not own.
Dr. Emanuel Ashbel
Gang: Entrepreneurs | Type: Dude | Cost: 4 | Value: Spades5
React: When a dude is aced, pull. If the pull is higher than the dude's value, discard them instead.
Angélica Espinosa
Gang: Outlaws | Type: Dude | Cost: 3 | Value: Spades9
Shootout: Angélica joins a posse at an adjacent location without moving or booting.
José Morales
Gang: Outlaws | Type: Dude | Cost: 6 | Value: Spades10 | Keywords: Huckster 0
While in a shootout, José gains a bonus to his Huckster skill equal to his bullet rating.
Genesee "Gina" Tailfeathers
Gang: Neutral | Type: Dude | Cost: 3 | Value: Spades3 | Keywords: Grifter
React, Boot: At the start of the game, discard a card from your play hand to draw 2 cards.
Mario Crane
Gang: Neutral | Type: Dude | Cost: 6 | Value: Spades9 | Keywords: Harrowed
If you reveal a legal draw hand, Mario cannot be chosen as a casualty unless you lose this shootout round by 3 or more ranks.
Hustings
Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams3 | Keywords: Public • Government
All dudes not controlled by this deed's controller have -1 influence while unbooted at home.
Surveyor's Office
Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams9 | Keywords: Private
This deed is considered adjacent to all out of town deeds.
Controller Noon, Boot: Move your dude from this location to an adjacent location.
Baird's Build & Loan
Gang: Neutral | Type: Deed | Cost: 3 | Value: Diams10 | Keywords: Private
Controller Noon, Boot: Play a deed (as shoppin'), reducing its cost by 2 ghost rock.
Ballot Counter
Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts4 | Keywords: Gadget • Difficulty 3
This dude gets an influence bonus equal to the number of influence counters on this card. Discard all influence counters on this card at the end of the Upkeep phase.
Repeat Noon, Pay 1 Ghost Rock: Add an influence counter to this card.
Holy Wheel Gun
Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts6 | Keywords: Mystical • Weapon • Gadget • Difficulty 5
Shootout, Boot: Choose an opposing dude. That dude gets -1 bullets. If that dude is an Abomination, they must be chosen as the first casualty (if possible).
Stone Idol
Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts9 | Keywords: Unique • Mystical
Noon/Shootout, Boot: Give a dude -3 Value (to a minimum of 1).
Corporeal Twist
Gang: Neutral | Type: Spell | Cost: 1 | Value: Hearts5 | Keywords: Hex
Shootout Hex 4, Boot: One opposing dude gets -1 bullets and -2 value. If that dude is aced or discarded during this shootout, this Huckster permanently gains 1 control point.
Fetch
Gang: Neutral | Type: Spell | Cost: 0 | Value: Hearts7 | Keywords: Hex
Cheatin' Resolution Hex 5, Boot: You may place a card from your draw hand into your play hand after resolution. If this is a shootout, you suffer 3 less casualties this round.
...It's who you know
Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs3
Noon: One of your dudes calls out an opposing dude at their location. All dudes in both posses use their influence rather than their bullet rating for the shootout (but keep their bullet type). Your dude becomes a stud for this shootout.
Horse Wranglin'
Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs6
Noon: Search your deck and/or discard pile for a Horse. You may attach it to one of your unbooted dudes (paying all costs).
It's Not What You Know...
Gang: Neutral | Type: Action | Cost: 2 | Value: Clubs12
Resolution: Lower a player's draw hand by 1 rank.
Cheatin' Resolution: Lower a player's draw hand by 4 ranks.