Don't Wake Daddy
Don't Wake Daddy Rulebook
Table of Contents
Table of Contents
Contents of the Box
Daddy: 1 figure. Nightcap: 1. Game board with alarm clock and bed: 1. Game die: 1. Tokens: 4 figures. Game cards: 16.
Installing the Batteries
You will need 2 AA or LR6 batteries. Before installing or replacing batteries, make sure the ON/OFF switch on the game board is in the OFF position. Remove the battery compartment cover with a Phillips (cross-head) screwdriver, as shown in the diagram. Install the batteries as shown in the diagram. Replace the battery compartment cover and tighten the screws.
Setup
Put Daddy into his bed as shown in the diagram. Daddy's hands must lie flat on the bed. Put the nightcap on Daddy's head, and carefully place the figure on the pillow. Make sure the figure is set correctly in the bed.
Note: remove the figure from the bed when the game is over. Do not put anything on Daddy's head except his nightcap.
Switching the Game On
Move the ON/OFF switch on the game board to the ON position. Now Daddy is asleep. Be careful not to wake him. While Daddy sleeps, he snores. You may also hear various sounds that can wake Daddy too (a cat meowing, a dog barking, a child crying, the sound of breaking glass, and a horn).
Press the button to activate the alarm clock.
Put the nightcap on Daddy's head.
Place the figure into the opening.
Diagram labels: "Press to activate the alarm clock"; "Put the nightcap on Daddy's head"; "Place the figure into the opening"; "ON/OFF switch"; "Arrow"; "2 AA or LR6 batteries"; "Storage compartment for the nightcap, cards and figures."
Object of the Game
Be the first player to reach the finish, the fridge, without waking Daddy.
Start of the Game
Each player chooses a coloured figure, a token. Shuffle all the cards and deal them out among all the players, an equal number of cards to each player. Place your token on the bed of the same colour as your figure. The youngest player begins the game. Play moves counterclockwise.
Rules of Play
The player must roll the die. The die shows four different colours and two purple stars.
- If you rolled a colour, move your token to the first space of the same colour that you rolled. If that space is already occupied, you may move on to the next space of the required colour (even if this means you are winning).
- If you rolled stars, move your token to the space after the leading player. If you are the leader, roll the die again.
- If you landed on a space with a picture and a number, check your cards. If you have a card with the same picture as the space, you do not have to press the alarm button and wake Daddy. The next player takes their turn, and you stay where you are. If you do not have such a card, you must press the alarm button as many times as indicated on the card.
- If Daddy does not wake up, you are lucky: the next player takes their turn, and you stay where you are.
- If you did wake Daddy, you must do the following:
- take a card with the matching picture from another player (the next time you land on this space, you will already be safe);
- return to your bed, to the start, and then put Daddy back to sleep again. (Remember that if you roll stars, you become the leader.)
If you are close to the finish, and when you roll the die you get a colour for which there are no spaces left, move your token onto the rainbow in front of the fridge. Congratulations, you have won! And do not eat too much.
Auto Power-Off
The game switches itself off about 5 minutes after Daddy has fallen asleep. To wake Daddy, switch the game off and on again, or press the alarm clock button.
Attention: if the sounds are quiet or are not played properly:
- switch the game off and on again, if nothing has changed;
- replace the batteries.