Dominant Species: The Card Game – Promo Card Set
Dominant Species: The Card Game – Promo Card Set Rulebook
Table of Contents
Table of Contents
Promotional Card Use
Shuffle all six promo event cards into the action deck at the start of the game.
Promo Events
Apex Predator (one-time event)
If there is a healthy reptile in play, choose one: suppress two animals; or suppress one animal twice.
Intelligence (one-time event)
Cancel an Ongoing Event (discard it from play).
Draw a card if there is a healthy mammal in play.
Migration (ongoing event)
Return all birds to their controllers' hands.
Birds can no longer be played to this biome.
Poisonous (one-time event)
Suppress one animal.
Score 1 point if there is a healthy arachnid in play.
Semi-Aquatic (ongoing event)
As long as there is a healthy amphibian in play, this card counts as 5 water icons (otherwise 0).
Speciation (ongoing event)
You score 1 point whenever an insect is put into play at this biome by any player.
Promotional Card Clarifications
Apex Predator – If there are no healthy reptiles, this card does nothing when played.
Intelligence – This card has no effect on one-time events.
Migration – Birds can, of course, be played to future biomes normally.
Poisonous – Note that the suppression occurs before checking for the presence of a healthy arachnid.
Semi-Aquatic – This event is not doubled by the Autotrophs event (it's not an animal).
Speciation – This event doesn't count insects that are already in play at the time it is played.
Card Icons
The event-type labels above are taken from the card icons, as explained in the base game rulebook: events with the double-arrow icon are "ongoing" events, which are played to the table and remain in play; events with the single-arrow icon are "one-time" events, which are resolved and then placed in the discard pile.