DOCE
DOCE Rulebook
Table of Contents
Table of Contents
Contents
- 11 black dice
- 11 white dice
- 2 blank dice
- 2 markers
- 1 playing grid
- this rule book
- 1 score tracker
- 4 score tracker chips
Setup
Each player takes a set of dice, blocker, and marker. Place the grid between players.
How to Play
Starting with the youngest player, take turns placing a die on any available square on the grid with your number of choice facing up.
After playing a die, place the marker on top of it, so you know which one you played last. On your next turn, you can't place the new die on any of the squares adjacent to your own marked die (no-play zone). Remember to move the marker onto your last played die. Each player has their own no-play zone, and they are independent of each other.
The first person to make a line of 4 of their own dice where the points on top add up to 12 wins the round. You may also win with 3 of your own in a row and 1 of your opponent's die at either end. Score the round and start the next one. The person with the most points at the end of the 4th round wins the game.
(The illustrations show a valid and an invalid line.)
The Blocker
The blocker eliminates the square it is played on, interrupting any sequence of dice.
Blockers can be played anywhere on the grid, even in your no-play zone. Do not place the marker on the blocker.
- Use it at the beginning of your turn.
- Play your numbered die as normal. You get 2 plays in one turn.
- Move the marker onto the new numbered die.
Scoring
Winner
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- 12 points for winning the round.
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- 2 points if all 4 dice are yours.
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- 5 points if you did not use your blocker die.
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- 1 point for each empty square on the board.
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- 2 points for every 3 of your dice with the same number.
NOTE: The loser's score is unaffected.
Draw
A draw happens when neither player is able to form a winning line. Or when a die is placed and it creates two winning lines simultaneously, one for each player. In either of these cases, scoring is as follows:
- Both players get 2 points.
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- 5 points for anyone who did not use the blocker die.
Quick Rules
- Alternate first player between rounds.
- Once you let go of the die, it has been played and cannot be moved or changed.
- Playing your die ends your turn immediately.