Do De Li Do
Do De Li Do Rulebook
Table of Contents
Table of Contents
Components
105 cards:
- 20 x Flamingo
- 20 x Penguin
- 20 x Camel
- 20 x Zebra
- 20 x Tortoise
- 5 x Crocodile
Preparing for the Game
All the cards are shuffled covertly and then dealt equally to the players. Surplus cards are put back into the box. Each player then picks up their cards face down in the form of a pile.
The game is played clockwise. The youngest player begins.
How to Play
When it is a player's turn, he places the top card of his hand-pile facing up in the middle as fast as he can and – without hesitating – makes a statement. Then it is the next player's turn.
Important: Irrespective of the number of players the cards are always placed on 3 discard piles. These are served alternately in the clockwise direction: 1, 2, 3, 1… etc.
Possible statements:
1. One Matching Characteristic: Animal Species or Colour
If there is a match (i.e. at least 2 cards that show the same characteristic) and a majority, the player calls out the respective animal species or colour:
- There is a match of animal species (2), because 2 flamingos are to be seen. The player calls out: "Flamingo!"
- There is a match of colour (2). The player calls out: "Blue!"
2. Both Characteristics Match: Animal Species and Colour
With majority: if both the animal species and the colour match, the player calls out the characteristic that is more frequent:
- There is a match of animal species and colour. But the majority have the colour yellow (3) compared to the animal species Flamingo (2). The player calls out: "Yellow!"
- There is a match of animal species and colour. The animal species camel (3) has the majority compared to the colour white (2). The player calls out: "Camel!"
Without a majority: if both the animal species and the colour match, without a majority, i.e. a tie, the player very quickly calls out "Dodelido!":
- There is a match for animal species and for colour. But there is no majority: Penguin (2) equal with white (2). The player calls out: "Dodelido!"
- There is a match of animal species and colour. But there is no majority: Zebra (2) equal with green (2). The player calls out: "Dodelido!"
3. If There Is No Match
If there is neither a match of animal species, nor colour, the player calls out "Nought!"
- There is no match for animal species nor for colour. The player calls out "Nought!"
When playing the first card in a new round the rule applies. The player calls out: "Nought!"
Special Case Tortoise: "Oh"
Tortoises are particularly slow animals and take longer to think. That is why for every tortoise laid out an "Oh" is put before the statement. This is irrespective of whether the tortoise was already on the table or has just been played:
- There is a match of animal species and colour. However, there is no majority: tortoise (2) is equal to blue (2). The player calls out: "Oh, Oh, Dodelido!"
Caution: An "Oh" is not permitted without a tortoise on the table!
Special Case: The Crocodile
If a crocodile is played, all the players must drive the dangerous animal away as fast as possible and bang their hands on the card.
The slowest player, i.e. the one with his hand on top gets all the cards on the table and begins the next round.
Mistakes
Every wrong word, each stutter, each incorrect "Oh" and each hesitation lasting more than 3 seconds counts as a mistake! If a player makes a mistake he must pick up all the cards laid out and put them in his hand pile and start a new round.
End of Game and Winner
The person who has played all the cards from his hand ends the game and wins it!