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Dizios

Dizios Rulebook

Table of Contents

Table of Contents

  • Components
  • Objective
  • Setup
  • How to Play
  • Scoring
  • End of the Game
  • Solo Play

Components

  • 1 start tile
  • 70 game tiles
  • 4 tile racks

Objective

Match the colors on your tile with one or more tiles already in play. Build up the highest score by playing against the tiles that contain the most points.

Each game tile is worth 0 to 4 points. The game tiles have different combinations of colors around each edge.

Setup

Place the start tile in the center of the playing surface. Place the other game tiles face down and mix them. Stack the face-down tiles in several piles near where the players can easily reach them.

To begin, each player takes four tiles and places them face up on their tile rack. The youngest player starts by placing a tile against the start tile, and play proceeds clockwise. During the game, you must keep the faces of your tiles hidden from the other players.

How to Play

To play a tile, match the colors on the edge of one of your tiles with the color of at least one tile already in play. Where the edges meet, both colors must correspond. The first player must match against the start tile.

  • Example 1: This is an acceptable play. Both colors correspond on both tiles.
  • Example 2: This play would not be allowed. The edges do not correspond.
  • Example 3: Where a tile touches the corner of another tile, the color at the corner must correspond.

After placing a tile, record the score for the play and take another tile to keep four. If you cannot place a tile in a round, pass your turn and do not take another tile.

Table edge rule: As the game progresses, tiles may extend to the edge of the table. Players are not allowed to place a tile that would fall off the edge of the table. They must find another place to put it.

Scoring

Dizios is different from other domino-like games because you score points for the tiles you connect to, not for the tile you place into play.

  • Example 4: In this example, connecting your tile to the tile on the left (matching green/green) would earn you 3 points. Connecting your tile to the tile on the right (turned over to match green/blue) would earn you 2 points, because your score is based on the tiles you connect to, not on the tile you place into play.
  • Example 5: Scoring with more than one tile: this play would earn 5 points, made up of 2 points for the tile above and 3 points for the tile on the left. No points are awarded for tiles that connect only at a corner. Note that both colors on both edges must correspond with those of all adjacent tiles.

At the end of each round, players must write down their own scores. Note that it is possible to score zero points by connecting to a tile that has no points.

End of the Game

When all the tiles have been taken, keep playing without taking replacement tiles. The game ends when none of the players can make a play (a "tranca," or jam). If players have tiles that they cannot connect, the point value of each such tile is subtracted from their score. The player with the highest score is the winner.

Solo Play

Some challenges you may try on your own include:

  • Play as a single player to achieve the highest possible score.
  • Create one large connected group of tiles of the same color.
  • Place 64 of the tiles in an 8x8 grid. All edges must correspond. You may have to leave the tiles on the table for several days to complete this puzzle!
  • Try other grid configurations, such as 7x10 or 5x4.

Transcriber's notes:

  • The Spanish booklet's solo-play bullet reads "5x4"; the French copy of the same booklet reads "5x14". The Spanish text is transcribed as printed.
  • The Spanish booklet's solo-play bullet reads "crear una vértice grande conectada de un mismo color"; the English above renders the intended meaning, one large connected group of tiles of one color.
  • A fragment of French solo-play text printed at the top of page 1 of the PDF (the French copy of the solo tips) is not part of the Spanish rules and is omitted.
  • The example diagrams in the booklet are not reproduced; each example is given in words as the booklet's captions describe them.