Divee!
Divee! Rulebook
Table of Contents
Table of Contents
Setup
Each player receives 1 set of 6 combination cards (each set contains identical cards).
For a solo game, try to achieve the highest possible score!
The player who most recently swam in the sea becomes the starting player. Or decide however you like.
On Your Turn — Roll the Dice
The active player rolls all 5 dice at once. Be careful not to let the dice fall off the table — rolling inside the game box is a good idea.
The result of your roll can form a specific number combination, and each combination earns a specific score.
Re-rolls
Each turn you have up to 2 re-rolls. Each time you re-roll, you may freely choose which dice to keep and which to re-roll. You could re-roll just 1 die on the first re-roll, then choose 2 different dice for the second re-roll. Always apply the result of your last roll.
Keep the dice you want, and re-roll the rest — up to two more times!
Scoring Combinations
There are 6 scoring combinations:
| Combination | Condition | Score |
|---|---|---|
| Divee | All 5 dice show the same number | 10 pts |
| 4 Dice | 4 out of 5 dice show the same number | 8 pts |
| Straight | All dice show consecutive numbers (1-2-3-4-5 or 2-3-4-5-6) | 7 pts |
| Full House | 3 dice show the same number AND the other 2 dice show the same number | 5 pts |
| Big Dive | At least 1 die showing 4, 5, or 6 | 2 pts (see bonus) |
| Small Dive | At least 1 die showing 1, 2, or 3 | 1 pt (see bonus) |
Bonuses
You can earn bonus points depending on your combination:
If you complete 4 Dice, Straight, or Full House on your first roll (no re-rolls), you earn a +2 bonus point chip. Place the chip on top of the completed combination card.
For Big Dive and Small Dive, the more dice showing the matching numbers, the more bonus you earn:
| Matching dice | Bonus chips earned |
|---|---|
| Exactly 2 dice matching | +1 point chip |
| 3 or more dice matching | +2 point chips |
Place earned bonus chips on top of the completed combination card to track the bonus.
Divee bonus
Divee bonus is extra special: If you complete a Divee combination on your first roll, you win immediately!
Scoring — Claiming Points
Regardless of whether you re-rolled, at the end of your turn you must choose one combination card and claim its points.
If you completed the combination: Flip the card face-down to mark it as scored. You earn the number of points shown on the back. If you did not re-roll, place any earned bonus chips on top of the card (bonus for Big Dive and Small Dive applies regardless of re-rolls).
If you did NOT complete the combination: You must still choose one combination card and return it to the box face-up. You do not score any points for it. Flip it back into the box — don't flip it face-down.
Important: Once you have scored a particular combination, you cannot score it again. For example, if you have already scored 4 Dice, and on a later turn you roll four of the same number again, it does not count.
If you cannot score any combination (e.g. you have already completed both Big Dive and Small Dive), you must still choose one card and return it to the box — you receive no points for it.
Then pass the turn to the player on your left.
End of the Game
The game ends when all players have used up all of their combination cards (i.e. every player has taken 6 turns).
Each player adds up the points from all the combinations they completed. Don't forget to include your bonus chips! The player with the highest total score wins. In case of a tie, it is treated as a draw — play again and compare scores to determine the winner!
Example scoring
| Card | Points | Total |
|---|---|---|
| Divee (10) | 10 | 10 |
| 4 Dice (8) + bonus chip (2) | 8+2 | 10 |
| Straight (7) | 7 | 7 |
| Full House (5) | 5 | 5 |
| Big Dive (2) + bonus chip (1) | 2+1 | 3 |
| Small Dive (1) + bonus chip (2) | 1+2 | 3 |
| TOTAL | 38 pts! |
Solo Game — Achievements
In solo mode, earn a title based on your final score. How many can you achieve?
| Condition | Title |
|---|---|
| Divee on first roll! | Beloved of the Sea |
| 35 points or more | Legendary Diver |
| 30–34 points | Genius Diver |
| 25–29 points | Diving Master |
| 20–24 points | Advanced Diver |
| 15–19 points | Beginner Diver |
| 10–14 points | Dangerous Diver |
| 9 points or fewer | No Swimming Allowed |
Special Tiles (Advanced Variant)
There are 2 types of special tiles in the game that make it more interesting. Try these after you are comfortable with the basic rules.
During setup, each player receives 1 set of both special tiles. Each tile may be used once per game. After use, return the tile to the box.
One More Roll (■■■) — Once per game, take a 3rd re-roll. Use this tile to get one extra chance to improve your dice.
Flip Over (■■■) — Once per game, flip one die to its opposite face. Opposite faces always add up to 7: 6↔1, 5↔2, 4↔3 (and vice versa). Note: Using this tile counts as having re-rolled, so you cannot earn a first-roll bonus for that turn.
Note: the "(■■■)" marks after the tile names are decorative icons that do not survive text extraction from the PDF; they are transcribed as printed.