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Divee!

Divee! Rulebook

Table of Contents

Table of Contents

  • Setup
  • On Your Turn — Roll the Dice
    • Re-rolls
  • Scoring Combinations
  • Bonuses
    • Divee bonus
  • Scoring — Claiming Points
  • End of the Game
    • Example scoring
  • Solo Game — Achievements
  • Special Tiles (Advanced Variant)

Setup

Each player receives 1 set of 6 combination cards (each set contains identical cards).

For a solo game, try to achieve the highest possible score!

The player who most recently swam in the sea becomes the starting player. Or decide however you like.

On Your Turn — Roll the Dice

The active player rolls all 5 dice at once. Be careful not to let the dice fall off the table — rolling inside the game box is a good idea.

The result of your roll can form a specific number combination, and each combination earns a specific score.

Re-rolls

Each turn you have up to 2 re-rolls. Each time you re-roll, you may freely choose which dice to keep and which to re-roll. You could re-roll just 1 die on the first re-roll, then choose 2 different dice for the second re-roll. Always apply the result of your last roll.

Keep the dice you want, and re-roll the rest — up to two more times!

Scoring Combinations

There are 6 scoring combinations:

CombinationConditionScore
DiveeAll 5 dice show the same number10 pts
4 Dice4 out of 5 dice show the same number8 pts
StraightAll dice show consecutive numbers (1-2-3-4-5 or 2-3-4-5-6)7 pts
Full House3 dice show the same number AND the other 2 dice show the same number5 pts
Big DiveAt least 1 die showing 4, 5, or 62 pts (see bonus)
Small DiveAt least 1 die showing 1, 2, or 31 pt (see bonus)

Bonuses

You can earn bonus points depending on your combination:

If you complete 4 Dice, Straight, or Full House on your first roll (no re-rolls), you earn a +2 bonus point chip. Place the chip on top of the completed combination card.

For Big Dive and Small Dive, the more dice showing the matching numbers, the more bonus you earn:

Matching diceBonus chips earned
Exactly 2 dice matching+1 point chip
3 or more dice matching+2 point chips

Place earned bonus chips on top of the completed combination card to track the bonus.

Divee bonus

Divee bonus is extra special: If you complete a Divee combination on your first roll, you win immediately!

Scoring — Claiming Points

Regardless of whether you re-rolled, at the end of your turn you must choose one combination card and claim its points.

If you completed the combination: Flip the card face-down to mark it as scored. You earn the number of points shown on the back. If you did not re-roll, place any earned bonus chips on top of the card (bonus for Big Dive and Small Dive applies regardless of re-rolls).

If you did NOT complete the combination: You must still choose one combination card and return it to the box face-up. You do not score any points for it. Flip it back into the box — don't flip it face-down.

Important: Once you have scored a particular combination, you cannot score it again. For example, if you have already scored 4 Dice, and on a later turn you roll four of the same number again, it does not count.

If you cannot score any combination (e.g. you have already completed both Big Dive and Small Dive), you must still choose one card and return it to the box — you receive no points for it.

Then pass the turn to the player on your left.

End of the Game

The game ends when all players have used up all of their combination cards (i.e. every player has taken 6 turns).

Each player adds up the points from all the combinations they completed. Don't forget to include your bonus chips! The player with the highest total score wins. In case of a tie, it is treated as a draw — play again and compare scores to determine the winner!

Example scoring

CardPointsTotal
Divee (10)1010
4 Dice (8) + bonus chip (2)8+210
Straight (7)77
Full House (5)55
Big Dive (2) + bonus chip (1)2+13
Small Dive (1) + bonus chip (2)1+23
TOTAL38 pts!

Solo Game — Achievements

In solo mode, earn a title based on your final score. How many can you achieve?

ConditionTitle
Divee on first roll!Beloved of the Sea
35 points or moreLegendary Diver
30–34 pointsGenius Diver
25–29 pointsDiving Master
20–24 pointsAdvanced Diver
15–19 pointsBeginner Diver
10–14 pointsDangerous Diver
9 points or fewerNo Swimming Allowed

Special Tiles (Advanced Variant)

There are 2 types of special tiles in the game that make it more interesting. Try these after you are comfortable with the basic rules.

During setup, each player receives 1 set of both special tiles. Each tile may be used once per game. After use, return the tile to the box.

One More Roll (■■■) — Once per game, take a 3rd re-roll. Use this tile to get one extra chance to improve your dice.

Flip Over (■■■) — Once per game, flip one die to its opposite face. Opposite faces always add up to 7: 6↔1, 5↔2, 4↔3 (and vice versa). Note: Using this tile counts as having re-rolled, so you cannot earn a first-roll bonus for that turn.

Note: the "(■■■)" marks after the tile names are decorative icons that do not survive text extraction from the PDF; they are transcribed as printed.