Disney Eye Found It!
Disney Eye Found It! Rulebook
Table of Contents
Table of Contents
Object
As a team, all players try to get to Cinderella's castle before the clock strikes midnight.
Contents
- 1 game board in three sections
- 6 movers
- 6 mover bases
- 1 spinner
- 12 Mickey Mouse ear markers
- 30 search cards
- 1 sand timer
Set Up
- Unfold the game board sections and connect them together.
- Each player chooses a mover. Insert it into a base, then put it on the Start space.
- Shuffle the search cards and put them in a pile face down near the game board. It does not matter if the red or blue sides are up.
- Set the clock to 1:00.
- Have the spinner, sand timer, and mouse ear markers handy.
The youngest player goes first.
On Your Turn
Spin the spinner and follow the instruction it shows:
- SEARCH: It's time to find things! Follow the SEARCH directions below.
- CLOCK TICKS 1: Tick the clock one hour forward, then spin again.
- CLOCK TICKS 2: Tick the clock two hours forward, then spin again.
- MOVE: Advance your mover the number of spaces indicated.
- If you land on a shortcut, follow the arrow.
- If you get to a fork in the road, you get to choose which way to go.
- If you land on a search space, follow the directions below.
Search
If you spin SEARCH or land on a search space on the game board, draw the top card of the deck. If you spun a search on the spinner, use the side of the card that matches the color on the spinner. If you landed on a search space, you can choose which side to use. Start the timer. All players help look for the type of object shown on the card. (You'll find them hidden all over the game board!) Each time you find one, place a mouse ear marker on it so you remember where it is. When the time runs out, stop looking and count up all the mouse ear markers you placed on the game board. Everybody advances that number of spaces as a bonus!
Example: If the card says "flags," then all players work together to find flags before time runs out. If you find four flags, then all players advance their movers four spaces.
Remember, the things you'll find on the game board might not always look exactly like what's on the card. Whether it's a match is up to you. Think creatively!
Clear the mouse ear markers off the game board. Now it's the next player's turn.
Winning the Game
If all the players arrive at Cinderella's castle before the clock strikes midnight, you all win!
Clarifications from the multilingual manual
The following is a translation of the Ravensburger multilingual manual (German text) for the same game. It supplements the English sheet above.
- Turn order: Play passes clockwise, one player after another, starting with the youngest player.
- Sharing spaces: Several movers may stand on the same space.
- Search alarm: When your turn ends on a Mickey Mouse space, the team starts a search alarm: turn over the top search card, show it to the other players, say aloud which object is shown, and turn the sand timer. All players search the game board at the same time for the object on the card (there are several of each). Each object you find is marked with a ring, and the search continues. The search ends only when the sand timer has run out. Together, the players count and check how many of the object were found on the game board. Then every player may move their mover forward as many spaces as the team found objects.
- Shortcuts: A space with a yellow arrow leads to a shortcut. If your turn ends on a space from which a yellow arrow goes out, you may follow the arrow and take the shorter way.
- Forks: At a fork in the road, you decide which path to take.
- Losing the game: The game also ends as soon as the clock shows midnight. If not all players have reached the castle by then, the players have lost the game.