Disney: A Goofy Movie Game
Disney: A Goofy Movie Game Rulebook
Table of Contents
Table of Contents
Components
- Game board
- 4 character pawns
- Dingo pawn
- Powerline pawn
- 50 Scrapbook cards
- 48 character cards (12 per character)
- 4 Quick Play Reference cards
- 6 Bonus tokens
- 1 die
- Instructions
Setup
- Board: Place the game board in the centre of the play area.
- Bonus tokens: Shuffle the Bonus tokens and place two of them face down on each of the 3 Bonus spaces on the board.
- Scrapbook cards: Shuffle the Scrapbook cards and form a deck at the top of the board. Turn one card face up on each coloured space.
- Dingo and Powerline: Place the Dingo pawn on the leftmost blue space at the top of the board. Place the Powerline pawn on the Powerline space closest to the bus at the bottom of the board.
- Character pawns: Each player chooses a character and places their pawn on the Start space on the right side of the board.
- Character decks: Take the deck of 12 cards for your character. Return the other characters to the box. Shuffle your deck and draw four cards. You may look at them, but do not show them to the other players.
- Learning: You can learn quickly by watching a video at funkogames.com/PlayAGoofyMovie.
Goal of the Game
Travel across the country to Powerline's concert in Los Angeles. The Scrapbook cards you collect along the way score points. Hurry to reach the concert, because the best seats also score points. When Powerline begins the concert, the player with the most points wins.
How to Play
The game is played in rounds. Each round proceeds as follows.
1. All players play a card
Each player chooses a card from their hand and places it face down in front of them.
2. Reveal the cards
All players turn their card face up.
3. Collect Scrapbook cards: the highest of each colour
You have two chances to collect Scrapbook cards each round. For this first chance, the card's number on the character card is what counts. The player with the highest number in each colour takes the corresponding Scrapbook card.
Example of collection: Roxanne (9 green) beats Max (3 green) and takes the green Scrapbook card. Bobby is alone in pink, so he takes the pink Scrapbook card.
4. Fill the colour spaces
Immediately fill the colour spaces. If a Scrapbook card is taken, replace it by turning over the top card of the Scrapbook deck.
5. Move: from lowest to highest number
The second chance to collect a Scrapbook card depends on your movement. From the smallest number to the largest, each player advances 1 or 2 spaces along the black line according to their card. Then they take a card or roll the die, depending on the space they land on.
- The colour of the card does not matter when moving, except to break a tie in number. If numbers are tied, the players move in the order of the colours on the board: BLUE, PINK, ORANGE, GREEN.
- Coloured pin space: If you land on a coloured pin, take the Scrapbook card of the same colour and replace it with a new one from the deck.
- Die space: If you land on a die space, roll the die. For each symbol you obtain:
- Powerline symbol: Advance Powerline one space toward Los Angeles.
- Dingo symbol: Take the Scrapbook card of Dingo, replace it, and move Dingo to the right.
- Bonus space: On a Bonus space, choose a Bonus token without showing it to the other players, and return the others face down. If all the Bonus tokens have been taken, the space becomes a die space. Bonus tokens are explained under Scoring.
- Movement freedom: You may move in any direction you like along the line. You may jump over other characters at no extra cost.
Example of movement: Bobby played a 1, so he moves first, 1 or 2 spaces. He jumps over Max to reach the die space, then advances one space to pink and takes the corresponding Scrapbook card.
6. Everyone draws a card
Once everyone has moved, each player places the card they played on their personal discard pile and draws a new card. If your deck is empty, shuffle your discard pile to form a new deck.
Repeat from step 1 until Powerline arrives in Los Angeles or the Scrapbook deck is empty.
Arriving at the Concert
On arriving in Los Angeles, place your character on a free space and roll the die. The better the space, the more points it is worth. Once at the concert, keep playing and collecting cards, but do not move. Instead, roll the die each round.
End of the Game
- If Powerline arrives in Los Angeles, finish the current round, then play one last round.
- If the Scrapbook deck is empty, move Powerline to Los Angeles and finish the current round.
The player with the most points wins.
Scoring
Do not forget to count the points for your seat at the concert and for your Bonus tokens!
- Cactus: Each Cactus card is worth 1 point. The player with the most Cactus cards wins all ties for Cameras, Microphones and the final victory.
- Camera: The player with the most Cameras scores 2 points per card. Every other player scores 1 point per card.
- Microphone: The player with the most Microphones scores 5 points. The second player scores only 3 points.
- Fishing rod: Each pair of Fishing rod cards scores 3 points.
- Car: Each set of three Car cards scores 6 points.
- Bonus token: Each Scrapbook card matching the Bonus token scores 2 extra points, in addition to the points it normally scores (even if it is not part of a set). The Joker token is an exception: it lets you immediately take a Scrapbook card of any colour. Fill the space and discard the token.
Ties: If players are tied for the most Cactus cards, or tied for the victory, the player with the best seat at the concert wins. If they are still tied, the tied players share the victory.