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Discovery: The Era of Voyage

Discovery: The Era of Voyage Rulebook

Table of Contents

Table of Contents

  • Components
    • Surrounding Islands
  • Component Details
    • Central Island
    • Ship Markers
    • Symbol Details
  • Game Preparation
  • Game Play
    • Sailing
    • Income
    • Invest
  • End of Game
  • Final Scoring
  • 2 Player Variant
  • Island Card Details

Components

  • 17 Island Cards: Central Island, Production Island, Commercial Island, Cultural Island
  • 4 Ship Markers: 1 of each color, Red, Blue, Black, Green
  • 32 Investment Markers: 8 of each color, Red, Blue, Black, Green
  • 24 Victory Points: 4x 5VP, 20x 1VP
  • 46 Coins: 16x $5s, 30x $1s
  • 35 Resources: 15x Fruit, 11x Pepper, 9x Gold
  • 1 Player aid

Surrounding Islands

  1. Types of Islands: There are 3 types of islands, Production, Commercial, Cultural, each numbered on the icon. (Indicated by different frame colors)
  2. Victory Points: At the end of the game, the player with the most Investment Marker on an island gains the highest points, the player with the second most investment marker gains the lower pints.
  3. Investment Cost: Cost of resources and/or money for investment.
  4. Income: From left to right separated with ">", the left side is Basic Income, the middle is Extra Income, and the right side is Extra Income.

Component Details

Central Island

  • When leaving from Central Island, player may decide to sail clockwise or counterclockwise.
  • Player may not invest on Central Island.

Ship Markers

Each ship marker has a bow direction.

Symbol Details

  • Transaction once: buy or sell a resource one time.
  • Exchange twice: buy or sell a resource two times.
  • During a Trade, player can adjust the price of the resource up or down 1 coin.
  • Select 1 of any resource.
  • Gain 1 VP after trading resources for VP.

Game Preparation

(Player can decide if they want to follow the instruction in red)

  1. Sort the 16 Island Cards, except for the Central Island, by type in to decks and shuffle each deck. Draw 4 Production Island, 2 Commercial Island, and 1 Cultural Island.

    • Note: For your first game, we recommend choosing the follow islands: (Production, Production, Production, Production, Commercial, Commercial, Cultural)
    • Note: If the 4 Production Island drawn does not provide all 3 resources (Fruit, Pepper and Gold), redraw until all 3 resources are provided.
  2. Shuffle the 7 cards, and randomly place them in a circle face up at the center of the table, forming the Surrounding Islands. Place the remaining cards in to the game box, they will not be used in this game.

  3. Place the Central Island Card in the middle of the circle.

  4. According to number of players, stack a number of 1VP Tokens (indicated in the chart below) and place it on the Cultural Island.

    2 Players3 Players4 Players
    10 Tokens15 Tokens20 Tokens
  5. Sort the rest of the VP Tokens, 46 Coins, and 35 Resources by type and place beside the Surrounding Islands to for the supply area.

    1. Each Player chooses a color and receives 1 Ship Marker, and 8 Investment Markers of that color. Place the ship marker on the Central Island and keep the Investment Markers in front of themselves for later use.
      • To adjust the length of the game: All the player can discuss and agree to remove an equal number of Investment Markers (up to 3), place the removed markers back into the game box. The more markers you remove, the shorter the game will be.
    2. Randomly decide a staring player. Each Player receive 3 coins from the supply area.
      • To lower Starting player advantage: Begin with the Starting Player, take the following number of coin in order, 0/0/1/1.
      • Staring player take the Player aid card.

Game Play

There are several rounds in the game. Each round begins with the Starting Players' turn, each player takes their turn in clockwise order.

During a Players turn, he or she will take the following actions in the order:

  1. Sailing (Must perform)
  2. Income (Selective)
  3. Invest (Selective)

Sailing

If Player's ship is on the Central Island: Player must move the ship to any one of the Surrounding Islands. After moving, immediately decide which direction the bow is facing, either clockwise or counterclockwise. After turning the ship direction, Sailing ends.

Note: Once the bow direction is decided, it can NOT be changed until Player returns to the Central Island again.

If Player's ship in on the Surrounding Islands, Player has 2 choices:

  1. Return to Central Island: Move their ship on to the Central Island, Sailing Ends.
  2. Explore Other Islands: Move the ship forward 1 to 2 steps following the bow direction. Sailing ends after moving.

If player would like to explore further islands, he or she must pay extra money as indicated below:

Extra steps12345
Money Paid——136

If there are already players on the island you wish to stop at, you must pay tariff of 1 Coin each to every player on the island. If you do not have enough money, you may not move to that island. If all of the island the Player can move to has been occupied, and Player does not have enough money the tariff, Player must choose to return to the Central Island.

Player does not need to pay tariff to players they pass by during a move.

Example: The Red player's ship in on the Surrounding Islands. He or she pays 1 Coin to move the ship forward 3 steps, and finally stop on the island to the right, and pays an additional 1 Coin to the Blue player.

Income

Collect Basic Income for the Supply Area as indicated on the Island that Player is on (See Component Details).

If player is on an island that he or she previously invested on, then Player also collect Extra Income according to the number of Investment Marker placed on the island:

# of Investment Marker0123
Types of IncomeBasic IncomeBasic Income + Extra IncomeBasic Income + Extra Income + Extra IncomeBasic Income + Extra Income + Extra Income

Note: If there are multiple Incomes, Player can decide which one to gain first.

Note: There are no limit to resources, player can use any substitute.

Note: When gaining Income, if there are no more VP on the culture island, Player may take VP from the Supply.

Example: In Green Player's turn, there is 1 green Investment Marker on the island, Green Player receives 1 Fruit and 1 Pepper. In Red Player's turn, there are 3 red Investment Markers, the Red Player receives 1 Fruit, 1 Pepper and 1 Gold.

Invest

Pay resources and/or money as indicated on the Island that Player is on, place 1 of their Investment Marker on the island (See Component Details).

Note: You may only Invest once per turn.

Note: You may not invest on an island if a player already has 3 Investment Marker on the island.

Example: In Red Players turn, during the investment, Red Player pays 2 Fruits and 2 Peppers to invest on this island, and places 1 red Investment Marker on the island.

End of Game

If during a player's turn, any one of the condition below is met,

  1. After gaining Income, there are not more VP on the Cultural Island
  2. After making Investment, Player has no more Investment Marker
  3. After making Investment, ALL Islands are unavailable for Investment.

the game ends at the end of that round, (each player gets equal turns).

Final Scoring

At the end of the game, final score will be calculated as indicated below. You may record the score on a piece of paper.

  1. Island Scores: Check each island individually, compare every player's Investment Marker on the island, the player with the most Investment Marker on the Island receives the Highest VP, the player with the 2nd most Investment Marker receives the lower VP. (See Component Details).

    In case of a tie: If there is a tie for the most Marker, all the tied players recieve the lower VP, the player with the 2nd most markers does NOT recieve any VP.

    If there is a tie for the 2nd most Marker, non of the players recieve any VP.

  2. Any VP tokens received.

After calculating final score, the Player with the highest VP wins. In the case of a tie, the player who used more Investment Markers wins. If there is still a tie, the player with Investment marker on more islands wins. If there is still a tie, the player with more resources wines. If there is still a tie, the player with the later turn order wins.

2 Player Variant

During Game Setting, the 2 unused color will act as pirates. Take the Ship Marker and 1 Investment Marker from each of these 2 colors and place them on the Central Island, the remaining markers are not used, place them back in the box.

During the 1st round after the Starting Players' turn, the 2nd Player moves the 2 ships on to different vacant islands and decide their bow direction. The pirates will not return to the Central Island later in the game.

Example: In Green player's turn, pay one coin, to move the Red Pirates 1-2 step.

Later in the game, if a player stops at an island occupied by Pirates, play must pay 1 coin to the Supply Area to move the Pirates 1-2 step. When the Pirates move, it will skip any island occupied by another ship. If the islands a player wishes to go are all occupied by Pirates, and play does not have enough money to pay, player may not move to those islands.

During their turn, player can pay an extra coin or resource to change the direction of the pirates.

The rest of the game follows the normal rules.

Island Card Details

  • Commercial Island: When gaining Income, player may buy resources with money or sell resource for money according to the price indicated on the right. Extra Income (trade adjustment) may only be used while trading on this island. During a Trade, player can adjust the price of the resource up or down 1 coin.
  • Cultural Island: When gaining Income, player may trade resources for VP, gaining 1 VP after trading resources for VP. Player may only gain Extra Income if they have traded resource for points. The Extra Income may only be used while on this island.