Dinosaur World: Add On Pack
Dinosaur World: Add On Pack Rulebook
Table of Contents
Table of Contents
Solo Mode
The more Solo Objectives you can complete, and the faster you complete them, the more you'll score - but bear in mind that any Objectives you don't score will count against you at the end of the game!
You'll have some Specialists to help you out along the way, but you'll also have to watch out for escaping Dinosaurs hindering your plans!
New Components:
- 6 Specialist cards
- 17 Solo cards
Setup Changes
Set up a 2-player game (see pg. 4), with the following changes:
During Central Area Setup
A. Do not use any of the base game Objective cards (these can be returned to the box). Instead shuffle all Solo cards and deal 8 faceup near the Public Notice board. Rotate each card so the Solo Objective section is the right way up. (You can ignore all other sections on the card.)
B. You may choose to return up to 3 Objectives to the deck. If you do, shuffle the deck again.
C. Place the deck of Solo cards facedown to the left of your Park board.
Card callouts: The Objective you need to complete. The VP for completing the Objective. Bonus VP you score for completing the Objective on or before target Round. Ignore this section if drawn at start of game.
During Player Setup
A. Choose any 2 Specialist cards to use (or draw them randomly). Place them faceup to the left of your Lab board. Return the remaining 4 cards to the box.
B. Choose 1 set of resource markers of a player color other than your own and place them in the general supply to act as escapee markers.
During the Park Tile Draft
Deal out 2 Dino Paddocks and 2 Special Buildings faceup. Choose 1 of each to add to your Park, and place the others in the appropriate discard piles.
TIP: At the end of the game, you lose 10 VP for each Objective that you did not complete. If you're not confident you can complete an Objective, you should probably discard it!
Objective
Build the best Dinosaur Park you can to score the most points!
Round Overview
Play through each round as normal, with the following exceptions:
Start of Round
At the start of each round, before doing anything else, reveal the top card in the Solo deck and rotate it so the round instructions are the right way up (you can ignore the Solo Objective). Place it faceup near the deck (on top of any Solo cards you drew in previous rounds). Make sure to orient it to match the orientation of your Park board.
Card callouts: How Dinos Move and Escape at the beginning of the round. How many DNA dice you draw and roll this round. How many Special Buildings and Dino Paddocks you discard at the end of the round. Ignored if drawn during the game.
Immediately follow the Move and Escape instructions, in order from top to bottom. After you resolve these steps, keep the card faceup, as you will continue to use it during the round.
Move (step 1): For each escaped Dinosaur (any Dino that is not in its original Paddock), check if there is an adjacent tile in the direction the arrow is pointing. If there is, the escaped Dino moves to the adjacent tile. If there is no tile in that direction, the escaped Dino does not move.
Escape (step 2): For each Paddock in your Park that has 1 or more Dinos, check if there is an adjacent tile in the direction the 1st arrow is pointing. If there is a tile, 1 Dino escapes from the Paddock. Move the Dino in the right-most filled slot to the adjacent tile, and place 1 escapee token (resource marker) in the vacated slot. If there is no tile in that direction, check again in the direction the 2nd arrow is pointing, and if there is a tile there, a Dino escapes in that direction. If there is no tile in either direction, no Dino escapes from that Paddock. (Note: Only 1 Dino can escape from each Paddock each round.)
Escape Clarifications
- Moving into Paddocks: Whenever an escaped Dino moves into a Paddock tile, make sure you do not place it in a Dino slot (anywhere else on the tile is fine). This includes if it moves back into its original Paddock tile on its own (it will not return to its cage willingly!).
- Special Buildings with Dinos: Dinos cannot escape from Special Buildings such as the Triceratops Ring Toss. They only escape from Paddocks.
Public Actions
When drawing DNA dice at the start of this phase, draw and roll the number of dice indicated on the Solo card you drew for this round.
You may take any number of Public Actions in any order, and may end this phase whenever you no longer wish to take any further Public Actions. You must complete all Public Actions before taking any Private Actions.
Private Actions
When you Make Dinosaurs, treat slots with escapee markers on them as filled.
Diagram note: If a Paddock has 1 Dino and 1 escapee marker, the next Dino you build there occupies the 3rd slot.
Jeeple Tour
Blocked Tiles and Clearing Dinos
During your Jeeple Tour, you may not activate any tile that has 1 or more escaped Dinosaurs on it. You may move onto or through tiles with escaped Dinos normally.
When you move into a tile that has escaped Dinos, you may spend Workers of any type to return the Dinos to their Paddocks. For each Worker you spend, return 1 Dino from the tile to its original Paddock, in the left-most space that has an escapee marker. Remove the escapee marker and return it to your supply.
If you are able to return all escaped Dinos on a tile, you may then activate the tile. If it is a Special Building tile, you must pay 1 additional Worker of the type shown on the tile.
Example: Your Jeeple Tour is visiting a Raptor Pen, but there is a Raptor blocking it! In order to use the tile, you must first spend 1 Worker of any type to return the Raptor. Because you've just cleared the tile, you must spend +1 Security Worker to activate it. Luckily you are prepared, and have saved up 3 Security Workers.
Central Island Deaths
At the end of each Jeeple Tour, you must make a Danger Roll for your theoretical competitors. Roll all 3 Danger dice, then count the total number of Danger symbols rolled and subtract 1. Place that many Death tokens on the Central Islands, near the Gather DNA space.
TIP: Death tokens on the Central Islands don't count against you for scoring purposes. These are for comparing your Death count at the end of the game.
Specialist Cards
Your Specialist cards give you additional special actions you may use at any time during the Public or Private Actions phases.
To use a Specialist, place a Worker of the indicated type in an empty slot on the card, and resolve the card's special action.
Workers are never cleared from Specialist cards (including during Income & Cleanup). This means that you may only use each Specialist a limited number of times each game.
Example card (Dino Wrangler, 5 VP): "Return up to 2 escaped Dinosaurs to their Paddocks, then gain 2" followed by a green diamond resource icon as printed on the card. Note: the rulebook page does not name this icon; the printed icon is reproduced as shown on the card.
Income & Cleanup
Completing Objectives
At the start of the Income & Cleanup phase, check if you have completed any of the Objectives on the faceup Solo cards near the Public Notice board. For each Objective you complete, score the amount of VP shown in the bottom left, and flip the card facedown.
ROUND BONUSES: Each Objective has a Round bonus printed in the bottom right. If you complete an Objective on or before the target Round, you also score the bonus VP shown (in addition to the Objective's base VP).
Card example: The example Objective shows a base reward of 4 VP in the bottom left, a target Round of 3, and a Round bonus of 4 VP in the bottom right. If you complete this Objective on round 3 or earlier, score 4 + 4. If you complete it on round 4 or later, score 4 only.
Note: Unlike Objectives in the standard game, Solo Objectives can only be scored during Income & Cleanup.
Discarding Tiles
When clearing Special Buildings and Dino Paddocks from the Central Islands during Cleanup, discard the number of each type of tile shown on the Solo card you drew for this round. If the number on the card is higher than the number of tiles on the Central Islands, continue discarding tiles from the top of the appropriate stack.
As normal, place all discarded Paddocks and Special Buildings in the appropriate discard piles.
IMPORTANT! Don't Clear Specialists! Workers placed on Specialist cards are not cleared during Income & Cleanup.
Game End & Scoring
At the end of the final Round, determine your final score as normal, with the following exceptions:
Deaths
Compare the number of Death tokens you have to the pile of tokens on the Central Islands:
- If you have the same number or fewer Deaths as the Central Islands, you lose no VP.
- If you have more Deaths, discard a number of Deaths equal to the number on the Central Islands. Then lose VP based on how many you have remaining (based on the table on pg. 17).
Escaped Dinos
For each escaped Dino in your Park that has not been returned, lose 3 VP.
Uncompleted Objectives
For each faceup Objective near the Public Notice board that you have not completed, lose 10 VP.
Unused Specialists
For each Specialist card that has no Workers on it (i.e. you did not use it at all), score the VP shown in the bottom right.
Final Score
Once you've tallied your final score, compare it to the table below:
| Score | Result |
|---|---|
| 0-40 | Let's try this again? |
| 41-59 | Not bad. |
| 60-69 | You're getting the hang of this. |
| 70-79 | Promoted to supervisor. |
| 80-89 | Management material! |
| 90-99 | You're ready for your own franchise! |
| 100-109 | Franchisee of the year! |
| 110-119 | Park of the year! |
| 120+ | Lifetime achievement award! |