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Dinosaur Island: Totally Liquid

Expansion for Dinosaur Island

Dinosaur Island: Totally Liquid Rulebook

Table of Contents

Table of Contents

  • Expansion Components
  • General Changes & Variants
    • More Controlled Plot Twists
    • Game Length
  • Additional Content
    • New Dice Types & Faces
    • New Lab Upgrades
      • Tool Bench II
    • New Specialists & Plot Twists
  • The Modules
    • Module 1: Fifth Player
    • Module 2: Marine Creatures
    • Module 3: Park Facilities & Executives
    • Module 4: PR Events
    • Module 5: Blueprints
  • Solo Mode
    • Objective
    • Setup
    • Gameplay
    • Game End
    • The Campaign
      • Game #1
      • Game #2
      • Game #3
      • Game #4
      • Game #5

Expansion Components

  • 1 park board
  • 1 lab board
  • 9 workers
  • 3 scientists
  • 10 marker cubes
  • 6 limit cubes
  • 3 modifier tokens
  • 6 corporation tokens
  • 6 dino recipe tiles
  • 4 DNA dice
  • 1 money die
  • 1 threat-only die
  • 9 specialist cards
  • 9 plot twist cards
  • 18 blueprint cards
  • 10 PR event cards
  • 6 facility boards
  • 6 executive cards
  • 7 lab upgrade tiles
  • various other tiles and tokens

General Changes & Variants

More Controlled Plot Twists

Feel free to choose some or all of the plot twists to use in your games, rather than dealing them all out randomly. Does your group enjoy bidding for turn order? Always include that plot twist, and randomize the rest!

Game Length

In the base game, the formula for determining how many objectives to use was [players + 1]. Use the following table instead for a better experience.

Game Length2 Players3 Players4 Players5 Players
Short5566
Medium5566
Long4456

Additional Content

Feel free to mix in the new DNA dice, specialists, plot twists, and lab upgrades to any game of Dinosaur Island. See the following sections for details on how to integrate them.

New Dice Types & Faces

You've probably noticed that there are some new dice!

DNA Dice: The 4 new regular DNA dice (amber colored) can simply be mixed in with the rest of the DNA dice from the base game. Keep in mind that you still only use 2X + 1, where X is the number of players, in any given game.

Security Symbol: This die may only be claimed by a #3 scientist. The player who does so immediately increases their security level by 1 for free, regardless of what their normal cost would have been.

New Lab Upgrades

Tool Bench II

During setup, place all of the "Tool Bench II" lab upgrades on the marketplace board, next to the $4 row. If you buy this lab upgrade, you must place it on top of the pre-printed "Tool Bench" space on your lab board; it cannot be placed anywhere else. Each player may buy only 1 of these lab upgrades.

Note: Any ability or effect that would trigger at the original Tool Bench will also trigger at the Tool Bench II lab upgrade.

New Specialists & Plot Twists

Shuffle the 9 new specialists into the specialist stack during setup, and shuffle the 9 new plot twists into the plot twist deck before drawing 2 at random for each game.

Note: If you would ever like to separate these expansion cards from the base game cards, you can identify the cards from this expansion by the [X] set icon.

The Modules

This expansion adds new content to the game in the form of Modules! Each module can be played separately, or added together to have an EPIC DINOSAUR PARK SHOWDOWN!

Module 1: Fifth Player

This expansion includes a full set of player pieces so that you can add a fifth player to your games. When you play with 5 players, keep these rules in mind:

  • During setup, make sure you use 11 DNA dice (2 per player, plus 1). Since there are only 10 DNA dice in the base game, you'll need to mix in the 4 new DNA dice included in this expansion, then select 11 at random.
  • Add the extra "Dino Research II" lab upgrade tile and "DNA Refinement II" lab upgrade tile (from this expansion) to their face-up stacks in the marketplace, so that there is 1 of each available for every player.
  • During the Market Phase (phase 2), maintain an additional row in the market, just below the $5 row. Items in this new row cost $6 each. Instead of buying an item from this row, you can instead pay $6 to buy 2 basic and 2 advanced DNA, then discard 1 item from the row.

Module 2: Marine Creatures

Note: Yes, we know that these prehistoric creatures are not actually dinosaurs. But, piscivorous reptiles that ruled the seas the way dinosaurs were kings of terra firma? Yeah, we're pretty sure the patrons won't mind what we call them.

When placing the research stacks during setup, shuffle the 6 new "marine creatures" dino recipe tiles together and place the stack face down on the lab board, covering the "pass" action. Flip the topmost tile face up. (Note: The "pass" action is still available.)

To procure a dino recipe tile from this new stack of marine creatures, you must assign a scientist, as in the base game. However, unlike the other research stacks, which have a set research level requirement (e.g., "3" scientist for large carnivores), each of these new dino recipe tiles has its own individual research level requirement.

The hex-outlined number on the dino recipe tile (upper right) indicates the minimum research level of the scientist required to procure that recipe. As in the base game, you may always assign a scientist with a higher research level instead.

Example: The Plesiosaurus recipe is face up on the marine creature research stack. To procure this recipe and add it to her park, Ariel must assign her #3 scientist, as indicated by the hex number in the upper right corner of the dino recipe tile.

Module 3: Park Facilities & Executives

During setup, give each player 1 executive pawn in their color. Then, randomly select a number of facility boards and executive cards equal to the number of players (e.g., in a 3-player game, select 3 facilities and 3 executives) and place them out face up.

After the initial turn order has been determined, each player chooses 1 of the available items — facility or executive, their choice — in reverse turn order. Then, in regular turn order, each player chooses 1 item of the type they did not draft already.

Facilities: Put your facility board in your player area. The rules governing how your park facility works, including what phase (or phases) of the game it applies to, are printed on the facility board itself.

Executives: Put your executive card in the designated space on your facility board, and put your executive pawn on top of the card. Your executive card specifies an ability that only your executive pawn has.

Module 4: PR Events

During setup, shuffle the PR event cards and deal 2 to each player, face down. Each player may look at their own PR event cards at any time, but must keep them hidden from all other players.

At the end of the game, before any other final scoring is done, each player chooses 1 of their 2 PR event cards for all players to score. When all players have made their selections, all selected cards are revealed simultaneously.

Each player scores according to the conditions on every revealed PR event card.

Example: It's the end of a 3-player game, and the players have selected their PR event cards. They all reveal their selected cards simultaneously. The 3 cards revealed are...

  • 1 VP for every $3 you have (Jon = 4 VP, Ian = 2 VP, Molly = 7 VP)
  • +4 VP for every ride attraction in your park (Jon = 8 VP, Ian = 12 VP, Molly = 0 VP)
  • 4 VP for every level-4 paddock in your park (Jon = 4 VP, Ian = 8 VP, Molly = 12 VP)

Module 5: Blueprints

As the very last step of setup, shuffle the blueprint cards and deal 3 to each player, face down. Each player looks at their dealt cards and selects 1 of them to keep. All unselected cards are then returned to the box, without revealing them.

Your blueprint is a hidden goal. Keep the card face down and do not reveal it to the other players during the game, but you are free to view it at any time.

Each blueprint card shows the 16 zones of a park. The 3 green zones (top left) represent the starting dinosaur exhibit and attraction that are pre-printed on all park boards. For the other 13 zones, the blueprint represents a plan for how to build your park, and calls for specific dinosaur exhibits (herbivore, small carnivore, large carnivore) and specific attractions (food, merchandise, ride) to be placed exactly as indicated.

At the end of the game, you will receive bonus VPs based on how well you followed your blueprint. The more matched zones, the better! (The 3 pre-printed zones do NOT count toward your blueprint score.)

Blueprint Scoring Chart

Matched Zones0-345678910111213
Bonus VPs012357912162127

Note: A dinosaur exhibit must be placed exactly as indicated in order to count toward your blueprint score. If a dinosaur exhibit is on 1 of the 2 indicated zones, but not both, it does not count at all.

Note: For purposes of blueprint scoring, each marine creature exhibit counts as 1 of the 3 primary exhibit types, according to the research level on that dino recipe tile: 1 = herbivore, 2 = small carnivore, 3 = large carnivore.

Example: Bryce's blueprint called for 3 herbivore exhibits. She has 2 herbivore exhibits (Apatosaurus, Plateosaurus) placed correctly, and her Kronosaurus exhibit counts as another herbivore exhibit, since it is a level-1 marine creature. She also has 5 of the 7 attractions in their required zones. Since Bryce's final park matched 11 zones from her blueprint, she scores 16 bonus VPs.

Solo Mode

Source: community-made "Totally Liquid Solo Mode" sheet (4 pages), not published by Pandasaurus Games.

Objective

You are the newly appointed CEO of your company and your board of director has your first job to prove your skills: reopening the rundown dinosaur theme park. Before you can get started, the AICEO's your competitors have hired learn of your plans. Since they are programmed to oppose you in every venture, they decide to start up their own dinosaur theme park on the neighboring islands. The pressure is on, can you defeat the AICEO and save your job?

Setup

For your first few games, use the AICEO - B4S1C. Unless stated by the AI, setup the game as normal for 2 players. AI players do not gain coins, track DNA, or track Threat/Security. The AI player gets dealt a Blueprint at random that will be used when placing items in their park.

Select the difficulty you would like to play and setup the AI Action deck as shown in the chart: player receives $17, etc.).

AI Action Deck

DifficultyBasic ActionDifficult Action
Easy34
Intermediate25
Hard07

Shuffle the AI Action deck and reveal the first Action card.

Gameplay

The AI always goes first each phase. Follow the instructions of the AI and AI Action card each phase when drafting/purchasing/building. Each AI paddock can hold 4 dinosaurs and will always Create a Dinosaur on an empty paddock first.

The AI will take actions based off it's AI Action card each phase, and claim items according to it's flow chart of items. If it has already claimed or done an action, it will do the next one in the flow chart next.

If during a round the AI completes the objective on their AI Action card, place one of the AI company tokens on one of the player objectives starting with the left most objective. A player can still claim an objective that an AI has a company token on.

At the end of the round, the AI loses the number of Visitors shown on the AI Action card.

Game End

The game ends in one of two ways: If there are no more AI Action cards at the start of a round (7 rounds) or there are 4 or more company markers on objectives (Player + AI). If there are no more AI Action cards at the start of a round, the player loses. If there are 4 or more company markers on objectives at the end of a round, move to scoring.

Scoring follows the same rules as the base game with one exception. The AI gets the point value for objectives it has a company marker on. If your final score is higher than the AICEO, then you win! If you also completed the campaign bonus goal, you get to use the extra bonus during the next game in the campaign.

If you are having trouble beating an AI, you can always choose a different difficulty mode or add Plot Twists that favor the player for an easier game.

After you have played a couple games against the basic AICEO, you can test your mettle against their metal in the campaign mode. Use the campaign bonus of each AI and follow the path to take on all the AICEO's and remove their robotic grip on the dinosaur theme park industry.

The Campaign

Game #1

Their prototype AICEO is activated to defeat you before you can get your park up and running. Take on B4S1C to establish your park and show your competitors you mean business.

AICEO - B4S1C

  • Setup: Select a random Blueprint to use when placing Dinosaur Recipes.
  • PHASE 1: Selects smallest dinosaur recipe needed on Blueprint first each round. Follow AI Action Card for 2nd & 3rd Actions or when Blueprint recipes are fulfilled.
  • PHASE 2 – 4: Follow AI Action Card.
  • Notes: Follow Blueprint for Dinos. Attractions do not need to follow Blueprint type.

Campaign Bonus: If you score more objectives than the AI, gain the Technical Advisor Executive for the next game.

Game #2

This time they sent a master planner AI to maximize their potential to crush you. Take on PL4NN3R to get the board to sign off on adding a Park Facility and CFO to your Park.

AICEO - PL4NN3R

  • Setup: Randomly select Blueprint with 1 Large Carnivore or less. Add Blueprints module to the game.
  • PHASE 1: Select smallest dinosaur recipe needed on Blueprint first each round. Select 1 dino each turn until Dinos on blueprint are full.
  • PHASE 2: Lowest cost blueprint attraction 1st. Follow AI Card for 2nd action. AI will never select more than 1 attraction per phase 2. Do not select attraction not on blueprint.
  • PHASE 3 – 4: Follow AI Action Card.
  • Notes: Scores Blueprint bonus at end of game.

Win: Gain the Moneybags Executive for the next game.

Campaign Bonus: If you have 2 or less Blueprint spaces open in your park, choose any Park Facility (except Dino Incubator) to use during the next game.

If you don't, you will use the Dino Petting Zoo in the next game.

Game #3

Your competitors are getting impatient, so they are resorting to incubating clones to guarantee your failure.

Take on CL0N3 and the board says they'll send you on vacation to somewhere tropical.

AICEO - CL0N3

  • Setup: Randomly select a 3+ dino Blueprint with only 1 large dino or less. Add Park Facilities and Executives module to the game.
  • PHASE 1: Select smallest dinos first. Select 1 dino each turn until Dinos on blueprint are full.
  • PHASE 2: Follow AI Action Card.
  • PHASE 3: Follow AI Action Card for placing 1 dino. Place cube on incubator track with longest available track. 1 cube per track. When cube reaches end of track, place dino in park.

Campaign Bonus: If you use your Park Facility in 4 or more rounds and scored more Objectives than the AI, you get to use the Security Officer in the next game.

Game #4

Looks like the board did send you somewhere tropical, another island where you are to open a park with new Marine Creatures.

Take on M4R1N3 and the board will send you back to your original park.

AICEO - M4R1N3

  • Setup: Randomly select a 3+ Dinosaur Blueprint to use as a guide. Add Marine Creatures module to the game.
  • PHASE 1: Selects a Marine Creature Recipe first. Select 1 Dinosaur Recipe each turn until Recipes on Blueprint are full. Follow AI Action Card for 2nd & 3rd Actions and when Blueprint recipes are full.
  • PHASE 2 – 4: Follow AI Action Card.
  • Notes: Follow Blueprint for Dinos. Attractions do not need to follow Blueprint type. AI will only have 1 water dino.

Win: Gain the Boss Hog Executive for the next game.

Campaign Bonus: Have a full Level 4 Marine Creature paddock at the end of the game and select the Park Facility of your choice (except Reptile Resort) to use in the next game. If you do not, you are stuck with the Dino Petting Zoo again.

Game #5

Upon returning, you find your competitors final AI already trying to seize control of your island.

Take on R3X PR1M3 to prove once and for all that you cannot be replaced by machines!

AICEO - R3X PR1M3

  • Setup: Randomly select a Blueprint for AI to follow. AI gains the Reptile Resort Park Facility. Add Marine Creatures, Park Facilities and Executives, and Blueprint modules to the game.
  • PHASE 1: Select a Marine Creature Recipe first. Select 1 Dinosaur Recipe each turn until Recipes on Blueprint are full. Follow AI Action Card for 2nd & 3rd Actions and when Blueprint Recipes are full.
  • PHASE 2: Lowest cost Blueprint Attraction 1st. Follow AI Action Card for 2nd action. AI will never select more than 1 Attraction during phase 2. Do not select an Attraction that does not appear on AI Blueprint.
  • PHASE 3: Follow AI Action Card.
  • PHASE 4: Pull and Place visitors as normal. Place any open visitor spots with Reptile Resort guests.
  • PHASE 5: Fill any Reptile Resort spaces with visitors from the park.

Win: Your competitors have gone bankrupt from all the money they've wasted on AICEO program. You officially run the biggest dinosaur theme park in the world and the board of directors finally leave you alone long enough to run it without supervision.