RulesPal
Chat
Rulebook
Dig Your Way Out: Dig In Expansion thumbnail

Dig Your Way Out: Dig In Expansion

Expansion for Dig Your Way Out

Dig Your Way Out: Dig In Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Modular Places
  • Library
  • Workshop
  • Gambling Cells
  • Gymnasium
  • Laundry
  • Psychiatric Ward
  • The Warden
  • Michel & Michelle
  • The Warden's Office
  • Team Mode

Components

  • 1 Warden standee
  • 66 tokens:
    • 10 Corruption tokens
    • 10 Spy tokens
    • 10 Workout tokens
    • 10 Skill tokens
    • 10 Bandage tokens
    • 6 Trauma tokens
    • 10 Planning tokens
  • 7 New Places (modular)

Modular Places

Each Place is positioned on the board to replace another Place and introduces new rules.

Before each game, players can decide together to play with all or part of these new Places.

At the start of the game, on each new Place, all the tokens specific to this Place are stacked in a pile on the appropriate location (shuffled and face down for the Trauma tokens).

Discarded tokens are always returned to their pile.

There is no limit to the number of tokens a player can accumulate. But it is not possible to take anymore of a type of token if there are no more of it on the board.

All rules and Action, Background or Gang cards referring to a specific Place refer to the replacement Place if one is used.

Example: If the Solitary Confinement Place has been replaced by the Psychiatric Ward, the Solitary Confinement Action card now sends a player to the Psychiatric Ward.

Note: the introduction says "6 new modular Places", while the contents list says "7 NEW PLACES" (the Warden's Office is a separate Place). Transcribed as printed.

Library

Replaces the Showers.

In the Library, players can perform the actions Rehabilitate and Study.

Note that the Craft action is allowed in the Library, unlike in the Showers.

Rehabilitate (Library only)

Discard your Background card and draw a new Background card.

If you have already used your Background, just draw a new Background card.

Study (Library only)

Take a Spy token.

During your turn, at any Place, you may discard a Spy token to look at the hand of another player anywhere, without revealing it to other players.

This does not count as an action.

Workshop

Replaces the Cafeteria.

In the Workshop, the Steal a spoon action is replaced by the Develop skills and Improve tool actions. The Spoon cards are not placed on the board when the Workshop replaces the Cafeteria (the Cafeteria Key card still yields a Spoon card).

Improve tool (Workshop only)

You can either discard a Pickaxe card to draw a Shovel card, or discard a Shovel card to draw two Pickaxe cards.

Develop skills (Workshop only)

Take a Skill token.

The next time you perform the Dig action, roll the die.

On a result of 4 or more, place one of your Skill tokens on the Tool card you just played. It earns you 1 additional Tunnel point.

On a result of 3 or less, the token is discarded with no effect.

Gambling Cells

Replaces the Cells.

At the Gambling cells, in addition to the Dig action, players can perform the Bet and Plan actions.

Bet (Gambling cells only)

Bet 1, 2 or 3 Cigarette tokens, announce a figure between 2 and 6, then roll the die.

If the result is greater than or equal to the announced figure, you recover your bet, multiplied by the announced figure. Otherwise, you lose your bet.

Plan (Gambling cells only)

Take a Planning token.

When you make a Cautious Move, you may discard a Planning token.

In that case, this Cautious Move only costs you one action instead of two.

Gymnasium

Replaces the Recreational Area.

In the Gymnasium, in addition to the Buy and Sell actions, players can perform the Brawl and Workout actions.

Brawl (Gymnasium only)

You must discard a Weapon card. In turn, all other players in the Gymnasium must immediately choose between discarding a Weapon card as well or suffering a Beating.

Then, in turn, and except for the player who started the brawl, every player who discarded a Weapon card to avoid the Beating must roll the die.

On a result of 2 or less, that player is immediately sent to Solitary Confinement.

Workout (Gymnasium only)

Take a Bodybuilding token.

During a fight, when it is up to you to play a Weapon card, you can discard a Bodybuilding token then roll the die.

On a result of 4 or more, you are exempt from playing this Weapon card.

On a result of 6, you can also immediately take back your Bodybuilding token.

On a result of 3 or less, the token is discarded with no effect and you must play a card as usual.

Laundry

Replaces the Infirmary.

In the Laundry, in addition to the Heal action, players can perform the Change style and Steal bandage actions.

Change style (Laundry only)

Perform the Join a Gang action.

For this action, you need one less Accessory to join the Gang of your choice.

Steal bandage (Laundry only)

Take a Bandage token.

When performing the Craft action, you may discard a Bandage token instead of discarding a Link card.

Alternatively, you can discard a Bandage token to perform the Heal action, at any Place, as if you were at the Infirmary.

Psychiatric Ward

Replaces Solitary Confinement.

In the Psychiatric Ward, players cannot perform Search, Extortion and Craft actions.

Note that players still benefit from two actions, unlike in Solitary Confinement.

As soon as a player arrives in the Psychiatric Ward, they immediately take and reveal the Trauma token from the top of the stack.

A player can only have one Trauma token at a time.

If they already had one, they draw a new one and discard the previous one.

When a player has the opportunity to remove a Beating, they may instead discard their Trauma token.

Discarded Trauma tokens are placed back under the stack, face down.

Each Trauma token imposes a restriction on the player until the token is discarded:

  • When you perform the Search action, you draw one less card, down to a minimum of 0 (-1).
  • You can no longer perform the Extortion action.
  • Your maximum number of cards in hand is 5 (Max 5).
  • You can no longer perform the Buy action.
  • You can no longer perform the Join a Gang action. In addition, if you already have a Gang card, it is discarded.
  • You can no longer perform the action Play an Action card.

The Warden

Before the game starts, if the players agree to play the Warden, a new Place is positioned next to the board, adjacent to the Cells: the Warden's Office.

At the start of the game, the Warden standee is then placed in the Cells. Corruption tokens are stacked in a pile on the appropriate location on the Warden's Office. Discarded tokens are returned to the pile.

Repression

The Warden intervenes when a player performs, on the same Place as her, one of the following illegal actions:

  • Extortion
  • Dig
  • Sell
  • Bet
  • Steal bandage
  • Craft
  • Buy
  • Steal a spoon
  • Improve tool
  • Brawl

After performing one of these actions on the same Place as the Warden, a player is sent directly to Solitary Confinement and their turn ends.

It is up to the other players to make the Warden intervene in case of an illegal action. If no one reports the illegal action, the player walks away without repression!

A player starting their turn in Solitary Confinement can only perform one action and cannot perform the Search, Extortion and Craft actions.

Note that the Warden does not do prevention, she only intervenes once the illegal action has been carried out. So the player keeps the benefit of the action they have just performed.

They can therefore perform a Dig action and win the game if this gives them all the necessary Tunnel points.

Movement

The Warden does not move on her own.

Players have access to a new basic Action to move her:

Attract the Warden (new basic action)

Move the Warden's standee to the Place you are in.

When a player performs the Move action, if the result obtained is one of those corresponding to the Place they're already in, the player can choose to move their standee on the Warden's Office.

Michel & Michelle

Even Michel and Michelle keep it cool when the Warden is not far away.

Michelle and Michel never extort players who are in the same Place as the Warden.

Their Extortion phase is simply not resolved if they are in the same Place as the Warden.

The Warden's Office

New Place.

Players in the Warden's Office have access to the Bribe action but they cannot perform Extortion, Craft and Join a Gang actions.

Bribe (Warden's Office only)

You must have and discard 2 Cigarette tokens to perform this action.

Take a Corruption token.

During any player's turn (including yours), without it counting as an action, you can discard a Corruption token on one of the following occasions and apply the corresponding effect.

  • Freepass: After you performed an illegal action on the same Place as the Warden, you are not subject to the Warden's Repression.
  • Punishment: After a player finished any action on the same Place as the Warden, choose: either they suffer a Beating, or they must randomly discard half of their cards (rounded up), or they lose all their cigarettes.
  • Move: After a player (including yourself) performed the Move action, move the Warden to the Place of your choice.

Only one player can cause each effect for each occasion. The active player has priority, then the other players, clockwise.

Team Mode

The Gambling cells cannot be used.

If the Warden is used, she is placed in the Showers and her office is placed in contact with the Showers rather than the Cells.