Die Sprache des Manitu
Die Sprache des Manitu Rulebook
Table of Contents
Table of Contents
Game Information
The player count, age and playing time below are printed on the cover of the rulebook; the heading is supplied by the transcriber.
- Players: 2–6
- Age: from 7 years
- Playing time: approx. 15–20 minutes
Contents
- 55 syllable cards
- 1 card holder
- Rulebook
Game Idea
Who can remember the longest word in the language of the Manitu?
Setup
The oldest player becomes the Chief (game leader) and receives the card holder. The shuffled card deck is placed face down.
Let's Go
The Chief takes the top card from the deck and shows it face up (visible to everyone) to the Indian on his left. That Indian reads the syllable on the card aloud and clearly (e.g. HO). Then the Chief places the card face down in the card holder, so that only he can see the front of the card.
The next Indian (clockwise) is then up.
The Chief draws a new card from the deck (e.g. TI) and shows it face up. The new Indian repeats the first syllable (HO) and immediately adds the new syllable (TI), so: HO-TI. The Chief then places the card face down in the card holder again, but in such a way that only he can see the whole word HO-TI, readable at the upper left edge of the card.
And so it goes on, round after round. The word of the great Manitu becomes longer and more tangled, e.g. HO-TI-MA-SCH-KU.
The Chief's main task is to check that the complete syllable chain is recited correctly.
If the Chief notices a mistake by an Indian, he calls STOPP, and that Indian is out for the rest of the round. The next Indian does not receive a new card; instead they must try to recite the whole word of their predecessor correctly, otherwise they are also out, and so on.
Only when an Indian recites the whole word correctly is a new card added for the following Indian.
If all Indians fail on the same card, the one who played without a mistake last wins the round!
End of the Game
The game is played until only one Indian remains.
That Indian is the winner of this round and receives one card from the card holder as a reward. The remaining cards are shuffled back into the deck.
The role of the Chief passes clockwise with each new round. The game ends when every player has taken on the role of Chief at least once.
The player who then has the most cards wins the game.
Two-Player Game
When only 2 Indians play, the length of the remembered word is written down. Example: 8 cards remembered = 8 points.
The player who has reached the most points after an agreed number of rounds is the winner.