RulesPal
Chat
Rulebook
Die Kolonisten: Kaizo Kolonisten thumbnail

Die Kolonisten: Kaizo Kolonisten

Expansion for The Colonists

Die Kolonisten: Kaizo Kolonisten Rulebook

Table of Contents

Table of Contents

  • Game Idea
  • Changes to the Base Game
  • End of the Game

Game Idea

Anyone who knows about modern internet culture will know the name "Kaizo Mario", an ultra hard version of the console game "Super Mario World" from Nintendo. This scenario was made outrageously hard in the same manner as "Kaizo Mario" and should provide a real challenge to you. Who dares?

The scenario begins and ends in Era I and is played without colonies. Your goal is to employ a citizen within ten half-years. That sounds easy, right? You probably need to convince yourself of the opposite.

Changes to the Base Game

  1. Use the provided game board. All places are available from the beginning and no places are added during the game.
  2. Colonies are not used.
  3. Remove from the game all "Building contract" improvement cards (card numbers 114 through 120) along with the "Ticket" (card number 135).
  4. At the markets you may only perform "sale" and "subsidy", i.e. you are not allowed to use "action" at the bottom of the market cards.

End of the Game

The game ends after one era. You win the game if you have employed a citizen. You will only become a true champion if your community is worth at least 50 dollars. Good luck!