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Diceathlon

Diceathlon Rulebook

Table of Contents

Table of Contents

  • Game Set Up
  • Turn Order
  • Game End
  • Sports Overview
    • Sport Climbing
    • Golf
    • Rowing
    • Hurdles
    • Skateboarding
    • Triple Jump

Game Set Up

The last person to have to have exercised becomes the first player.

Take a number of dice equal to the number of players plus 1 additional dice (i.e. in a 4 player game take 5 dice).

Turn Order

The first player rolls all the dice.

They then choose one dice, remove it from play, and write the number onto their game sheet.

They must follow the rules of the individual sports when writing the number (see below).

The player on their right now chooses a dice, removes it from play and writes the number on their game sheet.

This continues until the first player takes a second dice, then the player to the right becomes the first player for the next round.

Before choosing a dice, players may use any of their coaches to re-roll the dice, flip the dice to the opposite number or add 1 to the dice number. You may only use each coach once per game.

Game End

When a player can no longer write a number on their game sheet, they must pass their turn and the competition for them is now over. Remember to remove a dice each time a player has finished.

The game ends when all players have passed, then medals for 1st, 2nd and 3rd are awarded for each sport.

Players are awarded points based on the medal earned. Gold earns 5 points, silver earns 3 points and bronze earns 1 point. The player with the most points wins.

Some sports have tiebreakers listed below in the case of a tie, if there is still a tie after any of these then the medal is shared between those players.

Sports Overview

Sport Climbing

Sport Climbing is a race to the top. On their turn players may cross off the lowest number on the climbing wall. The first player to cross off the 6 is the winner.

If the game ends with nobody reaching the top, whoever made it the furthest wins.

Golf

In Golf players must complete the course using the fewest dice.

To complete a hole the sum of the dice used must add up to greater than or equal to the number in the flag.

Holes must be completed in order.

The winner is whoever finished the course with the least amount of dice used. In case of a tie, lowest sum of dice wins.

In the case no player finished the course, the player with more holes completed is considered the winner.

Rowing

In rowing, each rowboat must have a matching pair (top and bottom). Players must also complete the first boat before filling in the next boat.

At the end of the game the highest total from completed boats wins. In case of a tie, the least boats used wins.

Hurdles

In Hurdles the sheet must be filled from left to right. Any dice over hurdles must be greater than 3. The course must be filled to score. Lowest total sum wins.

Skateboarding

Skateboarding is made up of 3 different tricks. You may begin filling in any trick you wish and they must not be completely filled to score. Highest total wins.

Kickflip — Multiply both numbers.

Frontside 5-0 Grind — Numbers must be in consecutive descending order (eg 5 -> 4 -> 3) starting from the left.

Handplant — All numbers must be equal.

Triple Jump

In the Triple Jump, players start by filling in the first 3 numbers. These must be in consecutive ascending order (eg 4 -> 5 -> 6). The following numbers must be equal.

Score by multiplying the 3rd box (x) by number of equal dice.

In case of a tie, highest number in equal box wins. It is not required to completely fill to score.