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Dice Treasure

Dice Treasure Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
    • Motif Cards
    • Managing Dice
    • Placing Dice
    • Personal Reserve Dice
    • Common Reserve Dice
    • Last Turns (Steal Phase)
    • Colour Chips
    • Leprechaun Bonus Cards (Expansion Pack)
  • Ending the Game
  • Solo Game
    • Solo Setup
    • Solo Gameplay
    • Solo Last Turns
    • Solo Ending

Components

  • 63 Motif cards
  • 45 dice (9 in each of 5 colours)
  • 1 dice bag
  • 1 dice tray
  • 7 colour chips
  • 21 Leprechaun bonus cards (optional, as an expansion pack)

Colour symbols: Red, Blue, Orange, Indigo, Yellow, Purple, Green.

Setup

The setup depends on the number of players:

PLAYERSGOLD COINSMOTIF CARDSTURNS PER ROUND
11836
22446
31835
41224
  • Place the colour chips next to the draw pile.
  • Place all dice in the bag.
  • The youngest player begins and receives the dice bag. Play then proceeds clockwise.
  • Shuffle the Motif cards and deal the number of cards shown for your player count, face up, in front of each player. Place the rest as a face-down draw pile.
  • Shuffle the Leprechaun bonus cards and place twice as many cards as there are players face up in the middle of the table. Return the remaining cards to the box.

Gameplay

Each game of Dice Treasure is played over several rounds. Each round has a set number of turns depending on the number of players (see the table above). The number of turns also determines how many dice are drawn in a player's first turn.

For example, in a two-player game each round has six turns per player, and each player begins by drawing six dice from the bag.

Motif Cards

These are cards with a background colour and patterns that must be filled with dice. There are:

  • cards with patterns for three dice, worth one gold coin (4 cards per colour),
  • cards with patterns for four dice, worth two gold coins (3 cards per colour),
  • cards with patterns for five dice, worth three gold coins (2 cards per colour).

Managing Dice

In their turn, the player must randomly draw the corresponding number of dice from the bag, roll them, and, if possible, place them on their cards. Dice placed on Motif cards stay unchanged until the end of the round.

In the following turns, the number of dice to draw decreases by one, so that the players end the round by rolling a single die. The last player to roll a die is the first player of the next round.

Placing Dice

When placing dice on a Motif card, the player must satisfy the colour and value requirements of each space. White spaces have no colour restriction, and spaces without pips have no value restriction.

Dice may never be placed next to other dice of the same colour or the same value.

Personal Reserve Dice

Players may strategically keep up to two unplaced dice. These dice must be kept as they were rolled, next to the player's cards.

One or both reserve dice may be placed in later turns on the player's own cards or on an opponent's cards (see the Steal phase), in addition to the current number of dice. They may also be exchanged for dice of the current turn or for dice from the common reserve.

Common Reserve Dice

All unplaced dice that do not belong to a player's personal reserve go into the common reserve in the middle of the table (the dice stay as they were rolled). Other players may, in their respective turns, exchange dice from the common reserve as needed.

When dice are taken from the common reserve, they must immediately be replaced by the same number of dice from the current turn or from the personal reserve.

Last Turns (Steal Phase)

Before the second-to-last turn begins (drawing two dice), all incomplete Motif cards of the players must be placed in the middle of the table, and from this point on every player may place dice on them.

Before this phase begins, all Motif cards that are completely filled with the required dice combination belong to the players. These players immediately add the gold coins to their score in order to claim colour chips. From this point on, cards that are completed are collected by the last player who placed a die on them, and the gold coins are added to that player's score.

The round ends after the players have rolled a die. Then all drawn dice are returned to the bag, and all remaining incomplete cards are placed in a discard pile. Each player receives a new set of Motif cards, and a new round begins. The Leprechaun bonus cards set out at the start of the game remain unchanged.

Colour Chips

The first player to collect three gold coins on cards with one of the seven background colours immediately receives the corresponding colour chip and two additional gold coins. A player may collect several colour chips.

Leprechaun Bonus Cards (Expansion Pack)

These cards show specific requirements for colour symbols, with a reward in gold coins. The player who collects the Motif cards with the required colour symbols (regardless of their coin value) may claim the card and thereby the reward. However, players may only claim one bonus card during the game, so they must choose wisely!

Example: the blue bonus card requires one red, one blue, and a third card with any colour pattern, and rewards the player with two gold coins.

Example: the yellow bonus card requires two yellow, one orange, and one green Motif card, and rewards the player with four gold coins.

Ending the Game

The current round becomes the last round when a player collects the required number of gold coins, which depends on the number of players (see the table in the Setup section). The players must finish the round before scoring.

After the round ends, the players count their gold coins (cards plus chips), and the player with the highest total is declared the winner. In case of a tie, the player with the fewest Motif cards wins.

If the draw pile runs out before a player is declared the winner, shuffle the discard pile and continue the draw pile with it.

Solo Game

In this mode, you must defeat the Leprechaun by collecting 18 gold coins (cards and chips) in at most four rounds.

Solo Setup

Apply the standard setup with the following variant: fill the bag with 25 dice (5 of each colour). Return the remaining dice to the box.

Solo Gameplay

Use the same rules as in the standard version, with the following change:

Dice from the common reserve may not be exchanged for the dice of the current turn or for personal reserve dice.

Solo Last Turns

Before the second-to-last turn begins (drawing two dice), discard incomplete Motif cards and remove their dice from the game.

Take two new Motif cards from the draw pile and use dice from the common reserve to fill them as far as possible.

At this point you may also take one or two dice from the common reserve and keep them as personal reserve dice, if that is useful to you.

Then continue with the remaining turns as usual.

Solo Ending

The solo game ends at the end of the fourth round, or earlier if you collect the required amount of gold (cards and chips) to defeat the Leprechaun.