Dice Throne: Shadow Thief – Hero Pack
Dice Throne: Shadow Thief – Hero Pack Rulebook
Table of Contents
Table of Contents
Status Effects
Shadows
Positive Status Effect. Stack limit: 1.
A player with this token avoids damage:
When a player with this token is damaged as a result of an opponent's Offensive Roll Phase, no damage is received and no defense is made (although the attack still "succeeds" & other effects may apply). Discard this token after the affected player starts & concludes a single turn while under its effects.
Sneak Attack
Positive Status Effect. Stack limit: 1.
Spend to add 1 [die] to your Attack dmg:
After Attacking, a player with this token may spend it and roll 1 [die] to add the value of the die to their damage total. Attack Modifier.
Poison
Negative Status Effect. Stack limit: 3.
Receive 1 dmg in Upkeep Phase:
A player afflicted with this token is dealt 1 dmg per Poison token during the Upkeep Phase of their turn. Persistent.
Ability Tiers
The leaflet lists these tiers, in order, next to their names:
| Tier | Name |
|---|---|
| 1 | Dagger |
| 2 | Dagger |
| 3 | Bag |
| 4 | Bag |
| 5 | Card |
| 6 | Shadow |
Hero
Shadow Thief
- Complexity: shown as a row of dice icons on the leaflet (three dark, one orange).
- Weapon of choice: Poisoned dagger.
Bio (flavour): The Shadow Thief doesn't like to end things quickly. He prefers running the long con. Increasing his health, poisoning his foes, hiding & striking from the shadows — that's his style. If allowed to reach the conclusion of his complicated game plan, his victims will find themselves in utter ruin.
Rules Clarifications
Discarding Shadows: If you are already in the Shadows and then gain it again, a second instance of it cannot be gained since the stack limit is 1. The first one still goes away at the end of your turn.
Shadows can be transferred to a different player.
It is only discarded at the conclusion of a turn in which you started with the same Shadows token on your Hero board.
Damage while in Shadows: If you are stunned while already in the Shadows, you receive no damage, but your opponent would still gain an additional Offensive Roll Phase.
Damage received outside of an opponent's Offensive Roll Phase is not prevented (i.e. Poison, Burn, etc.).
Does not prevent damage from an Ultimate Ability.
Defensive Ability: You must choose which Defensive Ability to use before you roll your dice.
If you roll [shadow] [shadow] on your Shadow Defense, you gain both a Sneak Attack and Shadows.
Dealing CP as dmg: Damage is dealt based upon the CP you have when the ability was activated. Any changes to your CP after the ability was activated do not affect the dmg amount.
CP is not spent when activating these abilities.
Sneak Attack: Can be spent any time after an Attack activates (including before or after the defense roll), but must be spent before damage is dealt.
Components
Dice ×5 · Health Dial ×1 · Combat Point (CP) Dial ×1 · Folding Hero Board ×1 · Hero Leaflet ×1 · Hero Cards ×32 · Turn Order Card ×1 · Poison ×6 · Shadows ×2 · Sneak Attack ×2