Dice Throne Outcasts: Raveness
Dice Throne Outcasts: Raveness Rulebook
Table of Contents
Table of Contents
Hero Setup
Begin the game with Nevermore on your Hero Board set to 0.
Hero Board
- Complexity: shown as a row of five dice icons on the leaflet, graded from green at the low end to red at the high end. The third die is highlighted.
- Weapon of choice: Nevermore.
Attack Dice Faces
The Hero Board shows what each die face does for this hero:
| Die face | Symbol |
|---|---|
| 1 | Talon |
| 2 | Talon |
| 3 | Talon |
| 4 | Wing |
| 5 | Wing |
| 6 | Raven Eye |
Companion: Nevermore
Nevermore joins the Raveness in battle as an instrument of chaos.
When Nevermore is Activated, the Raveness may choose one:
- Move Nevermore to a chosen player.
- Absorb Vitality.
Absorb Vitality: May only be chosen while Nevermore is on an opponent. For each instance of Absorbing, increase Nevermore's dial by 1 (max 3). Then that opponent receives 1 damage as an isolated source of undefendable damage.
Whenever Nevermore is moved to the Raveness, Heal the amount on Nevermore's dial. Then reduce the dial to zero.
If an opponent has Nevermore, they must roll 1 die during their Upkeep Phase. This is called the Nevermore Die Roll:
- On 1, that opponent gains Hex.
- On 2, the Raveness may Activate Nevermore two times.
- On 3, the Raveness may Activate Nevermore.
- On 4, that opponent discards 1 card of their choice.
- On 5, that opponent loses 1 Combat Point (CP). The Raveness gains 1 CP.
- On 6, reduce Nevermore's dial to 0. Then return Nevermore to the Raveness.
Feather
Positive Status Effect. Stack limit: 5.
A player with these tokens may spend them at any time to activate a variety of effects:
- 1 token: Force the Nevermore Die Roll to be re-rolled.
- 2 tokens: Increase or decrease the value of the Nevermore Die Roll by 1.
- 3 tokens: Activate Nevermore.
Hex
Unique Status Effect. Stack limit: 1.
6's are considered blanks:
A player afflicted with this token must treat all of their die faces with a 6 as if those faces are completely blank instead. At the conclusion of their turn, remove this token. This token may not be transferred by any means (but can be removed).
Rules Clarifications
- Nevermore dial: The player who has the dial on their Hero Board is the player who should adjust the dial.
- Nevermore is still able to Absorb Vitality even if Nevermore's dial is set at 3 (although the dial cannot go above the value of 3).
- The Heal effect from Nevermore occurs immediately during the Phase when he is returned to the Raveness (such as the Upkeep Phase).
- Nevermore Activation: When Activated multiple times, the Raveness can choose either effect for each separate activation (i.e. they can choose to Absorb Vitality for the first Activation, and then move Nevermore for the second Activation). The Raveness may also choose neither option.
- If the Nevermore Die Roll result is a 5, the Raveness will still gain 1 CP even if her opponent did not lose 1 CP.
- Nevermore and being defeated: If an opponent who has Nevermore is defeated, Nevermore is immediately returned to the Raveness.
- If the Raveness is defeated, remove Nevermore from the game.
- If both the Raveness and her opponent are defeated simultaneously, the Heal from Nevermore being returned to the Raveness would not resolve until after damage calculations. Therefore, the game would conclude in a tie.
- Raveness Mirror Match: Nevermore is considered unique to each Raveness player. The Nevermore Die Roll of your unique Nevermore may only be altered by your own Feather tokens.
- Feather: If you are about to gain more Feather beyond the Stack Limit, you can spend some to make room for the incoming tokens, as spending status effects is an Instant Action. Multiple Feather tokens can be spent in the same turn (for the same or different effects).
- Hex: A blank die is considered to have no symbol and no number value. If your opponent rolls five - 6's, they cannot activate their Ultimate Ability (because all of their die faces are considered blank).
Components
- Dice x5
- Health Dial x1
- Combat Point (CP) Dial x1
- Folding Hero Board x1
- Hero Leaflet x1
- Hero Cards x32
- Nevermore Dial x1
- Turn Order Card x1
- Feather x7
- Hex x2
- Hero Standee x1