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Dice Throne: Alchemist

Dice Throne: Alchemist Rulebook

Table of Contents

Table of Contents

  • Hero Board
  • Potions
    • Punchify
    • Bolsterate
    • Cleansitude
    • Toxification
  • Poison
  • Hero Dice Results
  • Rules Clarifications
  • Components

Hero Board

  • Complexity: shown as a row of six dice icons on the leaflet, the fifth highlighted.
  • Weapon of choice: Potions.

Potions

Unique Status Effect. Stack limit: varies.

Whenever you Attach a Potion:

  • Choose any one Potion and place it on an open Potion Slot within an acceptable Ability.
  • You may not Attach more Potions (on your entire Hero Board) than the Limit noted for each Potion type.

Whenever you activate an Ability, you may spend any number of Potions that are Attached to that Ability. For an Offensive Ability, spend at the end of the Offensive Roll Phase. For a Defensive Ability, spend after resolving the effects of your defense.

These tokens may not be transferred by any means (but can be removed).

Punchify

Potion. Limit: 6.

May only be Attached to an Offensive Ability.

When spent, add 2 dmg to your Attack. Attack Modifier.

Bolsterate

Potion. Limit: 2.

May only be Attached to a Defensive Ability.

When spent, prevent 2 incoming dmg.

Cleansitude

Potion. Limit: 3.

May be Attached to any Ability.

When spent, the Alchemist chooses one: Remove 1 status effect from yourself or Heal 1.

Toxification

Potion. Limit: 1.

May be Attached to any Ability.

When spent, inflict Poison on a chosen player.

Poison

Negative Status Effect. Stack limit: 3.

Receive 1 dmg in Upkeep Phase: A player afflicted with this token is dealt 1 dmg per Poison token during their Upkeep Phase. Persistent.

Hero Dice Results

The leaflet's legend shows what each die face does for this hero:

Die faceResult
1Solution
2Solution
3Solution
4Composition
5Composition
6Crucible

Rules Clarifications

The Lab: You can perform the re-roll effect multiple times (as long as you have Potions available to remove).

Attaching Potions: You are not required to Attach a Potion to the same Ability that is being activated.

When Attaching multiple Potions at once, you can choose different types unless noted otherwise (for example, when activating HERMETICS, you can Attach a Punchify, a Bolsterate, and a Cleansitude on your various abilities).

An "acceptable ability" example is a Punchify can only be Attached to an Offensive Ability. It is not acceptable to Attach it to a Defensive Ability.

Attaching a Potion is not the same as gaining a status effect.

Spending Potions: You can only spend an Attached Potion at the end of the Offensive Roll Phase. This means that you cannot spend an already Attached Potion before Attaching a new Potion.

You can Attach a Potion and spend it during the same turn (but only if the Potion Slot was open at the start of the Offensive Roll Phase).

Defensive Ability: You must activate your Defensive Ability in order to spend any Attached Potions.

You can spend any Attached Potions during the same turn that were received from your defense. However, if you already had Attached Potions on your defense, you cannot spend these before Attaching any new Potions to your defense.

Cleansitude: When spent during one of your Attacks, the status effect is removed at the end of the Offensive Roll Phase.

When spent during your defense, the status effect is removed before damage calculations at the end of the Defensive Roll Phase. You can remove an incoming status effect token (since these are inflicted at the start of the Defensive Roll Phase). If the Alchemist was already afflicted with the same status effect (such as Blinding Light), the second instance would not have been successfully inflicted, so a Cleansitude would still remove the original one (meaning that Blinding Light is not afflicted at all).

In a mirror match, the Alchemist spending Cleansitude chooses an effect.

Components

  • Dice x5
  • Health Dial x1
  • Combat Point (CP) Dial x1
  • Folding Hero Board x1
  • Hero Leaflet x1
  • Hero Cards x33
  • Turn Order Card x1
  • Punchify x6
  • Bolsterate x2
  • Cleansitude x3
  • Toxification x1
  • Poison x6
  • Hero Standee x1
  • Slam Throne Cap x1
  • Hero Nameplate x1