Dice Kingdoms of Valeria: Winter Expansion
Dice Kingdoms of Valeria: Winter Expansion Rulebook
Table of Contents
Table of Contents
Game Setup
Follow the base game setup rules but give each player 1 Winter Castle sheet and 1 Winter Forest sheet instead of the standard game player sheets.
Player Sheets
The Citizens Tableau, Guild Tracks, Gold Chart, and Knights on the Wall function the same as in the standard game. Some Reward Pips may be different in each section.
Roads and Domains
All Road and Domain rules remain the same. There are 4 new starting pips on the Winter Forest sheet that unlock Domain Powers in a different order than in the standard game. There are 2 in the upper left and 2 in the lower right corner.
The rulesheet shows the new starting pips and Trailheads on an example Winter player sheet, with the starting pips highlighted in light blue and the Trailheads in pink.
Monster Lairs
There are now 4 Monster Lairs and each have 2 Range Blocks. You cannot Slay monsters in a Monster Lair (either by using the Slay Reward Pip (red shield icon) or by taking a Red Die = Slay Action) unless you have access.
New Trailheads are added to the Winter player sheets that grant access to the Monster Lairs. One Trailhead is available at the start of the game which provides access to the 5/3 VP Monster Lair (bottom right corner of the Winter Castle sheet). The other Trailheads are on the Winter Forest sheet, and marking specific Domains grants access to specific Monster Lairs.
If you mark a Slay Reward Pip (red shield icon) and all of the pips in the Monster Lairs you can access are already filled in, you lose the Reward Pip's effect.
Game Flow
All standard game rules apply, except the following:
Red Die = Slay Action
You cannot Slay monsters in a particular Monster Lair unless you have access.
Example from the rulesheet: Levi's roll shows a 4 on the Red die and a 6 on the Blue die for a total of 10. He has the ±1 Domain marked (icon shown as "±1" with a red cube) and has access to the 6/4 VP Monster Lair. He fills in the left-most pip in the 9-12 Range Block, earning a Road Reward Pip (green square icon). Because he used the Red die to perform the Slay action, he gains an additional 1 Gold and marks a pip in his Gold Chart.