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Dice Hospital: Deluxe Add-Ons Box thumbnail

Dice Hospital: Deluxe Add-Ons Box

Expansion for Dice Hospital

Dice Hospital: Deluxe Add-Ons Box Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Experimental Departments
  • Experimental Specialists

Components

This expansion provides the following additional components:

  • 8 Department tiles (2 each of 4 types)
  • 12 Specialist cards (2 each of 6 types)

Setup

When playing with this expansion, the setup of the game is changed as follows:

Sort the base game Department tiles into two sets of 12 unique tiles. In a 2-3 player game, remove one set of tiles completely back to the box. In a 4-player game, remove 8 at random from one of the sets and place back in the box.

Then, shuffle the remaining tiles with the 8 Department tiles from this expansion to make a stack of 20 tiles (for a 2-3 player game) or 24 tiles (for a 4-player game).

Perform a similar process to create the deck of Specialist cards, except that you shuffle 12 cards from the base set (one of each) with the 12 cards from this expansion. Therefore, there are 24 Specialist cards for all player counts.

The new improvements are detailed below.

Experimental Departments

Drug Trial Centre: Place a meeple on this department to treat exactly two patients, re-rolling each die (you must accept the new result).

Physiotherapy: Place a meeple on this department to change the colour of up to 2 patients until the end of this Phase. These patients are considered treated (see page 6 for the rules on tracking colour changes).

Experimental Therapy: Place a meeple on this department to treat a single patient, switching its value to the value on the opposite side of the die (i.e. 1 to 6 or vice versa).

Training Department: Place a meeple on this department to treat exactly two different patients (of any colour/colours) of the same value one step each.

Experimental Specialists

Pathologist: If this meeple heals at least one patient, you may discard a Fatality token. If you do, gain a Blood bag token.

Registrar: During Phase 3 - Hospital Activation, if this meeple discharges at least one patient, gain 1 point.

Physiotherapist: If this meeple heals at least one patient, choose a patient in your hospital and temporarily change the colour of that patient to any colour for the remainder of the round. This patient is considered treated (see page 6 for the rules on tracking colour changes).

Experimental Chemist: If this meeple heals at least one patient, re-roll a different patient in your hospital and move them to the treated space. Note this may actually cause them to get worse!.

Medical Student: If this meeple heals at least one patient, heal a different patient one step, and deteriorate another different patient one step. Both of these patients are considered treated this turn.

Haematology Technician: During Phase 3 - Hospital Activation, if this meeple discharges at least one patient, gain 1 Blood bag token.