Deus: Promo Temples
Deus: Promo Temples Rulebook
Table of Contents
Table of Contents
Temple Cards
Each card below gives its name, cost and printed effect text as on the card. Icons are described in words.
Temple (5X), Rank Scoring
- Name: Temple
- Cost: 5X (the printed resource-cube icon with "5X")
- Printed effect: At the end of the game, gain VP according to the rank (Y) of this temple in your tableau. If Y=1/2/3/4, VP=0/6/12/18.
- Card track: the rank track shows the rank (Y) arrows, and the end-game icon shows the VP values 0/6/12/18.
Temple (20), Rank Scoring
- Name: Temple
- Cost: 20 coins (the printed coin icon with "20")
- Printed effect: At the end of the game, gain VP according to the rank (Y) of this temple in your tableau. If Y=1/2/3/4, VP=0/6/12/18.
- Card track: the rank track shows the rank (Y) arrows, and the end-game icon shows the VP values 0/6/12/18.
Temple (5X), Copy Scoring
- Name: Temple
- Cost: 5X (the printed resource-cube icon with "5X")
- Printed effect: When you build this temple, choose a temple placed by an opponent. From now on, play as if you had a copy of that temple in your tableau.
Temple (20), Copy Scoring
- Name: Temple
- Cost: 20 coins (the printed coin icon with "20")
- Printed effect: When you build this temple, choose a temple placed by an opponent. From now on, play as if you had a copy of that temple in your tableau.
Notes on Transcription
- The two cost variants (5X and 20) and the two effect variants (rank VP and copy) are printed as four separate cards, all titled "Temple".
- Card text is reproduced as printed. Rank track, end-game icon and hourglass symbols are icons on the card; their meaning comes from the base Deus rules and is not restated here.
- Gap: the cards do not say what "5X" means beyond the printed resource-cube icon, or whether any mix of resources may be paid. The base Deus rules govern.
- Gap: the rank track and the "?" end-game icon are not explained on the card. The base Deus rules govern.