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Detecteam Family: A Pie Gone Missing

Detecteam Family: A Pie Gone Missing Rulebook

Table of Contents

Table of Contents

  • Components
  • Card 01 (side A)
    • Card 01 (side B)
  • Card 02 (side A)
    • Card 02 (side B)
  • Card 03 (side A): Game Rules
    • Aim of the Game
    • About the Game
    • Card 03 (side B): Reminder
  • Card 04 (side A): Useful and Useless Cards
    • Card 04 (side B): Scoring and Questions
  • Card 05 (side A): Game Setup
  • Playing the Game
    • Card 05 (side B)
  • Card 36 (side A): End of the Game
    • Card 36 (side B): Answering the Questions

Components

44 cards.

Card 01 (side A)

Continue reading the rules on card 02 (side A). Turn this card over, put it in the middle of the table and study it carefully. This is the first starting card.

Card 01 (side B)

"I baked a pie this morning and left it on the kitchen table. When I came back, the pie was gone! It's been stolen! It was such a nice pie!"

Card 02 (side A)

The hen baked a pie, but it disappeared under very suspicious circumstances...

Continue reading the rules on card 03 (side A). Turn this card over, put it to the right of the first starting card and study it carefully. This is the second starting card.

Card 02 (side B)

"I am worried about my recipe book. It is my most prized possession."

"I left the pie on the table, locked up and left for the market at 11."

Card 03 (side A): Game Rules

Aim of the Game

  1. Select the right cards to lay out, and
  2. find out what really happened.

About the Game

The players need to lay the useful cards in a 3x4 grid out on the table. The new cards must be connected to the starting cards (and later on, to other laid-out cards) like a jigsaw puzzle so that in the end there's a complete picture on the table.

The background is the same on both sides of the cards (except for cards 01 and 02), but the back side of the cards does not display any characters or their cues. By the back side of the cards, you can easily guess where each card should be laid out.

Continue reading the rules on card 04 (side A). Turn this card over and put it on the table so everyone can see it. This reminder will help in your investigation, so study it carefully.

Card 03 (side B): Reminder

Starting cards 01B and 02B are located in the middle of the picture.

Card numbers are located in the top right corner of each card. There are three cards for each location.

(The card shows a diagram of the 3x4 picture grid with the position of each card.)

Pay attention to the wide frame along the edge of the picture. The frame will help you lay the cards out correctly. Connect the cards side by side to piece together the whole picture.

Card 04 (side A): Useful and Useless Cards

Cards can be useful to solving the case, or can be useless. They all look the same... you have to sort those cards out!

Useful cards let you learn the motives of the culprit(s), the alibis of the innocent, circumstances of the event, etc. For example, a witness statement: "I saw the cat eat from his feeding bowl".

Remember that all the animals are either telling the truth or are honestly mistaken! Do not seek double meaning or deliberate lies in their words.

Useless cards contain information that has nothing to do with your investigation. For example, a testimony: "Cats eat fish".

There are 3 cards in the deck for each slot in the final picture: one useful card and two useless cards. Try to lay out the useful cards and discard the useless ones.

Continue reading the rules on card 05 (side A). Turn this card over and put it aside so everyone can see it. This memo will help you at the end of the game, but it is still worth reading now.

Card 04 (side B): Scoring and Questions

At the end of the game you will get points for:

  • correctly laid-out useful cards;
  • correct answers to the following questions.
  1. Why was the pie stolen?
  2. What had the culprit(s) stolen before?
  3. When did the pie disappear?
  4. How did the culprit(s) end up in the kitchen?
  5. What happened to the pie?
  6. Who is guilty?

Card 05 (side A): Game Setup

Put the deck in the middle of the table without shuffling it. Take this card and continue reading.

Take the next 4 cards from the deck (cards 06, 07, 08, 09) and, without turning them over, lay the cards out in a row next to the deck (you should only be able to see parts of the farm, no characters).

Playing the Game

You are playing as a team with a common goal: investigation of the event. The bravest player starts the game, then the game proceeds clockwise.

On your turn, take any 2 out of the 5 cards available (4 cards next to the deck + the top card of the deck). Look at the character side of the cards without showing them to your fellow players.

Note: If you are playing with children who are only learning to read, we advise them to keep their cards character side up on the table. Read the cards together and help the children, if necessary.

After that you may:

  • lay out one card and discard the other one, OR
  • discard both cards.

Turn this card over and read the text on side B.

Card 05 (side B)

When laying out a card, you must connect it to the side of a previously laid-out card, animal side up. You may also place your card on top of another card. But you may not discard a laid-out card or swap the top and the bottom cards. Only the top card is valid.

Cards that were discarded cannot be examined.

At the end of your turn, add up to 4 cards from the deck to the row.

At the end of the game, you should have a complete picture consisting of 12 cards (side B up). If at the end of the game you have blank spaces in your picture, you will not gain points for missing cards.

Important: while piecing together the picture of the event, you may not share any information from the cards that were discarded. But you may (and we strongly advise you) to discuss the laid-out cards each turn, reflect and try to make sense of the whole event! Remember the important facts that you need to find out - see card 04 (side B).

Here you go! Put this card away and start playing. The end of the game is triggered when you run out of background cards (A side).

Card 36 (side A): End of the Game

Have you run out of cards with the background facing up? Then you may continue reading.

The investigation is now over. Let's draw a conclusion and piece the story together!

Now you need to discuss all the information you've collected, even what you remember from the discarded cards. Get ready to answer the questions*.

*If you feel completely and utterly at a loss, you may play again, for a penalty. Put cards 06-35 in order and set up the game according to card 05A. But at the end subtract 5 points from your final score!

To proceed with the questions, turn this card over and read side B.

Card 36 (side B): Answering the Questions

Take the next card (37) from the deck. Read the question in the center of the card and then read the 4 possible answers written on both sides of the card (both the front and the back sides). Place the card on the table with the chosen answer facing up.

Then take the next card (card 38), and choose an answer. Partly cover the previous card so your answer remains visible, and proceed to the next question, and so on. Overall, you need to answer 6 questions.