¡Desplumados!
¡Desplumados! Rulebook
Table of Contents
Table of Contents
Contents
The game consists of 110 cards, divided as follows:
- 15 red hens
- 15 green hens
- 15 purple hens
- 6 absent-minded hens
- 8 escaping hens
- 9 impostor hens
- 10 roosters
- 11 dogs
- 6 thieves
- 6 foxes
- 7 tornadoes
- 1 moon
- 1 blank card
Object of the Game
In games of 3 and 4 players, the first player to gather 5 hens of the same color in their henhouse wins.
In games of 5 to 7 players, the first player to gather 4 hens of the same color in their henhouse wins.
Table Setup
1. Prepare the Meadow
In the center of the table, within reach of everyone, place face up and side by side one red hen, one green hen and one purple hen. This area is known as the meadow.
2. Create the draw deck
Find the moon card among all the cards and set it aside. Then shuffle the rest of the cards, forming the draw deck. Next, take 10 cards from the deck and shuffle them well together with the moon card. Once this is done, place these cards at the bottom of the draw deck. Finally, place it next to the 3 hen cards of the meadow.
Also reserve a space in the center of the table for the discards.
3. Deal 4 cards face down to each player
4. Choose the starting player
In the first game, the player who best imitates a hen starts. In later games, the player who won the previous game starts.
You can now play!
The Henhouse
The play area in front of each player is known as their henhouse. It is where each player will recover and leave their hens. Henhouses follow certain rules that must be observed:
- Placement of the hens. Hens are always placed in the henhouses from left to right.
- Target of specific actions. The specific actions of the cards always affect the card located furthest to the right in the henhouse.
- Color of the hens. The color of the first hen placed in a henhouse determines the color of the hens that may enter that henhouse for the rest of the game. Therefore, a player can never have hens of different colors in their henhouse. The only way to change color is through the action of the cards. If the player is left without hens in their henhouse, then they may place a hen of any other color.
- Capacity of the henhouse. Henhouses have a maximum capacity of 5 cards in games of 3 and 4 players and of 4 cards in games of 5 to 7 players.
The Meadow
The meadow is the area to which the hens have fled after the storm. Players may visit the meadow to exchange the purple, red or green hens they have in their hand and are not interested in for others. For example, if a player is trying to recover the red hens and has purple hens in their hand, they will exchange a purple hen for a red hen.
There is only one limitation: there can never be 3 hens of the same color in the meadow. That is, there may be, for example, two red hens and one purple (or green) hen, but never 3 red hens. For this reason a player may not make an exchange that ends with 3 hens of the same color in the meadow.
(Illustration: two red hens and one purple hen in the meadow is allowed; three red hens is not.)
Turn of Play
Turns are played clockwise, and on their turn each player may either work in the henhouse or visit the meadow. If at the start of your turn you have no cards in your hand, draw 2 cards.
Working in the Henhouse
When working in the henhouse the player may perform one action (only one) from those shown below and then draw as many cards as necessary to have 4 cards in hand again.
These are the available actions:
- Play a card. Play a card from your hand and perform the specific action of the card.
- Remove an impostor hen from your henhouse. To be able to remove the impostor hen, you must first discard a hen (purple, red, green or absent-minded) from your henhouse. Both cards are placed on the discard pile.
- Discard cards. Discard as many cards as you wish from your hand and draw until you have 4 again.
Visiting the Meadow
When visiting the meadow the player may exchange a purple, red or green hen (never an absent-minded hen) from their hand for a hen from the meadow, and will end their turn without drawing cards to replenish their hand.
The hen acquired from the meadow in this way may be:
- Placed in their hand
- Placed in their henhouse
- Discarded to the discard pile
End of the Game
The moment a player recovers in their henhouse 5 hens of the same color in games of 3 to 4 players, or 4 hens of the same color in games of 5 to 7 players, the game ends immediately and that player is declared the winner.
If this does not happen, the game ends the moment the moon card is drawn, and the player with the most hens of the same color (absent-minded hen included) in their henhouse wins.
In case of a tie, the player who also has a rooster in their henhouse wins. If the tie persists, the player whose henhouse does not have an impostor hen wins. How? The tie still remains? That is solved with a new game!
Cards in Detail
Red, green and purple hens
These are the main cards, the ones you must recover and place in your henhouses to win the game.
Specific action: Place this card in your henhouse.
Absent-minded hens
These hens have a distinguishing trait compared with the previous ones. They are absent-minded. They have not looked in the mirror for so long that they no longer know what color they are. For this reason you have to help them clear up their doubts. In short, this is a wildcard hen that will acquire the color of the hens of the henhouse where they are placed. However, you may only have one in your henhouse. If it is eliminated you may place another (on your turn).
Specific action: Place this card in your henhouse.
Impostor hens
These birds love the shelter and food found in the henhouse, and so they lend themselves to being disguised by the farmers, who take advantage of the confusion created by the storm to sneak them into their opponents' henhouses. Impostor hens take the space of a hen in the henhouse, and as long as they remain in it, their owner cannot win the game. However, there may be at most one impostor hen in each player's henhouse.
Specific action: Place this card in an opponent's henhouse.
Dogs
These faithful friends of man have such a developed sense of smell that it is impossible to pass a cat off as a hare or, rather, a duck as a hen. If they detect impostor hens in the henhouse, they will not hesitate for a second to chase them to expel them from there. Dogs are not placed in the henhouse; they stay watching in your hands until they pick up the trail of an impostor hen and expel it from the henhouse.
Specific action: Show this card to your opponents and then remove an impostor hen from your henhouse. Then discard this card.
Roosters
Roosters are very vain: they climb onto the roofs of the henhouses to crow, preen their colorful feathers and comb their handsome crests to attract the attention of the hens. But attracting so much attention is not good, especially when foxes are prowling in the area. Foxes love proud and tasty roosters and, given the choice of eating a hen or a rooster, they always prefer the roosters. Roosters do not take up the space of a hen in the henhouse; they are placed outside it, and each player may have only one at most at a time, whether or not there are hens in the henhouse. If the rooster is eliminated, you may replace it (on your turn).
Specific action: Place this card above the row of hens of your henhouse, where it will remain until someone plays a fox.
(Illustration: a "rooster zone" above and a "hens zone" below in the henhouse.)
Foxes
Foxes are the most feared enemies of hens. Having noticed the disaster, they have come to prowl around the farms and are lying in wait to fill their bellies. These foxes eat a lot, but they are very picky: they prefer roosters to hens and do not like the taste of ducks.
Fox cards affect all the players at the table except the player who plays it.
In the presence of a fox, all players who have a rooster over their henhouse will lose the rooster card, and all players who do not have one will lose the hen furthest to the right in their henhouse. If it is an impostor hen, the fox skips it and eats the next hen in the henhouse. If the player has no hens, they lose nothing.
Specific action: Show this card to your opponents to force each one to discard a rooster or else a hen (in that order) from their henhouse. Then discard this card.
Thieves
The time is running out and you are not managing to recover your hens? Don't worry, call your friend the thief to give you a hand. The player who plays this card may steal a hen from any rival, from their henhouse (of whatever color). In this way, they may:
- Place the stolen hen in their hand
- Place it in their henhouse
- Or discard it to the discard pile
But after stealing there will be no time left for anything else, and they must end their turn without replenishing their hand.
Specific action: Show this card to your opponents and steal a hen from any rival. Then discard this card and end your turn without replenishing your hand.
Escaping hens
These are the most frightened hens, the most slippery, and they will do everything possible to get out running. When a player throws this card onto the center or any part of the table (as long as it is within reach of everyone), the players, except the thrower, must cover this card with their hand as quickly as possible. The last player to do so will lose the hen (red, green, purple or absent-minded) furthest to the right in their henhouse, whether or not there is a rooster in it. If the slowest player to put their hand down has no hens in their henhouse, the second slowest player will be the one who loses a hen in their place, and so on until some player loses a hen. Escaping hens will force you to pay attention throughout the whole game if you do not want to be left without hens.
Specific action: Throw this card onto the center or any part of the table (as long as it is within reach of everyone). The other players must place their hand on the card as quickly as possible. Then discard this card.
Tornadoes
The bad weather does not stop and the tornadoes only sow chaos. When a player plays this card, all players will pass their whole hand of cards to the player seated to their right or left, according to the direction chosen by the player who played the card. Turn order is not affected by this card. The farmer who receives the cards of the player who played the tornado will keep 3 cards in hand until they can replenish their hand on a later turn.
Specific action: Show this card to your opponents and choose a direction (right or left). All players must pass their whole hand of cards to the next player in that direction. Then discard this card.
Game Achievements
Mark with an X when you have achieved any of the achievements (do not cheat).
- Win 3 times in a row.
- Win without placing an absent-minded hen in your henhouse.
- Win without using roosters or absent-minded hens.
- Win the game after the moon appears.
- Steal hens 3 times in the same game.
- Use the tornado 3 times in the same game.
- With the foxes, eliminate the roosters of all players.
- Place an impostor hen on every player, in one game.
Social Achievements
Take a photo and share it on social media tagging ¡Desplumados! and Venatus with the hashtag #Desplumados.
- Play ¡Desplumados! at work.
- Play ¡Desplumados! with the family.
- Play ¡Desplumados! with friends.
- Play ¡Desplumados! on a farm.
- Play ¡Desplumados! dressed as a hen.
- Take part in or organize a ¡Desplumados! tournament.
- Play ¡Desplumados! with the author of the game.
- Follow Venatus Ediciones and ¡Desplumados! on their social networks (Instagram, Facebook, Twitter).