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Der verdrehte Sprach-Zoo

Der verdrehte Sprach-Zoo Rulebook

Table of Contents

Table of Contents

  • Contents
  • Before the First Game
  • Basic Game
    • Preparing the Game
    • Getting Started
    • Memory Round (Erinnerungsrunde)
    • End of the Game
  • Variant for Expert Memorisers (Spielvariante für Profi-Merker)
  • Variant for Expert Storytellers (Spielvariante für Profi-Erzähler)
    • Preparing the Game
    • Getting Started
    • Memory Round
    • End of the Game

Contents

  • 1 game board with a rotating palm leaf
  • 2 gears made of plastic
  • 30 cards (15 green animal cards and 15 blue motif cards)
  • 1 monkey game piece with stand
  • 30 chips (15 green animal chips and 15 blue motif chips)

Before the First Game

Take the game components out of the box. Carefully punch all the pieces out of the card punch sheets. Attach the rotating palm leaf to the game board as shown in the illustration. Place the two gears under the game board, following the small arrows in the box insert, and then cover them with the game board. Insert the monkey game piece into its stand and keep it, together with the animal and motif chips and the cards, ready beside the game.

Basic Game

Speaking and remembering game for 2 to 4 children aged 4 and up.

Goal of the game: Together, bring the monkey back to his tree before the zoo opens its gate again. To do this, you must make up funny zoo stories, remember the stories well, and retell them.

Preparing the Game

For this game you need the 11 green animal chips and the 11 blue motif chips. Look for the 11 green cards that match the green animal chips by picture. Shuffle the cards well and place them as a face-down draw pile beside the game. Also shuffle the animal and motif chips well with their pictures facing down, and place them ready beside the game setup.

Slide the palm leaf to the side so that both openings are visible. Then turn the knob of the green gear until a green compartment and a blue compartment are beneath the openings. Place the monkey game piece on the start space with the arrow, and off you go!

For an easier start, the monkey game piece may already begin on the third space of the board.

Getting Started

The player who most recently visited a zoo begins. After that, play continues clockwise. When it is your turn, you turn over one green animal chip and one blue motif chip at the same time. Say aloud what you see on the two chips, and then place them in the compartments of the matching colour in the box insert.

Now think up a small story in which the animal shown and the motif shown both appear. What could have happened to the two of them?

For example: you have turned over the snake and the balloon? The story could go: "The snake found a balloon in a tree and flew away with it."

Or you have turned over the elephant and the swing? Then the story could go: "The elephant would so much like to swing, but when he tries to sit down on the swing, it crashes down."

After you have finished your little story, turn the knob clockwise until the next free compartments are visible in the openings. The next player then takes his or her turn.

The player who places the last animal chip and motif chip into the compartments does not turn the knob at the end of his or her story. Instead, he or she slides the palm leaf over the blue compartment. The motif chips are now covered.

Memory Round (Erinnerungsrunde)

From now on it is time to awaken memories. When it is your turn, draw the top card from the pile and say aloud which animal you see on it. Now turn the knob until this animal appears in the opening of the game board. Can you remember the story you told about it, and do you know which other motif appeared in it? Say it aloud to the group.

Slide the palm leaf aside and check whether the chip shows the picture you named. If you remembered correctly, you may move the monkey forward one space. If you could not remember, or you named the wrong motif, the monkey may not move forward this time. At the end of your turn, slide the palm leaf back over the opening of the blue compartment. Then your left-hand neighbour takes a turn and draws a new card.

Note: If you absolutely cannot think of which motif is hidden under the palm leaf, you may ask your fellow players for a small hint. The fellow players may describe the sought-after item indirectly. For example: the balloon is sought, so they could say: "The motif you are looking for is red and flies up into the sky." If a fellow player names the item outright, e.g. "balloon", your turn ends immediately and you may not move the monkey forward.

You may also decide, at the start of the Memory Round, to play with the blue cards. In that case you cover the green opening of the game board with the palm leaf. You will notice that it is harder to remember the stories once the animals are covered.

End of the Game

The game ends as soon as the monkey reaches his tree. Great, you have cleared up the chaos in the zoo in time, and so you have won together! The game also ends if the cards run out before the monkey reaches his tree. Unfortunately you did not manage to put the chaos in the zoo back in order in time. You have lost together! Try again right away!

A small tip: the funnier your stories are, the easier it will be to remember them later!

Variant for Expert Memorisers (Spielvariante für Profi-Merker)

Are you looking for a challenge? Then play with all 15 animal and motif chips.

The game proceeds as described above. As soon as only 4 animal and 4 motif chips are left on the table, the Memory Round begins.

Because all 15 cards of one colour are shuffled together, it can happen that you turn over an animal or motif for which no story was told at all, for example the zebra. In this case, the player whose turn it is says: "Something happens at the zoo today, but a zebra is not among them." To check whether this statement is correct, turn over the green animal chips that are still lying face up. If the zebra is among the face-up chips, you may move the monkey forward one space. If the zebra is not there, the monkey stays where it is. In both cases, turn the chips face down again. Then the next player takes a turn.

Another challenge: can you remember not only the hidden motif, but the whole story that was told for the animal chip and the motif chip? The other players listen carefully and decide whether the story is correct or not.

Variant for Expert Storytellers (Spielvariante für Profi-Erzähler)

Language game for 2 to 4 children aged 5 and up.

Goal of the game: Together, bring the monkey back to his tree before one of the funny zoo stories is repeated.

Preparing the Game

For this game you need the 11 green animal chips and the 11 blue motif chips. Place the chips face down on the table and shuffle them well. Take all the cards, shuffle them well as well, and place them face down as a draw pile beside the game board. Place the monkey game piece on the start space of the game board.

Getting Started

The first half of the game proceeds as in the basic game. You turn over one animal chip and one motif chip in turn, place them in the compartments of the matching colour, and make up a little story for them. As soon as all the chips have disappeared under the game board, cover the blue opening with the palm leaf.

Memory Round

When it is your turn, turn the knob until the next animal appears in the opening (for the first player, this is the animal that you placed in the green compartment at the start).

Do you still remember the story for this animal? Then retell it! To check whether you have told the right story, slide the palm leaf aside and so reveal the matching motif.

  • Did you retell the story incorrectly? Then your turn is unfortunately over!
  • Is the story correct? Then turn over the top card of the draw pile.
  • What is on it? Extend the retold story with the animal or motif shown on the card. If you succeed, you may move the monkey game piece forward one space. If nothing suitable comes to mind at all, the monkey game piece stays where it is.

Before the next player takes a turn, slide the palm leaf back over the blue compartment. The next player turns the knob until the next animal becomes visible.

End of the Game

You have won together if the monkey reaches his tree and no story had to be repeated. If the first animal appears again in the compartment before the monkey has reached his tree, you have unfortunately lost together.

Expert memorisers may remember the order of the stories that were told! Before you turn the knob, say aloud which animal with which motif will come next. The next player checks your memory by turning the knob until the next compartment becomes visible.