Der schwarze Pirat
Der schwarze Pirat Rulebook
Table of Contents
Table of Contents
Contents
- 1 game board consisting of four parts
- 1 set of bellows
- 1 black pirate vessel
- 4 colored boats
- 36 gold coins
- 1 white die with flag symbol
- 1 natural colored die with wind symbol
- 4 little colored bags
- 1 set of game instructions
Aim of the Game
Who will be the seafarer, through skill and some strong gusts of wind, to collect the most gold coins?
Preparation of the Game
Assemble the game board, spread it out in the center of the table and take a look at it:
The game board shows the sea and various islands. The six islands with harbor are the treasure islands. On each treasure island there is a colored flag. Put a gold coin on each treasure island.
One island shows the flag of the pirate: this is the pirate's island. Put the pirate vessel into the bay of the pirate island.
Each player takes a little bag and a boat of the same color. Place your boat on the ship of the corresponding color shown in the center of the game board.
The remaining gold coins, the bellows and both dice are kept ready next to the game board.
How the Wind Moves the Sailing Boats
At sea, there is nearly always a strong wind blowing. Sailing boats use the force of the wind: the big sails gather the wind, which then propels the ships forward. You can provoke strong gusts of wind with the bellows, to move the ships on.
Practice using the bellows a couple of times before starting to play:
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Take the bellows and hold them so that the tip of the nozzle points towards the lower part of the sail or the boat.
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Squeeze the bellows: the air is expulsed through the nozzle. You have produced a gust of wind! Try to move the boat with the gust of wind.
Watch out: You are not allowed to touch or push the boat with the tip of the nozzle. Try to avoid making the ship fall over with the gust of wind.
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Later when you play, depending on what the wind die shows, you may squeeze the bellows three or four times. It will be your task to direct the gust as precisely as possible in order to move your boat.
- First try to move the boat as far as possible with one gust of wind.
- Then try to blow the boat into a harbor.
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As a sailor approaches the harbor area of an island (= light colored part of island) he can collect precious coins.
Important: The boat reaches the harbor once it has touched the light colored area of the harbor or entered it completely.
How to Play
Play in a clockwise direction.
The player who most recently travelled on a ship may start. If you cannot agree, the youngest player starts and rolls both dice.
Always carry out first the instructions given by the white die showing the flags and then the natural colored die showing the wind symbol.
The Flag Die
The flag die shows on which treasure island(s) you may put a gold coin. The colors of the flags correspond to the colors of the flags shown on the islands.
How may flags does the flag die show?
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One flag?
Take a gold coin from your provisions and put it on the island corresponding to the color shown on the die.
Watch out: a gold coin can only be put on an island where there is no boat (colored or pirate's black one) in the harbor. If there is a boat, the coin is placed on any other treasure island. Of course, no ship should be in that harbor either! On the islands there can be any number or coins.
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Two flags?
Take two coins from your provision and place them on the corresponding treasure islands. The same applies: no ship should be in these harbors.
Important:
- You can never put two coins at the same time on the same island.
- If later during the game you are left with only one coin, you choose on which of the two islands to put it.
The Wind Die
The wind die indicates which ship you should move with the bellows and how many times you may squeeze the bellows - how many gusts of wind you can produce in order to move the ship.
What appears on the wind die?
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The boat and a number?
Try to move your own ship with the bellows into the harbor of an island with gold coins. You may squeeze the bellows as many times as the number shown.
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Does your boat reach a harbor?
You get all the gold coins on that island - but only if there is no other ship in this harbor. Put the gold coins into your little bag. If you still have another chance at puffing, you may try to move your ship on towards another harbor.
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The pirate and the number Three?
You become the black pirate! You may squeeze the bellows three times. Try to move the black pirate vessel into a harbor with gold coins or blow with the bellows so that it touches the vessel of another player.
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Does the black pirate ship reach a harbor?
You immediately get all the coins from that island - but only if there are no other boats. Put them into your bag. If you are left with more puffs with the bellows you can carry on moving the pirate vessel.
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Does the black pirate's ship brush against or touch another vessel?
If you brushed against or touched another ship with the pirate's ship, the pillaging starts: You board the boat of the other player and try to take their gold coins. If you brush against or touch your own vessel, nothing happens.
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Pirate Pillaging
The player in question takes three coins out of the little bag and secretly distributes them in both hands. If they are left with less than three coins in their bag, they hide those. You can leave one fist empty and keep the three coins in only one fist. Then they extend both fists on the table.
You touch one fist and receive the coins hidden there. Put them into your little bag. If the other player is left with coins in the other hand, they show them and put them back into the little bag.
After pillaging the black pirate ship disappears in the dense fog. Put it back into the bay of the pirate island. If you are left with chances at puffing you can try to blow the pirate ship out of the bay.
Further Rules
- If you roll the pirate on the die, you have to move the pirate vessel. If by mishap you puff your own vessel into a free harbor, you don't get any coins.
- You may board a boat anchored in a harbor.
- As the pirate you may board the boat of another player only once each turn.
- It may happen that you move the ship of a third player by mistake. Nothing happens.
- If a ship falls over while puffing, or becomes completely stranded on an island or even falls off the game board, then this ship is placed back on the colored ship in the center of the game board or the pirate island bay. Your turn is over immediately.
- If your ship is puffed by another player into a harbor with no other boats in it, you get all the coins of the island.
- Nobody has to reveal if, or how many, coins they have in their bag.
- Once all the coins from the provisions are distributed on the treasure islands, the flag die is put aside: you go on playing with the wind die only.
- If by mistake coins are puffed from a treasure island into the sea, they are put back on the island.
After your turn you pass the dice on to the next player and the game continues as described.
End of the Game
The game ends as soon as all the coins have been collected from the game board and no coins are left in the provisions.
Each player takes their coins out of their bags and counts them. Whoever has the most coins wins this piracy adventure. In the case of a draw, there are various winners.
What Happens When ...?
Here are some explications of situations that rarely will happen.
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By mishap you have puffed two boats at the same time into the same harbor?
In this case neither player gets a coin. If you are left with chances at puffing, you can try to puff both boats out of the harbor again and then puff yours back in.
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While you move the pirate vessel, you touch various ships at the same time?
Choose one of the corresponding players to challenge them for coins. The other player is let off with nothing more than a fright.
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You move the pirate vessel, anchor in a harbor with no other ship there and have brushed against or touched another ship at the same time?
You get all the coins from this island and also pillage like a pirate the other ship. Finally you place the pirate vessel back into the pirate bay.
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The white flag die shows two flags and ships have anchored in five harbors?
You can only put one coin into the last free harbor. The second coin can't be placed. It stays in the provisions.