Der Schatz der 13 Inseln
Der Schatz der 13 Inseln Rulebook
Table of Contents
Table of Contents
Contents
1 round board (9 pieces), 4 character tiles, 4 playing pieces (+ stickers), 1 grand treasure (= card), 1 pilot's mask, 30 tiles with research objects, 35 cards (5 treasure clue cards, 15 damage cards, 15 mission cards), 1 set of instructions
Preliminary Remark
Watch out! Please carefully remove all of the game material from the panel before starting the first game! You can throw away the remaining part of the cardboard. Attach the stickers to the matching color tokens.
Preparation
"Treasure of the 13 Islands" is simple to set up. You just have to:
- assemble the board by removing all of the puzzle pieces
- then select a character tile and the matching token. The tokens are your airships.
- sort the cards into three piles, shuffle and place in face down decks: mission cards (blue back), damage cards (red backs) and treasure clue cards (brown back).
- place the deck of damage cards face down next to the board
- place the grand treasure next to the board
- draw three treasure clue cards face down. Place the grand treasure next to the board. Place the remaining treasure cards back in the box without looking at them.
- place the stack of mission cards next to the board. Each player draws a mission and places it face up in front of them. In a two-player game, discard the cards with a blue mark on them.
- shuffle the research objects face down and distribute them face down onto the 13 islands:
- The 3 islands with the damage symbol (= repair islands) do not receive any research objects.
- In a 3-4 player game, place 3 tiles with research objects on each island.
- In a two-player game, discard the tiles with a blue mark on them. Place two tiles from the remaining tiles on each island.
- get the pilot's mask ready
- place your airship figures on the start spaces. Only one figure can be on each start space.
How to Play
Play in a clockwise direction. The youngest player begins and says out loud which island they'd like to visit.
There are two options for all other turns:
- You can steer towards an island, in order to investigate an object on that island.
- You can also remain on an island, in order to investigate a further object on that island.
Then the next player takes their turn.
Rules of the Sky - Code of Ethics for Airship Captains
You always start at the point where your character is currently based. Move your airship with just one finger on the figure! You are not allowed to use two fingers to move it on both sides. If your index finger is on your airship, the pilot's mask must also be in front of your face. You are not allowed to see where your character is currently located or where you are moving to during your turn. Now move your airship with one finger "blind" on the board. If a captain reaches an island without facing an obstacle, the other captains will debate the fairness of this, and let them know. An island is considered to be reached when you touch any part of the island (beach, shore) with your airship figure. Of course you can also just travel as far as you like, and end your turn before you reach an island. Then you would continue your journey at exactly this point in the next round.
Rocks, Beach, and Palm Trees - the 13 Islands
If you reach an island without overcoming an obstacle (see volcanic steam and thunderstorms - the obstacles), then you can investigate a research an object there (see ancient artifacts and rare plants - the missions). Turn over one of the tiles. If this tile matches your mission card, then you can take it. If the symbol does not match your mission, then turn it over again.
If you reach an island on your last turn, you have two options. You can either explore another object on the island or head to a new island to explore an object there. In order to do so, choose a new destination, put your finger on your airship, place the pilot's mask over your head and off you go. You can push away any tiles that may be in the flight path before you set off.
Volcanic Steam and Thunderstorms - the Obstacles
The holes on the board present the different obstacles along your way. If your character falls into one of the holes, then your turn is over immediately as your airship is unable to continue flying. Draw a damage card immediately and place it in front of you. Your next turn will start at the point where you were "stranded". Place your character next to the hole before you start your turn.
If you draw a damage card that is already in front of you, your airship will then become severely damaged. Place your character on the repair island immediately with the appropriate symbol of the double damage cards, so that your airship can be repaired. Mix up the two cards and place them back at the bottom of the damage cards pile. Your next turn will start from this island.
Ancient Artifacts and Rare Plants - the Missions
Two research objects are shown on each mission card, it's up to you to find these objects across the islands. Once you've found the two objects, your mission is completed and you may immediately take a clue card as a reward to help you find the grand treasure. Memorize the clue on the card well, and put the card back face down. Now draw a new mission card.
Noble Gold and Sparkling Beads - the Treasure of the 13 Islands
Once you have looked at 3 clue cards, it's time to connect the clues together. There is only one island that corresponds to the 3 clues, and it's on this island that the legendary treasure is hidden. In order to recover the treasure, you must steer to the right island and reach it. This will only work if you have not yet moved in this turn or if you haven't turned over any research objects. Otherwise you have to wait until your next turn.
End of the Game
When you reach the Treasure Island, you have to announce to your fellow players that you have now solved the mystery of the Treasure of the 13 Islands. Look at the 3 clue cards again and check if you navigated to the right island.
If the landscape features of clue cards do not match the island you reached, then you have lost the game. Place the cards face down again to obscure the grand treasure. The other players may then continue to play on and try to find the right island with the treasure.
If you have reached the right island, you've won the game. Show the players the 3 clue cards and collect the grand treasure. You're the daring adventurer who has found the legendary Treasure of the 13 Islands!
Tip: If you want, instead of using the cards, you could place a small box next to the board and fill it with your own surprises instead of the card with the grand treasure. Then the hunt for the Treasure of the 13 Islands is even a little more exciting.