D.E.I.: Divide et Impera – Penny Boom
D.E.I.: Divide et Impera – Penny Boom Rulebook
Table of Contents
Table of Contents
Components
- Penny Boom Miniature
- Penny Boom Meeple
- Mercenary Card
Penny Boom
A) HIRING: in order to control Penny Boom, the player has to move their own Leader in the same Region and to have 6 Energetic Cells.
B) ABILITY - Demolition: If at the end (lightning-bolt symbol) Penny Boom is in a Region with 1 or more Structures of opponents' Factions (excluded Neutral ones), the player, who control Penny Boom, can decide to remove those structures from the map. Also the player receive 1 Supply for each structure removed thanks to this ability.
Removed structures' tokens return to owners reserve, who receive also 1 Candy Boost for each structure removed.
How to use Mercenaries
If you decide to use the Mercenaries in a game, please follow the rules in this paragraph.
Up to 4 players game - Only 1 Mercenary More than 4 players game - Max 2 Mercenaries.
Once players determined the first turn order, they can choose or pick randomly the Mercenary or the Mercenaries to use in the game.
Up to 4 players game - The chosen Mercenary has to be placed in an adjacent Region to a Neutral Refuge, chosen by the last player in turn order.
More than 4 players game - The second Mercenary has to be placed by the second last player in turn order. The chosen region has to be adjacent to a Neutral Refuge and, at least, by a distance of 1 region to the first mercenary.
How to Hire a Mercenary
When a player moves their own Leader in the same Region where a not hired Mercenary is, then the player can hire the Mercenary, if they satisfy the requirements: also the player acquires the Mercenary card, placing it aside its Faction Pad. The hired Mercenary is now a Faction model all the game long. Each Faction can control up to 1 Mercenary during a game.
During the Game
The Mercenary is considered like a Leader and can be activated (alone or in group) using the Action cards or Candy Boost. Also Mercenaries bring unique capacities as described on their cards.
End of Game
A player who controls a Mercenary obtains 6 Supplies during the Supplies count given by Action cards.