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D.E.I.: Divide et Impera – Penny Boom thumbnail

D.E.I.: Divide et Impera – Penny Boom

Expansion for D.E.I.: Divide et Impera

D.E.I.: Divide et Impera – Penny Boom Rulebook

Table of Contents

Table of Contents

  • Components
  • Penny Boom
  • How to use Mercenaries
  • How to Hire a Mercenary
  • During the Game
  • End of Game

Components

  • Penny Boom Miniature
  • Penny Boom Meeple
  • Mercenary Card

Penny Boom

A) HIRING: in order to control Penny Boom, the player has to move their own Leader in the same Region and to have 6 Energetic Cells.

B) ABILITY - Demolition: If at the end (lightning-bolt symbol) Penny Boom is in a Region with 1 or more Structures of opponents' Factions (excluded Neutral ones), the player, who control Penny Boom, can decide to remove those structures from the map. Also the player receive 1 Supply for each structure removed thanks to this ability.

Removed structures' tokens return to owners reserve, who receive also 1 Candy Boost for each structure removed.

How to use Mercenaries

If you decide to use the Mercenaries in a game, please follow the rules in this paragraph.

Up to 4 players game - Only 1 Mercenary More than 4 players game - Max 2 Mercenaries.

Once players determined the first turn order, they can choose or pick randomly the Mercenary or the Mercenaries to use in the game.

Up to 4 players game - The chosen Mercenary has to be placed in an adjacent Region to a Neutral Refuge, chosen by the last player in turn order.

More than 4 players game - The second Mercenary has to be placed by the second last player in turn order. The chosen region has to be adjacent to a Neutral Refuge and, at least, by a distance of 1 region to the first mercenary.

How to Hire a Mercenary

When a player moves their own Leader in the same Region where a not hired Mercenary is, then the player can hire the Mercenary, if they satisfy the requirements: also the player acquires the Mercenary card, placing it aside its Faction Pad. The hired Mercenary is now a Faction model all the game long. Each Faction can control up to 1 Mercenary during a game.

During the Game

The Mercenary is considered like a Leader and can be activated (alone or in group) using the Action cards or Candy Boost. Also Mercenaries bring unique capacities as described on their cards.

End of Game

A player who controls a Mercenary obtains 6 Supplies during the Supplies count given by Action cards.