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Defenders of the Realm: Quest Deck

Expansion for Defenders of the Realm

Defenders of the Realm: Quest Deck Rulebook

Table of Contents

Table of Contents

  • Scout the General (Sapphire)
  • Amazon Envoy
  • Demon Hunter
  • Organize Militia
  • Unicorn Steed
  • Duke Envoy
  • Helm of Power
  • Crystal of Light
  • Amarak's Blessing
  • Undead Hunter
  • Scout the General (Balazarg)
  • War Banner of Valor
  • Ancient Tree of Magic
  • Scout the General (Varkolak)
  • Dragon Hunter
  • Elf Envoy
  • Find Magic Gate
  • Scout the General (Gorgutt)
  • Raids
  • Amulet of the Gods
  • Boots of Speed
  • Orc Hunter
  • King of the Gryphons
  • Rumors
  • Not transcribed

Scout the General (Sapphire)

Travel to Sapphire's location and spend 1 action scouting.

Reward: Look through the Hero Card Deck and take the first Blue Card and add it to your hand. Then reshuffle the Hero Cards.

Amazon Envoy

Convince the Amazons to send warriors. Spend 1 action in the Land of Amazons and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Defeat D6 minions within 2 spaces of the Land of the Amazons.

Discard if Failed.

Demon Hunter

Defeat 4 Demons.

As you fulfill this quest, place each Demon you defeat onto this card for reference.

Reward: Discard this Quest Card to avoid placing troops in 1 Red Location noted on a Darkness Spreads Card.

Organize Militia

Travel to the following locations and spend 1 action at each location organizing the locals.

Place the appropriately colored minion on this card to mark each location visited:

  • Pleasant Hill (red)
  • McCorm Highlands (black)
  • Greenleaf Village (green)

Reward: Discard to prevent a General from moving.

Unicorn Steed

Travel to the Unicorn Forest and entice a unicorn to become your steed. Spend 1 action per die you roll. A roll of 5 or 6 on any of the dice succeeds.

Reward: You may move as if you always have a Horse. Additionally, the Unicorn Steed grants 1 re-roll of failed dice (any number) each combat.

Duke Envoy

Convince the Duke to send warriors. Spend 1 action in McCorm Highlands and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Defeat D6 minions within 2 spaces of McCorm Highlands.

Discard if Failed.

Helm of Power

Slay the Dragon of the Wyvern Forest to recover the Helm of Power. Spend 1 action and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Draw 1 extra Hero Card each turn.

Discard if Failed.

Crystal of Light

Seek the forgotten crystal lost years ago in a dungeon in the Ghost Marsh. Spend 1 action and roll 4 dice. A roll of 6 on any of the dice succeeds.

Reward: Discard this quest card at any time to remove any 1 Tainted Crystal. You must be on the space.

Discard if Failed.

Amarak's Blessing

Travel to Raven Forest to find the hidden tower of the ancient wizard Amarak. Spend 1 action and roll 3 dice. A roll of 6 on any of the dice succeeds.

Reward: Discard this quest card at any time to ignore the special ability of a General in combat.

Discard if Failed.

Undead Hunter

Defeat 4 Undead.

As you fulfill this quest, place each Undead you defeat onto this card for reference.

Reward: Discard this Quest Card to avoid placing troops in 1 Black Location noted on a Darkness Spreads Card.

Scout the General (Balazarg)

Travel to Balazarg's location and spend 1 action scouting.

Reward: Look through the Hero Card Deck and take the first Red Card and add it to your hand. Then reshuffle the Hero Cards.

War Banner of Valor

Seek the War Banner along the banks of the Fire River. Spend 1 action and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Ignore the wounds and other effects of losing a battle to a General.

Ancient Tree of Magic

Travel to Father Oak Forest and appeal to The Ancient Oak, Protector of the Land. Spend 1 action and roll 4 dice. A roll of 6 on any of the dice succeeds.

Reward: Discard this quest card at any time to remove any 1 Tainted Crystal. You do not have to be on the space.

Discard if Failed.

Scout the General (Varkolak)

Travel to Varkolak's location and spend 1 action scouting.

Reward: Look through the Hero Card Deck and take the first Black Card and add it to your hand. Then reshuffle the Hero Cards.

Dragon Hunter

Defeat 3 Dragonkin.

As you fulfill this quest, place each Dragonkin you defeat onto this card for reference.

Reward: Discard this Quest Card to avoid placing troops in 1 Blue Location noted on a Darkness Spreads Card.

Elf Envoy

Convince the Elves to send warriors. Spend 1 action in Heaven's Glade and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Defeat D6 minions within 2 spaces of the Heaven's Glade.

Discard if Failed.

Find Magic Gate

Build a Magic Gate on any Red location.

Reward: Discard this Quest Card to add 2 dice to any combat roll, including a battle against a General.

Scout the General (Gorgutt)

Travel to Gorgutt's location and spend 1 action scouting.

Reward: Look through the Hero Card Deck and take the first Green Card and add it to your hand. Then reshuffle the Hero Cards.

Raids

Defeat 1 of each Minion: Dragonkin, Orc, Demon and Undead.

As you fulfill this quest, place each Minion you defeat onto this card for reference.

Reward: Discard this Quest Card to avoid drawing all Darkness Spreads Cards at the end of your turn.

Amulet of the Gods

Seek the amulet buried deep inside the Dark Woods. Spend 1 action and roll 4 dice. A roll of 6 on any of the dice succeeds.

Reward: The power of the amulet adds +1 to all dice in combat, including Generals.

Discard if Failed.

Boots of Speed

Seek the boots in a cavern in Dragon's Teeth Range. Spend 1 action and roll 3 dice exploring the cavern. A roll of 6 on any of the dice succeeds.

Reward: Gain +2 actions per turn.

Discard if Failed.

Orc Hunter

Defeat 6 Orcs.

As you fulfill this quest, place each Orc you defeat onto this card for reference.

Reward: Discard this Quest Card to avoid placing troops in 1 Green Location noted on a Darkness Spreads Card.

King of the Gryphons

Travel to Gryphon Forest to request assistance from the Gryphon King. Spend 1 action and roll 3 dice. A roll of 5 or 6 on any of the dice succeeds.

Reward: Discard this quest card at any time to move up to 2 Heroes to any 2 locations. This move does not count as an action.

Discard if Failed.

Rumors

Travel to 3 Inns.

Place the appropriately colored minion on this card to mark each inn visited:

  • Eagle Nest Inn
  • Chimera Inn
  • Gryphon Inn (red)

Reward: Draw 4 Hero Cards when Quest is completed.

Not transcribed

The sheet's 24th slot is blank. The remaining 60 Quest Cards of the 84-card deck are not on this sheet and are not transcribed.