Defenders of the Realm: Minions Expansion – Orcs
Defenders of the Realm: Minions Expansion – Orcs Rulebook
Table of Contents
Table of Contents
Minion Cards
Orc Warriors (Basic Minion)
To hit: 3+
Setup: At the start of the game 25 of these go into the reserve.
Orc Warrior – Advanced Minion
To hit: 3+
Raiding Orcs: If 1 or more Orc Warriors appear at a Hero's Location during any Hero's Darkness Spreads Phase, the Hero suffers 1 Wound for each Orc Warrior.
Setup: At the start of the game 20 of these go into the reserve.
Wolf Rider – Elite Minion
To hit: 3+
Swift Troops: Heroes may not move into a Location with Wolf Riders present unless they discard 1 Green card.
Deadly Arrows: Each die roll of 1 by the Hero when attacking Wolf Riders results in the Hero suffering a Wound.
Setup: At the start of the game 5 of these go into the reserve.
Orc Reserve
Setup card, as typed in the mod.
Setup:
25 Basic Minons [sic] OR 20 Advanced Minions and 5 Elite Minions.