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Defenders of the Realm: Minions Expansion – Orcs thumbnail

Defenders of the Realm: Minions Expansion – Orcs

Expansion for Defenders of the Realm

Defenders of the Realm: Minions Expansion – Orcs Rulebook

Table of Contents

Table of Contents

  • Minion Cards
    • Orc Warriors (Basic Minion)
    • Orc Warrior – Advanced Minion
    • Wolf Rider – Elite Minion
  • Orc Reserve

Minion Cards

Orc Warriors (Basic Minion)

To hit: 3+

Setup: At the start of the game 25 of these go into the reserve.

Orc Warrior – Advanced Minion

To hit: 3+

Raiding Orcs: If 1 or more Orc Warriors appear at a Hero's Location during any Hero's Darkness Spreads Phase, the Hero suffers 1 Wound for each Orc Warrior.

Setup: At the start of the game 20 of these go into the reserve.

Wolf Rider – Elite Minion

To hit: 3+

Swift Troops: Heroes may not move into a Location with Wolf Riders present unless they discard 1 Green card.

Deadly Arrows: Each die roll of 1 by the Hero when attacking Wolf Riders results in the Hero suffering a Wound.

Setup: At the start of the game 5 of these go into the reserve.

Orc Reserve

Setup card, as typed in the mod.

Setup:

25 Basic Minons [sic] OR 20 Advanced Minions and 5 Elite Minions.