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Defenders of the Realm: Hero Expansion #5 thumbnail

Defenders of the Realm: Hero Expansion #5

Expansion for Defenders of the Realm

Defenders of the Realm: Hero Expansion #5 Rulebook

Table of Contents

Table of Contents

  • Eliana the Centaur
  • Captain William the Mariner
  • Bartholomew the Bard

Eliana the Centaur

Centaur

Gallop The Centaur may spend 1 Action to travel by horseback (2 spaces) without discarding a Horse travel card.

Archery May attack enemy minions 1 space away as if they were in the same Location.

Riders May move 1 Hero as a rider with her when she is moving. She may pick up and drop off Heroes as she moves.

Shunned The Centaur may not enter Inns and draws 1 less Hero Card if ending her turn on Monarch City or any Location with a Treasure Chest Icon.

Hexagonal number printed on the card: 5.

Captain William the Mariner

Mariner

Sea Travel All Locations that touch the Seas are Ports. The Mariner may move from one Port to any other Port for 1 Action. Any heroes at the starting Port location may move with the Mariner to the new Port location when this ability is used.

Swashbuckling Attack When the Mariner attacks Minions, each 6 rolled slays 2 Minions. A 6 will not slay multiple Dragonkin, but if other Minions are present the Mariner may slay one of them along with the Dragonkin.

Merchant Trade The Mariner may spend 1 Action to Discard 1 or 2 Hero Cards on a location with a Treasure Chest Icon, and Draw the same number discarded plus 1 Additional Card as he trades goods and learns about enemy activity. Limit 1 time per location per turn.

Hexagonal number printed on the card: 5.

Bartholomew the Bard

Bard

Sword and Song When the Bard attacks 2 or more Minions at a location, he does so gallantly with sword and song! Should he fail to defeat all minions present, he may either re-roll the failed dice or move remaining Minions to an adjacent Location.

Harmonize Each Hero beginning their turn on the same Location as the Bard gains 1 extra Action for the turn.

Storytelling When performing a Rumors at the Inn action, the Bard draws 1 extra card. Additionally, when ending a turn on a Treasure Chest Location, draw 1 extra Hero card at the end of his turn.

Hexagonal number printed on the card: 6.