Defenders of the Realm: Generals Expansion
Defenders of the Realm: Generals Expansion Rulebook
Table of Contents
Table of Contents
General Cards
Lord Vileheart
Undead General.
Combat Skill – Dark Fog: Heroes may not group attack the Undead General. Additionally, no Battle Luck, Special Cards, or Quest Reward Items may be used against the Undead General.
Hero Defeat: If a Hero is defeated in battle, that Hero suffers D6 Wounds and adds 1 Undead Troop to the location of the Battle.
Combat chart: 4+ to hit. The chart runs across the card with the values 6, 5, 4, 3, 2, 1 and a skull symbol in the final cell. The leftmost chart cell is partly hidden by the miniature in the photograph and its value is not legible, so it is not transcribed.
Gaps
- Gash Bloodclaw (Orc General): the card's Combat Skill, Hero Defeat text and combat chart are not legible in any photograph found. Not transcribed.
- Ygzell the Corrupt (Demon General): the card's Combat Skill, Hero Defeat text and combat chart are not legible in any photograph found. Not transcribed.
- Setup and rules notes: no rules insert was found, so this file does not say how the alternate Undead, Orc and Demon generals replace the base generals or how they are set up with the base game. Anyone playing with this expansion needs the official insert for that.
- The BGG expansion description states these are new general cards with new abilities that replace the base Orc and Demon generals; that is a secondary statement and is not transcribed as rules here.