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Defenders of the Realm: Minions Expansion – Dragonkin thumbnail

Defenders of the Realm: Minions Expansion – Dragonkin

Expansion for Defenders of the Realm

Defenders of the Realm: Minions Expansion – Dragonkin Rulebook

Table of Contents

Table of Contents

  • Minion Cards
    • Dragonkin (Basic Minion)
    • Dragonkin (Advanced Minion)
    • Dragon Mages (Elite Minion)
  • Dragonkin Reserve

Minion Cards

Dragonkin (Basic Minion)

To hit: 5+

Thick Scales: The half-man, half-dragon creatures are the toughest troops of the Dark Lord's Army. (No Special Abilities)

Setup: At the start of the game 25 of these go into the reserve.

Dragonkin (Advanced Minion)

To hit: 5+

Magical Assault: Each Die roll of 1 by the Hero when attacking the Dragonkin requires the player to discard a Hero Card OR suffer 2 Wounds.

Setup: At the start of the game 20 of these go into the reserve.

Dragon Mages (Elite Minion)

To hit: 5+

Spell of Protection: Heroes attacking Minions on a Location with a Dragon Mage roll 1 less Die in the attack to a minimum of 1 Die.

Setup: At the start of the game 5 of these go into the reserve.

Dragonkin Reserve

Setup card, as typed in the mod.

Setup:

25 Basic Minons [sic] OR 20 Advanced Minions and 5 Elite Minions.