There are 6 new maps with this expansion. Make sure all players have the same Dungeon board.
If playing with Dungeon 2-6, you will roll a die before each round and apply the results as described below.
There are 6 new things being added to this expansion, but not all of them appear in each Dungeon. Each will be discussed below.
Cave Entrances
They work just like normal Entrances, but they appear in places other than the outside of the Dungeon.
Diamonds
At the start of each round, cross out the matching Diamond based on the die rolled.
If a Diamond with the matching number is already crossed off, do nothing.
At the end of the game, each Diamond you entered that was crossed off is worth 1 point. Each Diamond you entered that wasn't crossed off is worth points equal to the number of Diamonds that are not crossed off.
Magic Doors (Maps 3-6)
These doors are either "Open" or "Closed" based on the die roll at the beginning of the round.
If the "Skull" is rolled, all of these doors are open for the round, and the Dragon doors are closed. The opposite is true if the Dragon is rolled.
When your path connects to a Magic Door, it must be open in order to continue on the other side.
If your path connects to both sides of a Magic Door, this 1 door is considered permanently open.
Skull Coins (Maps 3-6)
Each Skull and Coin is worthless by itself, but if your path is drawn through the Skull, at the end of the game, each Coin your path entered is worth 5 points!
Cursed Emeralds (Maps 5-6)
Each Emerald on the map links to a Curse Track Space. The links don't prevent you from drawing paths or placing Traps.
At the beginning of the round, if a Dragon is rolled, going left to right, mark off the next unmarked top half of the Emerald Curse Track. If a Skull is rolled, do the same, but going right to left and mark off a bottom piece.
If you need to mark something, but all 6 of the tops/bottoms are marked off, do nothing.
When both halves of an Emerald on the Curse Track are crossed off, also cross off the matching Emerald in the Dungeon, even if you already drew a path into its space. This Emerald is now Cursed, but you are still allowed to draw a path into its space.
At the end of the game, if you entered an Emerald's space, it is worth 2 points. If it is a Cursed Emerald, lose 2 points.
Rune Gates (Map 6)
Each Rune Gate has a counterpart that shares the same glyph.
During the game, if your path crosses a Rune Gate, the counterpart gate must be crossed off and is now closed forever!
You may still connect your path to a closed Rune Gate (meaning it doesn't act like a Wall), but you can't cross it.