Dead Reckoning: Sea Dogs Expansion 2
Dead Reckoning: Sea Dogs Expansion 2 Rulebook
Table of Contents
Table of Contents
Introduction
This is the 2nd expansion of the "Sea Dog" module. To use it, shuffle these 12 New Sea Dog Illustration cards into your existing Sea Dogs deck. The rules that follow are exactly the same as the original Sea Dogs Exapansion. [sic: "Exapansion" is printed this way on the sheet.]
How to Use Sea Dogs Expansions
There are two ways to use this module depending on if you are playing regular games or a campaign.
Regular Games: If you are just playing a regular (non-campaign) game, this module can be used by players drafting 4 Sea Dog cards. Before the start of the game, deal each player 4 random Sea Dog cards. Each player chooses 1 of their cards and keeps it and passes the other cards to the player on their left. Repeat this process until each player has 4 cards. These cards are used for this game and removed at the end of the game.
Campaign: At the END of each campaign game, randomly deal each player 3 Sea Dog cards, plus a 4th and 5th Sea Dog card to the player who won the game just played. Each player selects 1 of the Sea Dog cards dealt to them and sleeves it onto a card in their deck matching the sailor type indicated on the selected Sea Dog card.
Note: If you are not playing a campaign, but you are using Saga content with the same group of players over multiple games, you can still use this method.
Adding Sea Dog Cards to Your Deck
Each Sea Dog card lists a card type on it. Remove the basic illustration card from that card in your deck, and replace it with this Sea Dog card. Removed Illustration cards won't be needed and can be left in the box.
If a player already has Sea Dog cards or other special Sailor Illustration cards on all the possible options, simply deal them 1 new Sea Dog card at a time until they get one they can sleeve. The remaining cards are added back to the other Sea Dog cards. Once gained, a player will keep their Sea Dog card for the rest of the campaign. This means that by game 6 each player will have 5 Sea Dog cards, and possibly a 6th from Tenacity Bonuses.
If all the matching card types already have a Sea Dog card, you may instead replace ANY basic Illustration card in your deck with the new card. For example, if you have 2 Sea Dog cards for "Captain", one of them must replace the Illustration card on your Captain and the other may replace any other basic Illustration card.
Using Sea Dog Cards
Sea Dog cards all have a name and an ability. The ability has a level indicated and then a text effect. If that card is at the indicated level or higher, then that text effect becomes an active ability. As long as the Sailor is at a lower-level than required, the ability cannot be used.
A Sea Dog card can never be removed or moved from one card to another unless an ability explicitly says so.
Examples on the sheet:
- Caption: "This Old Salt replaces a Buccaneer". The Old Salt card is shown in place of the Buccaneer card. Its ability is at Level 4 and reads: "Once per turn, spend up to [icon] as if it were on your Ship."
- Caption: "This Commander's ability is available only after reaching Level 3". The Commander card is shown with the Captain card type. Its Level 3 ability reads: "Your CREW cards are considered to have a +1 [icon] icon on them."
Transcriber's note: the resource icons in the Old Salt and Commander ability text are not legible at the scan resolution of the printed sheet and are shown as [icon]. Card-type tags and level badges are as printed.