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Dead of Winter: A Crossroads Game FAQ

218 questions players ask · Updated Nov 9, 2026 · Full rulebook

Setup and Secret ObjectivesRound Structure and Action DiceSearching and NoiseRequest and Hand OffAttract, Barricade and Other ActionsColony Phase: Food, Waste and CrisisAdding Zombies and OverrunsKilling Zombies and ExposureBites, Wounds and Killing SurvivorsItem CardsSurvivor Cards and AbilitiesCrossroads CardsExile and VotingLocations, Noise and the BoardAdding SurvivorsMain ObjectivesWinning and Losing the GameDead of Winter: Warring Colonies

Setup and Secret Objectives

  • Can you tell other players your secret objective, or hint at it, during the game?
  • Can a player hide cards from the other players, or keep their hand size secret?
  • What does the group leader do?
  • What counts as your "following"?
  • What is influence used for?
  • Can you play without the Betrayer card?
  • How many betrayal secret objectives are used, and is a traitor guaranteed?
  • How do you set up a two-player game?
  • Who does a player represent in the story?
  • How many players can play Dead of Winter, and does it work with three?
  • Do equipped cards count as being in your hand for a secret objective?
  • In the Shelter objective, what does "3 locations with at least 2 barricades" mean?
  • Can the same cards satisfy both a secret objective and an exiled objective?
  • Is there a hand limit or a limit on survivors?
  • Do unused starter item cards count as "removed from the game"?
  • Are components such as zombies, barricades or food limited?

Round Structure and Action Dice

  • If a survivor dies or joins during the round, do my action dice change?
  • Which way does the first player token pass, and why does the last player get two turns?
  • Do I have to use all my action dice, and can I save them?
  • Can I play cards, add to the crisis, or feed the colony when it is not my turn?
  • At the start of my turn, what resolves first: frostbite or the Crossroads card?
  • When does "end of the round" happen?
  • How many crisis cards are revealed each round?
  • Can food tokens give me extra dice or lower a die?
  • How does a "roll a die" card effect work?

Searching and Noise

  • Do you reveal the cards you draw when searching?
  • When I make noise on a search, do I keep the extra cards?
  • Can I make noise at a location and then move away the same turn?
  • Do I need another action die to search again, and does noise replace it?
  • Can search abilities (survivor abilities, items, or two on one survivor) stack?
  • How does Jenny Clark's search ability work?
  • Do Event cards play automatically when I draw them?
  • Can I abandon a location full of zombies?

Request and Hand Off

  • Can you request an item from a player whose survivors are at a different location?
  • If another player gives me a card I requested, must I play it right away?
  • Can a requested card be used for a survivor ability or item, such as Edward White or the Lighter?
  • Can you request an item that is equipped on another survivor?
  • Can a survivor hand off an equipped item to a survivor at another location?
  • Can a hand-off be refused or forced on another player?
  • If an item or ability was already used this round, does handing it off reset it?
  • Is there a limit on requests or hand-offs per turn?
  • How specific must a Request be, and can you request survivor cards?
  • Can you request an item, equip it and add it to the crisis in the same turn?
  • Can you request Fuel and use it for the move on the same turn?
  • Can you request a card in the middle of an action to feed an ability like Lighter or Edward White?
  • Can an exiled player give a card that someone requested?
  • Can I give a card from my hand to another player without a Request?
  • Can I pass an equipped item from one of my survivors to another?

Attract, Barricade and Other Actions

  • Must Attract take its zombies from a single location, and can I take just one?
  • Can Attract overrun a location, break a barricade or fill a full location?
  • If a location has only one empty zombie space, can Attract still bring one zombie?
  • When Attract sends zombies to the Colony, which entrance do they go to?
  • Can I attract zombies from one Colony entrance to another entrance?
  • Can Attract put a zombie on a space with a barricade?
  • Can the same survivor barricade, clean waste or attract more than once per turn?
  • If two of my survivors are at the same location, do their bonuses combine on one die?
  • Can I spend food to raise an action die that is already 6?
  • Do cards played at a non-Colony location still go to the waste pile?
  • Can I use a survivor's activated ability, such as the Doctor healing, on another player's turn?
  • Does Daniel Smith's ability count as an attack for weapon effects?
  • How many action dice does Edward White's medicine ability use?
  • Can the Pocket Knife's attack be used with an ability that requires an attack?

Colony Phase: Food, Waste and Crisis

  • How much food is paid in the Colony Phase, and who counts?
  • How do starvation tokens work, and how much morale do they cost?
  • Can the colony choose not to eat, or eat only some of the food?
  • Does unused food carry over between rounds?
  • How much morale does the waste pile cost, and are the cards removed?
  • Which cards end up in the waste pile?
  • Does a card with 2 food count as 2 toward a crisis?
  • What number of cards does a crisis need, and does it change if survivors are added?
  • If I overshoot a crisis by more than 2, do I gain more than 1 morale?
  • What can be added to a crisis, and from where?
  • What happens to cards added to a crisis once it resolves?
  • Are zombies still added in the last round before the main objective is checked?
  • If a crisis adds a starvation token, does it also cost morale immediately?
  • If a wounded survivor has frostbite, can I save them before it kills them?
  • Can I add cards to a crisis when I have no survivors at the colony?

Adding Zombies and Overruns

  • When zombies are added, do they fill empty spaces first, or break barricades first?
  • When adding zombies to the Colony more than once in a round, where does placement start?
  • How many zombies are added in the Colony Phase, and what if no one is at a location?
  • Do noise tokens still add zombies after the survivor who made the noise has left?
  • Does the order I roll noise tokens matter, and can I use another die?
  • When a location is overrun, how many survivors die?
  • How do overruns work at a non-Colony location?
  • What happens when zombies are added to a full location with no survivors?
  • Can survivors still go to a location that is full of zombies?
  • If morale hits 0 in the middle of Add Zombies, does the game stop at once?
  • Can I leave the Colony empty?

Killing Zombies and Exposure

  • If one attack kills two zombies, do I roll for exposure once or twice?
  • Can effects that kill extra zombies instead of one be combined?
  • Does removing a zombie count as killing it (for exposure, samples or objectives)?
  • In We Need More Samples, what is the order of attacking, rolling for a sample, and exposure?
  • Can zombies killed in one attack come from different Colony entrances?
  • Does a "kill 4 zombies instead of 1" effect need four zombies present?
  • Can I avoid the exposure roll when moving?
  • How likely is the bite result on the exposure die?
  • Is a bite resolved immediately, or at the end of the turn?
  • If a survivor does not roll exposure when moving or fighting, do they still roll when a card tells them to?
  • Can I request or play medicine between repeated exposure rolls?

Bites, Wounds and Killing Survivors

  • How does a bite spread?
  • If the bite-spread roll is blank, does the survivor take a wound?
  • Does an overrun death start a bite that spreads?
  • Does a bite spread to helpless survivors?
  • If the bite kills the last survivor at the Colony, does it spread to the replacement survivor?
  • How does frostbite work, and can medicine cure it?
  • What happens when a player's last survivor dies?
  • Does a killed survivor cost morale, and does a card that removes a survivor?
  • What happens to a dead survivor's equipped items?
  • How do helpless survivors die?
  • How does attacking another survivor work?
  • Can a traitor deliberately lose their own survivors to lower morale?
  • When John Price moves with a copied ability, does he die before or after the exposure roll?
  • When does a replacement survivor enter after the last one dies?

Item Cards

  • Are Event cards item cards, and can they be requested or added to a crisis?
  • How do Outsider (survivor) cards work as item cards?
  • Do starter item cards count as items for secret objectives?
  • Does a Food 2 or Food 3 card count as more than one food for a crisis or an objective?
  • Is there a limit on equipped items, and can a survivor equip two of the same item?
  • Can I refuse healing from a Doctor or Medicine card?
  • How many wounds does a Medicine card remove?
  • Can I use the same item more than once in a round?
  • Can the Lighter's kill-four effect hit zombies at another location?
  • Can the Megaphone or Microphone item move zombies onto a full location or break barricades?
  • Can weapons be used against other survivors?
  • If a once-per-round equipped card returns to hand, can another survivor use it again that round?
  • Can I play an item to prevent a wound or frostbite as it happens?
  • What if two effects trigger at once, or a card contradicts the rulebook?
  • Can the sniper rifle kill a zombie at any location?

Survivor Cards and Abilities

  • Can I use any card with a medicine symbol for Edward White's ability, or request one?
  • What die does Loretta Clay's ability need?
  • Does Brandon Kane's clean-waste ability need a specific die?
  • When does John Price gain a copied ability, and when does he lose it?
  • Can John Price combine copied abilities or reuse once-per-round ones?
  • Can one survivor use another survivor's ability at the same location?
  • Can a once-per-round ability, such as Dr. Olivia Brown's heal, be used on another player's turn?
  • What exactly does Felicia Day's ability do?
  • Does Sparky the dog have special limits?
  • Does Maria Lopez's school ability count as an attack for weapon bonuses?
  • Can Talia Jones say the very words on a crisis card?

Crossroads Cards

  • Who draws the Crossroads card, and when?
  • Should the whole Crossroads card be read aloud before choosing?
  • When does a Crossroads card resolve relative to the action that triggered it?
  • If a survivor dies while moving, does the movement-triggered Crossroads card still trigger?
  • Who votes on a Crossroads card with thumbs up and thumbs down?
  • Whose survivors does a Crossroads card refer to by "the player"?
  • What if I cannot meet an option's conditions on a Crossroads card?
  • Can a betrayer lie about whether a Crossroads card triggered?
  • Does a Crossroads card still trigger if its outcome cannot be carried out, such as Maria Lopez having nowhere to go?
  • How does the Bev Russell Crossroads card work?
  • Does Lover's Quarrel trigger for a dog such as Sparky?
  • How long does the extra action die from the Music Crossroads card last?
  • Does a search granted by a Crossroads card cost an action die?
  • Can I play an item card to interrupt a Crossroads event that is resolving?
  • How often do Crossroads cards trigger?
  • Do "for the rest of the game" Crossroads effects last after the card is resolved?

Exile and Voting

  • Who can vote on an exile, and how often can I start one?
  • Do I reveal my secret objective when I am exiled?
  • What happens if two players are exiled?
  • Can an exiled player return to the colony?
  • What if there is no room outside the Colony for an exiled player's survivors?
  • Do an exiled player's survivors roll for exposure when they leave the Colony?
  • Can an exiled player request, give cards, or hand off?
  • Can an exiled player add cards to the main objective?
  • Can an exiled player add food tokens to the colony supply by playing a food card?
  • Does the colony lose morale when an exiled player's survivor dies?
  • When a player is exiled, do the helpless survivors leave with them?
  • Does an exiled player's zombie kill count for the We Need More Samples roll?
  • If a betrayer is exiled, does the exile card replace their entire objective?
  • Does an exiled player need the main objective to win?
  • Where does an exiled player's replacement survivor go after losing their last one?
  • Who breaks a tie in a vote, and does it still work if the first player is exiled or does not vote?

Locations, Noise and the Board

  • What happens when a location's item deck runs out?
  • How much noise can a location hold, and what about the Colony?
  • Is the Colony one location or six, for card effects?
  • Can an exiled player (or anyone) fill a location's survivor spaces so others can't move there?
  • Can I count the cards left in a location deck or look through the waste pile?

Adding Survivors

  • Is there a limit on how many survivors a player can control?
  • Where is a survivor placed when an Outsider card or a Crossroads card adds one?
  • Do effects that count "survivors" include helpless survivors?

Main Objectives

  • How do I add cards to the main objective, and how many can I add?
  • Does an objective that counts food count tokens or cards, and what counts under "card" requirements?
  • What does "deplete" mean in Raiding Party, and does it need the deck to stay empty?
  • In Kill Them, are the three zombies counted per location or combined?
  • How many zombies start at each outside location in We Need More Samples?
  • How many medicine cards go under Find a Cure?
  • Can the same food in the supply count for both a Crossroads card's condition and the main objective?

Winning and Losing the Game

  • Does the game end the moment the main objective is completed?
  • If morale or the round track reaches 0, is the main objective still checked?
  • Do I win if the main objective is completed but my secret objective is not, or the reverse?
  • Can a secret objective already be met at the start of the game?
  • When does an exiled player win?
  • Does the Hoarder win if they tie another player for the most cards in hand?
  • Does "two more survivors than any other player" mean beating the largest group by two?
  • Does the Serial Killer objective count the group leader as a follower?
  • In Too Many Mouths, do I win when the round marker shows 1?
  • Does "on the board" in Repopulate mean only the Colony?
  • Can an unexiled betrayer win together with the other players?

Dead of Winter: Warring ColoniesExpansion

  • How many players does Warring Colonies support, and how many survivors does each start with?
  • Is there a betrayer in Warring Colonies?
  • When is the Lone Wolf module used?
  • How does the Lone Wolf get and replace mission cards?
  • Is the Lone Wolf an enemy, and how does it act in combat and crises?
  • How are the search decks built in Warring Colonies?
  • What do I need from the base game and The Long Night to play?
  • Can base-game Crossroads cards be mixed into Warring Colonies?
  • What happens if two players search the same location at the same time?
  • Can items like Fireworks be used on enemy survivors?
  • Can I enter an enemy colony if every entrance space holds a zombie or barricade?
  • Does combat end as soon as one side has no survivors left?
  • What counts as winning combat, for the Killing Blow objective?
  • What happens when combat ends in a tie with the combat tracker at 0?
  • If a zombie is added where an enemy survivor stands next to a barricade, what happens?
  • How is a bite spread between survivors with the same influence?
  • Can I still use an ability after flipping the timer to end my actions phase?
  • Do enemy survivors at my colony cost me morale?
  • If I roll a bite at the enemy colony, does it spread to the enemy survivors there?
  • Do "on the board" or "any player" on cards mean both colonies?
  • Can players be exiled in Warring Colonies?