DC Deck-Building Game: Crossover Pack 1 – Justice Society of America
DC Deck-Building Game: Crossover Pack 1 – Justice Society of America Rulebook
Table of Contents
Table of Contents
Contents
- 7 Oversized JSA Super Heroes
- 8 Super-Villains
- 10 Main Deck Cards
- 1 Rule Card
Specific Card Clarifications
Girl Power: After revealing this card during an Attack, you choose to either discard this card or discard a Punch you have in your hand. No matter which you discard, you draw a card.
Mystic Bolts: The highest values you could put into your hand would be a 4 and a 5.
Doctor Fate Super Hero: Each card you play may only contribute to each different ability once. You check for consecutive costs in both directions: 3-4 or 4-3. Each ability may trigger more than once per turn.
The Hourglass: You will end up with a 6 card hand after redrawing at the end of your turn.
T-Spheres: Pick the name of a card, not a card type.
Super-Villains (Spoilers Ahead!)
Gentleman Ghost: Give each foe a card or give no one a card.
Gog: During the First Appearance Attack, if you are forced to discard a second card, you get to choose it this time.
Icicle: His game text (when played) is not an Attack that can be avoided.
Kobra: The discard must come from the four cards you drew.