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DC Deck-Building Game: Crossover Pack 1 – Justice Society of America thumbnail

DC Deck-Building Game: Crossover Pack 1 – Justice Society of America

Expansion for DC Deck-Building Game

DC Deck-Building Game: Crossover Pack 1 – Justice Society of America Rulebook

Table of Contents

Table of Contents

  • Contents
  • Specific Card Clarifications
  • Super-Villains (Spoilers Ahead!)

Contents

  • 7 Oversized JSA Super Heroes
  • 8 Super-Villains
  • 10 Main Deck Cards
  • 1 Rule Card

Specific Card Clarifications

Girl Power: After revealing this card during an Attack, you choose to either discard this card or discard a Punch you have in your hand. No matter which you discard, you draw a card.

Mystic Bolts: The highest values you could put into your hand would be a 4 and a 5.

Doctor Fate Super Hero: Each card you play may only contribute to each different ability once. You check for consecutive costs in both directions: 3-4 or 4-3. Each ability may trigger more than once per turn.

The Hourglass: You will end up with a 6 card hand after redrawing at the end of your turn.

T-Spheres: Pick the name of a card, not a card type.

Super-Villains (Spoilers Ahead!)

Gentleman Ghost: Give each foe a card or give no one a card.

Gog: During the First Appearance Attack, if you are forced to discard a second card, you get to choose it this time.

Icicle: His game text (when played) is not an Attack that can be avoided.

Kobra: The discard must come from the four cards you drew.