Dakara
Dakara Rulebook
Table of Contents
Table of Contents
Components
The game contains: one game board, a base for the bank, $30,000,000 in play money, one die, 6 advance tokens, 6 marker tokens, 15 boarding passes, and 15 gold cards.
Setup
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Select a banker and set up the bank on the special base.
- The bank: The bank opens with a total of $30,000,000. It gives each player a total of $50,000 to start. The bank pays all the money won at sports tournaments, casinos and other events. It also pays the money indicated on the game board and on the gold cards.
Note: Loans, whether from the bank or from players, are prohibited. A player who runs out of money leaves the game.
- The banker: May be one of the players or someone who is not playing. When the banker is a player, their money must be kept apart from the bank's. The banker handles the gold cards and the boarding passes. When a card has been used, it is placed face down at the bottom of its corresponding deck.
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Each player receives $50,000 in the following denominations: 5 bills of $1,000, 3 bills of $5,000, and 3 bills of $10,000.
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Each player selects one advance token and one marker token of the same colour, which will represent them during the game. All advance tokens are placed on space No. 1, marked "Departure gate".
- Advance tokens (towers): Used only on the main spaces along the perimeter of the board (No. 1 to No. 47). They show each player's position during the game.
- Marker tokens (round): The markers are used only for local games and are removed once those are completed.
Example: If a player lands on space No. 4, which reads "Gold card in cash" and "Take a boarding pass", the bank gives them $5,000 and a boarding pass that, in this case, reads "Fly to Palm Springs No. 10". The advance token stays on space No. 4, and the marker token is used to go to space No. 10 to play the golf tournament. When the tournament ends, the marker token is removed. Their advance token remains on space No. 4 until the next turn.
How to Play
The board has a main route and 15 local games. The main route consists of 47 spaces located on the perimeter of the board. Local games are played from the main spaces inward, toward the centre of the board.
Each player moves their advance token along the main route by as many spaces as the points rolled on their die, and uses their marker token for the local games indicated on each of the main spaces.
A turn consists of moving to a main space and carrying out the complete local game corresponding to it.
More than one player may occupy the same space at the same time.
Bets
Whenever there are bets, they must be placed at the edge of the board in front of each player. There is no limit on the amount of a bet.
Payouts
On all spaces that say "Pays", the player must place a bet if they wish to continue playing on that space.
- PAYS 1 TO 1: The bank pays the winner an amount equal to their bet. Example: A player who bet $10,000 recovers their bet plus $10,000.
- PAYS 2 TO 1: The bank pays the winner twice their bet. Example: A player who bets $10,000 recovers their bet plus $20,000.
Boarding Passes and Gold Cards
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BOARDING PASSES: When landing on a space that says "Take a boarding pass", this may be a trip to any part of the board, so a player may find themselves playing golf in Palm Springs or roulette in Monte Carlo.
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GOLD CARDS: Each gold card has four types of denomination: cash, stock market, auction and lottery.
- Cash: The bank pays the indicated amount to the player who lands on a space that says "Gold card in cash".
- Stock market: RISE: The bank pays the winner the indicated amount whenever they roll a 4, 5 or 6 on the die. FALL: The player pays the bank the indicated amount if they roll a 1, 2 or 3 on the die.
- Auction: The bank pays the indicated amount to the highest bidder.
- Lottery: The bank pays the indicated amount to the player who has won.
Main Spaces
The main route consists of 47 spaces numbered 1 to 47. Each space briefly tells the player what to do. This keeps the game moving at a good pace without needing to consult the instructions on every roll. The rules for each space are detailed below.
Space: Departure Gate - COLLECT $50,000
Each player receives $50,000 from the bank and places their advance token on the space marked "Departure gate".
Note: At the end of the game, if a roll passes space No. 47 and lands on the departure gate, $50,000 is collected from the bank.
Space No. 1 - COLLECT $5,000 - TAKE A BOARDING PASS Collect $5,000 from the bank, take a boarding pass, and use your marker token to carry out the local game indicated.
Space No. 2 - DISC SHOOTING CHAMPIONSHIP The objective of the player is to shoot 2 discs launched into the air. To achieve this and win the championship, the participant must roll 2 odd numbers in 3 rolls of the die.
Space No. 3 - SAN REMO - BACCARAT - 2 ROLLS 9 WINS $100,000 - 8 AND 10 WIN $50,000 Roll the die twice. To win $100,000, the two rolls must add up to 9. If they add up to 8 or 10, the player wins $50,000.
Space No. 4 - GOLD CARD IN CASH - TAKE A BOARDING PASS Take a gold card and collect the indicated amount in cash. Then take a boarding pass and, with the marker token, carry out the corresponding local game.
Space No. 5 - LOTTERY To win the lottery, you must obtain 3 even numbers in 4 rolls. If you win, take a gold card and collect the amount indicated below the word "Lottery".
Space No. 6 - ATLANTIC CITY - MATCH ONE OF THE PRINTED DICE Roll the die once for each space marked from one to six, regardless of whether you win or lose. To win, the roll must match one of the two printed dice. The bank pays the value of the matched die multiplied by $10,000. Example: On the first roll, if a 6 is rolled, $60,000 is won; if a 2 is rolled instead, $20,000 is collected.
Space No. 7 - ACAPULCO - A 6 LOSES Roll the die once for each space and collect the amount printed, as long as you do not roll a 6. If you do roll a 6, you are out and must leave Acapulco. Winnings are kept even if you are out.
Space No. 8 - KENTUCKY DERBY - ALL MAY BET - PAYS 6 TO 1 All other players may bet with the player who landed on space No. 8. Each player places their token on the space of their favourite horse. A player may bet on only one horse; however, 2 or more players may bet on the same horse. The player whose turn it is rolls the die once, determining the winning horse, which pays the bet holder six times the amount of their bet.
Space No. 9 - BUENOS AIRES - (ONE ROLL PER SPACE) EACH HIT IS WORTH $50,000 Roll the die once for each space marked from one to six. If a roll loses, it does not matter; keep going, because the bank pays $50,000 for each winning roll.
Space No. 10 - GOLF TOURNAMENT AT PALM SPRINGS $180,000 Here you must reach the "green" (No. 9, No. 10) in three rolls or fewer. Once on the "green", you have two shots to sink the ball with a 2 or a 3, winning the tournament. If a roll goes past the "green", the player leaves the course and loses the tournament.
Space No. 11 - GOLD CARD IN CASH - TAKE A BOARDING PASS (See space No. 4)
Space No. 12 - TRAVEL AGENCY - TAKE A BOARDING PASS ROLL 3 OR 5 AND COLLECT $50,000 FOR TRAVEL EXPENSES Take a boarding pass and roll the die once. If you obtain a 3 or 5, collect $50,000. In addition to this roll, carry out the local game of the space to which your boarding pass takes you.
Space No. 13 - COLLECT $5,000 - FLY ANYWHERE Collect $5,000 from the bank and move to the space of your choice to complete the local game.
Space No. 14 - ART AUCTION IN PARIS - ALL MAY OFFER The player who arrives at the auctions in Paris and London (space No. 38) becomes the auctioneer and must obtain from the other players the best offer for a painting or an antique. Example: Here we have a painting by the renowned artist Ketsia. The auction opens at $50,000; who bids more? I have an offer of $60,000; who will give $70,000? Now I have an offer of $70,000, I am looking for $80,000; who bids $80,000? If no one offers more, the auctioneer takes the last offer, saying: "$70,000 once, $70,000 twice... sold for $70,000." The highest bidder pays the auctioneer the amount offered and takes a gold card to collect in turn the estimated value shown on it. This estimated value is collected from the bank. (Estimated values range between $35,000 and $350,000.)
Space No. 15 - COLLECT $10,000 - TAKE A CRUISE ANYWHERE Collect $10,000 from the bank and go to the space you wish, completing the corresponding local game.
Space No. 16 - STOCK MARKET IN NEW YORK: RISE 4-5-6, FALL 1-2-3 TAKE A GOLD CARD Roll the die and win with 4, 5 or 6, and lose with 1, 2 or 3. The amount won or lost is indicated in the "Stock market" section of the gold card. Winnings are collected from the bank, and losses are also paid to the bank.
Space No. 17 - COLLECT $5,000 - TAKE A BOARDING PASS (See space No. 1)
Space No. 18 - COLLECT $5,000 - FLY ANYWHERE (See space No. 13)
Space No. 19 - SLALOM CHAMPIONSHIP IN ASPEN $160,000 To win the slalom championship and the $160,000, you must ski down the hill and reach or pass the finish line without knocking down a single flag. If any of the rolls takes you to a space with a fallen flag, you are out of the ski championship.
Space No. 20 - CANNES - ALL MAY BET - BET ON BLACK OR RED PAYS 1 TO 1 All may bet. To do so, each player places their marker token on the space of their choice. The player whose turn it is rolls the die once; the number obtained indicates the space whose colour wins. Example: If the die shows three, all black spaces win.
Space No. 21 - VENICE - VOLUNTARY WITHDRAWAL OPPORTUNITY Roll the die and move to the space it indicates. Collect from or pay the bank the amount shown on that space. You may keep playing or withdraw whenever you wish. To win the $300,000, you must reach number 12, but if you pass it, you do not collect.
Space No. 22 - COLLECT $10,000 - TAKE A CRUISE ANYWHERE (See space No. 15)
Space No. 23 - BIARRITZ Place your bet on yellow (1-2-3) or green (4-5-6). Roll once to determine the winning colour. The bank pays 1 to 1.
Space No. 24 - COLLECT $5,000 - TAKE A BOARDING PASS (See space No. 1)
Space No. 25 - LOTTERY (See space No. 5)
Space No. 26 - COLLECT $5,000 - FLY ANYWHERE (See space No. 13)
Space No. 27 - GOLD CARD IN CASH - TAKE A BOARDING PASS (See space No. 4)
Space No. 28 - DICE IN NASSAU - 2 ROLLS - ROLL 7 OR 11 - PAYS 6 TO 1 Place your bet and roll the die twice. To win, the two rolls must add up to 7 to 11. The bank pays 6 to 1 to the winner.
Space No. 29 - COLLECT $10,000 - TAKE A CRUISE ANYWHERE (See space No. 15)
Space No. 30 - TENNIS TOURNAMENT IN BERMUDA $120,000 - 2 ROLLS First roll 1, 3 or 6; second roll 1, 4 or 6. To win the first set, obtain 1, 3 or 6 on the first roll; to win the second set, roll 1, 4 or 6 on the second roll. If you roll 2 or 5, it means the ball hits the net and you are out of the tournament.
Space No. 31 - GOLD CARD IN CASH - TAKE A BOARDING PASS (See space No. 4)
Space No. 32 - STEEPLECHASE AT AINTREE - ALL PLAY RUN THE TRACK TWICE. THOSE WHO FALL ARE OUT The race consists of going around the track twice. The player whose turn it is begins, and the others follow (one roll per person) from left to right. A player who lands on a "Fallen" space is out of the race. The winner is the first to complete two laps of the track without having landed on any obstacle, and collects the prize of $200,000 from the bank.
Space No. 33 - ALL BET $10,000 AND ROLL ONCE Each player bets $10,000 and rolls the die once. The player who obtains the highest roll takes all the bets. In the case of a tie, the tied winners roll again.
Space No. 34 - STOCK MARKET IN TOKYO (See space No. 16)
Space No. 35 - BLACKJACK IN SAN JUAN - PAYS 2 TO 1 Note: To speed up the game, blackjack has been reduced from 21 to 14. Place your bet and roll the die as many times as you wish, up to a total of 14 or as close as possible. The banker acts as "croupier" and tries to improve the roll. A player who exceeds 14 is out. In case of a tie, the bank wins.
Space No. 36 - TRAVEL AGENCY (See space No. 12)
Space No. 37 - COLLECT $5,000 - FLY ANYWHERE (See space No. 13)
Space No. 38 - ANTIQUES AUCTION IN LONDON (See space No. 14)
Space No. 39 - COLLECT $5,000 - TAKE A BOARDING PASS (See space No. 1)
Space No. 40 - CUSTOMS - 2 ROLLS: 2 EVEN NUMBERS PAY NO TAX, THE OTHERS PAY THE VALUE OF THE ROLL MULTIPLIED BY $10,000 Roll twice. If you roll an odd number, pay the sum of the two rolls multiplied by $10,000. Translator's note: The printed heading says the others pay "the value of the roll" while the body text says "the sum of the two rolls". The body text is transcribed here; the heading is printed as in the source.
Space No. 41 - ROULETTE IN MONTE CARLO - ALL MAY BET - 2 ROLLS - PAYS 6 TO 1 On any of the spaces from 1 to 6, players place their bet covering the numbers printed there. Two or more players may bet on the same space. The player whose turn it is rolls the die twice. The sum of the two rolls forms the winning number. The bank pays 6 to 1 to all winners.
Space No. 42 - ARUBA - ONE ROLL PER SPACE - MATCH PRINTED NUMBERS - PAYS 1 TO 1 Place your bet and roll once for each space. Regardless of whether you win or lose, on each of the rolls you may change your bet or bet again. The bank pays 1 to 1 to the winners. Withdraw whenever you wish.
Space No. 43 - SLOT MACHINES IN LAS VEGAS You may pass or pay $10,000 to play. If you play, you may withdraw whenever you wish. The bank pays the amount printed on the space, but if you land on one that says "Lose all", you effectively lose the winnings obtained up to that point and are out. To win the prize of $150,000, you must reach number 12 without going past it; if you do, the prize is not collected.
Space No. 44 - COLLECT $10,000 - TAKE A CRUISE ANYWHERE (See space No. 15)
Space No. 45 - MADRID - DOUBLE OR NOTHING - INITIAL BET ONLY - VOLUNTARY WITHDRAWAL OPPORTUNITY Place your bet, which cannot be changed during this local game. If you keep winning and wish to continue, you must allow the bank to double the amount of the bet on each winning roll. You may withdraw whenever you wish. If you lose, you must withdraw and return all winnings.
Space No. 46 - RENO - HIGH RISK - ONE ROLL PER SPACE - VOLUNTARY WITHDRAWAL OPPORTUNITY The player rolls once for each space. The roll of the die indicates whether you win or lose. The amounts won or lost are shown on each space. The player may withdraw whenever they wish. Note: To continue this local game, the player must have enough money to cover the losing rolls.
Space No. 47 - BANK - ODD OR EVEN The player who lands on this space bets either odd or even and rolls once. The bank pays 1 to 1 to the winner.
End of the Game
The game ends when each player has travelled around the board once and lands on or passes space No. 47. Players who arrive first continue until all players have landed on or passed that space. When the last player lands on or passes space No. 47, they complete the action indicated on the space where they landed before the game is declared over.
The Winner
The player who has gathered the largest amount of money is the winner. If any player bankrupts the bank, the game ends and the player with the most money wins.
Short Game
If you wish to shorten the length of the game, or if there are many players, you may play only up to space No. 23 (Biarritz).
Varying the Game
To vary the game, some players may start and finish at Biarritz (space No. 23), while others start at the departure gate and finish at space No. 47.