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Cutthroat Caverns: Hex Room Promo Card thumbnail

Cutthroat Caverns: Hex Room Promo Card

Expansion for Cutthroat Caverns

Cutthroat Caverns: Hex Room Promo Card Rulebook

Table of Contents

Table of Contents

  • Card: Hex Room
  • Notes on the Card

Card: Hex Room

The card is a Trap encounter card with a Trap value of 0. Its printed title and rules text, from top to bottom, are:

HEX ROOM

NON-COMBAT Encounter ♦ No attack cards are 'Set'. Give Player #1 any token to represent the Hex. The player with the Hex must play an Attack card from his hand. If the first digit of the attack value is Even, pass the Hex to the Right. If odd, pass to the Left. If 0, pass to any Player. 'Trip' & 'Critical Miss' will cancel any Attack card. 'Not So Tough' can be used to alter an attack value and change the Hex direction. If at any time you cannot play a card with an attack value, you are hexed. The Hexed player must draw an Initiative Card.

  1. Lose 20 Life. The Player who sent you the Hex gains 10 Life.
  2. Remove all your Items from the game.
  3. Get a (-3) Prestige token.
  4. Permanently reduce your hand size by one.
  5. Get a (-5) Prestige token
  6. Gain 3 Prestige and 20 Life.

Notes on the Card

  • The card is a Non-Combat Encounter. Its rules apply in place of a combat, as the card's heading states.
  • The Trap symbol and the 0 value on the card are card symbols: the card's Trap value is 0.
  • The Hex is represented by any token, given to Player #1 when the card is revealed.
  • The card's rules are the only rules it adds. Where the card says "Initiative Card" and "Prestige token", these refer to the Cutthroat Caverns base game components of those names.
  • The card's credits and artwork notes are not rules text and are not transcribed.