Cutthroat Caverns: Deeper & Darker
Cutthroat Caverns: Deeper & Darker Rulebook
Table of Contents
Table of Contents
Game Components
15 all new Encounter Cards • 6 Character Ability Cards • 1 Token Sheet
This is an Expansion Pack and not a complete game. You will need a copy of Cutthroat Caverns to play.
What's New
New Encounters
A decidedly more dangerous level awaits. The Encounters within present 15 new challenges to overcome in the darkness. Like those that came before, each will demand a different strategy to defeat, both as a group and individually - for your own selfish goals. Test your teamwork with Cursed Goblin, play backwards in time against Paradox, and fight temptation in the lair of Ashtongue the Cruel.
You can even bring into the game the latest creature ideas from our website or Encounters of your own imagining with Obsidian Gate. Use it as a surrogate card in the Encounter Deck - and when it is revealed, replace it with your latest insideous invention.
New Character Abilities
Deeper & Darker introduces a whole new game mechanic. Each character now has at their disposal a one-use Character Ability - completely unique to that character. You may be granted card advantage when you need it most, damage prevention or the ability to leap into the fray with added or boosted attacks. Choose your favorite - or randomly distribute characters at the beginning of the game.
But most importantly, Character Abilities are the stuff of legends and boastful tavern tales. As such, it simply would not do to have a character's signature move mucked by a 'Trip' or 'Critical Miss'. And so, for most of the game, abilities sheild your corresponding attack from 'unwanted' Action Cards.
To use a Character Ability, simply announce that you are doing so by saying aloud "ABILITY".
The timing is dependant on the ability. Vasha and Nyx activate on their Turn. Edaiyn, at the start of an Encounter. Nepheidra at any time. Talon and Orn, in reaction to creature attacks. (If Talon and Orn both try to activate at the same time - the first one to speak will activate)
Once a player says 'ABILITY', the ability immediately takes effect. In NON-Bonus Rounds, any associated attacks linked to that ability immediately become immune to 'unwanted' Action Cards, effectively making the attack uncounterable. If you decide to wait until Round 7 or more, your ability goes off - but the attack linked to it may be targeted by Action Cards per normal. (Edge Out cards, while legal, must be undisputably played before the player starts their announcement)
TRUST NO ONE.