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Cuba

Cuba Rulebook

Table of Contents

Table of Contents

  • Michael Rieneck & Stefan Stadler
  • Cement Factory

Michael Rieneck & Stefan Stadler

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       Table of contents                            CUBA
       02-02   Object of the game                   A strategic game for 2 – 5

enterprising islanders

       03-03   Game materials                       by Michael Rieneck
       04-05   Set-up                               and Stefan Stadler
       06-06   Overview of the game

Cuba prior to the revolution: Under

       06-12   The 5 Phases of a round              turbulent circumstances, the villages of
       06-06    A Bills                             the island strive for independent wealth

and influence.

       06-09    B Action phase                      Who can buy and sell his products and
                    The worker                      goods on the domestic market profitably

or take in the most on the trading ships? The tradeswoman Who can send the right delegate to

                    The architect                   parliament in order to influence the
                    The foreman                     government legislative process, or erect

distilleries, hotels and banks at the right

                    The mayor                       moment to the benefit of his village?
       09-10    C Parliament phase
       10-11    D Statute phase
       12-12    E End of a round

Object of the game

       12-12   End of the game                      Whoever has accumulated the most
       13-16   Anhang                               victory points at the end of the game,
                  The buildings                     wins. Players earn victory points by

shipping merchandise from the

                  Strategic considerations          harbor, but also by erecting and using
                  Game variant                      buildings, and by abiding by the law.
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       Game materials                                     1 voting tile for the town hall
        1 gameboard                                       1 veto tile for the church

5 playing pieces in the players' colors

        5 plantation boards                               5 playing markers in the players' colors

(example) 54 product pieces

       25 character cards                                   (18 octahedrons each in of
          (5 each in blue, red, yellow,                     white, orange, and green)

green, and purple)

30 goods pieces (15 red rum bottles and

       15 ship cards                                        15 brown cigar boxes)

(example)

        1 starting player card (plus stand)              45 resource pieces

(15 cubes each in natural, red-brown, and blue)

24 small statute cards

                6 other                  6 Duty          60 coins
                Acts                     Acts               (45 x 1, 25 x 3 and 15 x 5 pesos)
                6 Subsidy                6 Tax
                Acts                     Acts

6 black marking pieces 25 building tiles

                   (example: Saw Mill)                    4 short rules sheets
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       Set-Up                                             (wood) and blue (water) – and lay

them out as general stock.

  • Put the gameboard in the middle of the table.

  • Place the 25 building tiles face up onto the appropriate spaces onto and

          next to the gameboard                        Note: During the game, it is important

to differentiate between resources, products, and goods. There are 3 kinds of resources (cubes), 3 sorts of products (octahedrons), and 2 kinds of goods (cigar boxes and rum bottles). The trading ships transport products as well as goods. Both of these together are called merchandise. Resources are not shipped.

  • Put the 6 black marking pieces next to the gameboard easily within reach.

  • Shuffle the 15 ship cards and place

  • Lay out the products and goods,

          sorted by color, as general stock.              them as a face-down pile next to the
          After that, put 3 each of citrus fruit          gameboard. Then lay the two top
          (orange), sugar cane (white) and                cards face up onto the first two
          tobacco (green) on the appropriate              docks in the harbor (one or two
          gameboard spaces labeled with the               victory points per load). The third
          prices 6, 5, and 4. (This area of the           dock in the harbor remains empty in
          board is called "market"). In the               the first round.

beginning of the game, rum bottles

          (red) and cigar boxes (brown) are            7. Lay another ship card face up onto

only represented by 2 goods pieces the position shown on the edge of each on the market (prices 6 and 5). the gameboard close to the harbor. (The ship is theoretically still at sea, but already on target to reach the Cuban harbor in the next round.)

  • There are 24 statute cards, divided into 4 types (I to IV), each of them with 6 acts. Form separate piles of
  • Sort the resource pieces (cubes) also 6 cards for each type of act; shuffle by color – red-brown (stone), natural
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          the cards and put them, face down,              Either everybody plays with the same
          on the spaces marked on the edge                arrangement of fields, or the players
          of the gameboard.                               decide to choose their individual

plantation boards.

          I.     Tax Acts
          II.    Duty Acts                                Theindividual boards are
          III.   Subsidy Acts                             often preferred since the
          IV.    Other Acts                               game is even more

interesting that way.

  • seed money of 10 pesos. Each player's money lies face up in front of him.

The remaining coins are put aside as stock.

  • Determine a starting player. He gets
          the starting player card, puts it in the        • 2 resource pieces (wood, stone or
          stand, and places it in front of him.             water) and 2 product pieces of his

choice (citrus fruit, tobacco or sugar cane).

  • Each player chooses a color (blue,
          red, yellow, green or purple) and gets:         • a set of character cards, consisting of

5 cards of his color (worker, tradeswoman, architect, foreman, and mayor).

  • a playing piece and a playing
         marker of his color.                             11. Each player places his playing

marker on the starting space of the victory point path (lighthouse on the gameboard) and his playing piece in the warehouse on his plantation board.

  • a plantation board, also of his color.
         Each of these boards has 12 fields               It is easier if one player organizes the

(3 x 4) and consists of one warehouse monetary transactions with the coins (with a lot), one lake, two mountain

         regions, two forests, and two tobacco,           and another player takes care of the
         two sugar cane and two citrus fruit              resource, product and goods movement.

plantations. The arrangement of fields on one side of every board is identical but different on the other side.

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       Overview                                            The 5 phases
       of the game                                         of a round
       The game plays for 6 rounds, each                   A Bills

of which is executed in 5 phases

       in the same way:                                    Turn over the top card of each of the

4 statute piles. The cards remain on

       A. bills                                            their piles until the next parliament

(overview of the potential statutes) phase, but they are now only B. action phase bills – proposals that the players (playing the character cards)

       C. parliament phase                                 take note of at this stage.

(voting on bills)

       D. statute phase                                     B Action phase

(implementing acts)

       E. end of the round                                 Overview of the flow of the action phase:

(preparing the next round) The starting player begins and the other

       Hint for beginners: Cuba is an enthralling          players follow one after another in

clockwise fashion: Each player plays any game with different courses of action and a one of his own character cards (by putting

       variety of strategic possibilities. To become       it face up in front of him) and carries out
       familiar with the game, it is recommended           the appropriate action(s). Whoever earns
       that you just start playing first following         victory points, records them immediately
       the description below without regard to             with his playing marker on the victory

point path. After that, it is the next losses, and then deal with the strategic player's turn. This continues

       challenges as required (p. 15).                     until each player has played
       HAVE FUN!                                           4 cards. (Each player lays down

the cards he played one on top of the other, slightly overlapping; the fifth card is kept in hand until the parliament phase.)

The 5 character cards:

The worker (1 voice in parliament)

If you play the worker, you may move the playing piece on your plantation in any way or leave it where it is. Then, you "activate" those 6 fields of your plantation that are in the same row and

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       column as the piece. You "use" the                                         your personal stock.
       activated fields in the following ways:                                    (resources and merchandise)

Note for the 2nd to 6th round: If you play the worker, take note of whether the Drought Act (IV) is currently in force.

„lot“

activated fields The tradeswoman (2 voices in parliament)

activated fields If you play this card, you may execute as many of the following transactions

  • For each activated field (except for the as you want and can: warehouse or other buildings), you get
         the respective resource piece or                                         • You may buy any number of pieces
         product piece from the stock. This                                         of merchandise at the market. In
         also applies to the field on which the                                     doing so, you take the appropriate
         piece is standing. However, since the                                      pieces from the gameboard and pay
         worker can use only a maximum of                                           the price as indicated underneath the
         2 product fields, you must choose                                          merchandise to the general stock.
         just 2 of them. This restriction does                                      Put the merchandise in the lot in

front of your warehouse. not apply to the resource fields.

       In the example above: 1x stone, 2x wood, 1x citrus fruit, 1x tobacco       • You may also sell any number of

pieces of merchandise at the market

  • By giving up water pieces, the if the appropriate spaces are still
         worker may use one additional                                              available. In doing so, put the pieces
         activated product field per water                                          on the gameboard and receive from
         piece. He may also use water pieces                                        the stock the price that is indicated
         that he has gotten in the current                                          underneath the spaces.

turn. However, he is not allowed to

         use a field twice.                                                       • If no piece of a particular kind of

merchandise is left on the market,

  • You deposit the resources and you may also buy units of this ind
         products on your plantation in the                                         from the general stock. The cost,
         lot in front of the warehouse on                                           regardless of the kind, is 7 pesos.

your plantation board.

  • If the market is full, you may sell the
       The lot is not a "field" and is                                              products to the stock for 1 peso per piece
       never activated.                                                             and the goods for 3 pesos per piece.

The lot is just a temporary depot for

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Alternative use of the tradeswoman:

       Instead of operating on the market, you                                    Cigar Factory
       can take from the stock for free either                                    Building costs:
  • one resource of any kind 2 x wood + 2 x stone

(stone, wood, or water) or

  • one unit of any product that currently has the lowest price at the market.

Alternative use of the architect:

       Use of the black marking pieces:                       If you are the first player to play this

card in a round without erecting a

       Application of the alternatives for the                building, you earn 2 victory points; the
       tradeswoman, architect, and mayor:                     second player still gains one victory

point. (For how to use the marking piece, If you use one of them, then cover the see example at bottom left.) respective space on the gameboard

       with a black marking piece.                            Note for the 2nd to 6th round: If you play
       This way each alternative can be                       the architect, take note of whether the
       used only once per round.                              Building Act (IV) is currently in force.

The foreman (4 voices in parliament)

With the foreman, you can use the features of your buildings (appendix p. 13). You have 2 choices: The architect (3 voices in parliament)

  • You use, in any order, all buildings
       If you play this card, you may choose one                  that are in the same row or column
       building from the stock (gameboard or                      as the playing piece, including the
       next to it) and put ("build") it on any field              building that may be underneath the
       of your plantation board, also on the lake,                playing piece (no matter if the worker
       the mountain region or "underneath" the                    card has already been played).

worker piece, but not into the warehouse

       or on top of another building.                         (2) You use any one of your buildings.

To build, you have to give resources to the

       stock. The amount of resources required is             One building, the warehouse, already
       written on the top line of the building tiles.         exists on the plantation board. If you use
       To build a cigar factory, for instance, you must       it with your foreman, you can place –

that means "store" there – all products pay 2 x stone and 2 x wood. you have at the moment. This is important since the players must give up all

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products they haven't stored at the end

       of every round. You don't have to put                Note for the 2nd to 6th round: If you
       goods and resources into the warehouse.              play the mayor, take note of whether the

Harbor Act (IV) is currently in force.

       The merchandise in the lot and in the                Alternative use of the mayor:

warehouse is available at any time, no

       matter where the playing piece is.                   If you play the mayor, you can also forgo

the supplying of a ship. The first player who does so in a round gets 4 pesos; the

              The mayor                                     second player still gets 2 pesos.
              (5 voices in parliament)                      (For how to use the marking piece, see p. 8.)
       If you play the mayor, you may supply                Changing the starting player
       a ship of your choice in the harbor with             at the end of the action phase:

any number of pieces of merchandise

       and earn victory points for this action.             After everybody has played his 4th
       You may supply one ship only;                        card and performed the appropriate
       you are not allowed to divide the                    action(s), a new starting player is
       supply between several ships.                        determined immediately:
  • If you supply a ship with merchan- • The player whose last (fourth) card
         dise, lay the appropriate products or                has the highest value becomes the
         goods on the spots marked on the                     new starting player. (He now gets the
         ship card. Each ship transports only                 starting player card.)

those pieces of merchandise for

         which it has space available, and is               • If more than one player has played
         considered "fully loaded" when each                  the card with the highest value as the
         of the 5 spaces is covered with a                    fourth card (e.g., the mayor), the player
         piece of merchandise.                                who played his card last becomes the

starting player. Each ship can transport a

                            maximum of 5 defined            C Parliament phase

pieces of merchandise.

Two of the four bills are now selected and passed in the following way:

  • Depending on the position of the ship in the harbor, you earn 1, 2 or 3
         victory points for each piece of                   • Each player reveals his 5th character
         merchandise you supplied on the                      card (the one he has not played during
         ship in this round.                                  the action phase) and shows how

many votes he has in parliament:

  • All ships remain in the harbor until The different characters have
         the end of the first round.                          different values as indicated on the
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          cards (1to 5). The value equals the              • All money invested in votes is
          number of votes that a player has in               given to the stock. Everybody has
          parliament in the current round.                   to pay what he bid, even if he could

not get a majority.

  • Whoever has built the Town Hall
         and used it with the foreman, gets                   Note for the 2nd to 6th round:
         2 additional votes.                                  Buying votes is not permitted if the

Corruption Act (IV) is currently in force.

  • Then the players have the chance to
         buy additional votes: One vote                    • Coalitions are not permitted.

costs one peso each. To do so, each

         player takes as much of his money                 D Statute phase

as he thinks he needs, and holds it,

         hidden in his fist, over the table. All           Now the current acts (maximum of 4)
         players bid at the same time.                     are put into action – as far as possible.
         Whoever does not want or is not                   This is done in the order as described
         able to buy votes, bids with his fist             below (I – IV).

empty. The player who has the

         most overall votes after the bidding,             Tax Acts (I)

selects exactly 2 bills and passes

         them as follows:                                  In the beginning of the game, the tax is

2 pesos. When the act has been replaced by a new one, the tax can now vary

  • Each selected act is put on the between 1 and 5 pesos. However, one appropriate space of its section of these acts is different: taxes are levied

(I-IV) in parliament and takes according to the current number of a effect immediately. If another player's buildings. statute is already on that space, it becomes invalid. The bills that have

  • If you pay taxes to the stock not been selected are removed according to the current act, you earn from the game.

2 victory points; if you cannot or do not want to, naturally you get nothing.

  • If more than one player has the
         most votes after the first bidding                Duty Acts (II)

round, the players involved may

         buy votes once more. In case there                In addition to the taxes, the players are
         is still a tie, the starting player or the        also supposed to give resources or
         player involved who follows in                    products to the general stock. In the
         clockwise order, wins.                            beginning of the game, the duty is

1x citrus fruit. Based on a new act, the duty can now be 1 x sugar cane, 1 x tobacco, 1 x water, or 2 resources

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       or products of any kind. However, it              now the
       can also go back to 1 x citrus fruit.             players carry out the regulations in

the statute phase:

  • If you comply with the current duty
         act, you earn, as in the tax act,               One market act decreases the amount
         2 victory points.                               of products offered by taking 2 x each
         If you don't do that, you miss out.             of citrus fruit, tobacco and sugar cane

off the market. The other one increases

       Note: If you comply with the tax act              the amount of products offered by
       as well as with the duty act, you gain            adding to the market two units of each
       one additional victory point – i.e. a             of the three products.

total of 5 (2 +2 +1). Three other acts apply only if you use certain character cards: Subsidy Acts (III)

  • Drought Act: If you play the worker,
       In the beginning of the game, there are              you may use only one activated
       no subsidies yet. When a subsidy act                 product field.
       has passed during the first parliament               (However, you still have the opportunity
       phase, the players can now get                       to use additional [activated] product
       additional victory points if they meet               fields if you give up water pieces. The
       the requirements, but they don't have                resources are not affected by the act.)

to pay or give up anything!

  • Building Act: If you play the

According to the current subsidy act, architect, you have to pay you earn one victory point for: 2 additional pesos to erect a building.

  • each of your buildings
  • each of your open resource fields 3) Harbor Act: If you have completed
  • each of your open product fields the loading of a ship by using the
  • each of your water pieces (7 VP maximum) mayor or one of the branch offices,
  • each of your votes in parliament this ship leaves the harbor immediately.
         (in this case, only the value of the               All remaining ships move down one
         respective character card counts; votes            dock (see "End of a round", p. 12).

for town hall ownership or votes you have bought do not count)

  • every 3 of your pesos (7 VP maximum) The Corruption Act applies to the parliament phase: It prohibits buying votes. In this case, only the value of the
       Other acts (IV)                                   5th character card counts (plus the 2

votes from the Town Hall if you have it.) There are two Market Acts that regulate the amounts offered for products on the domestic market. If a Market Act has passed in parliament,

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If, contrary to expectations, a resource or

        E End of a round                               merchandise is used up in the general

stock, the players will have to accept this

  • Players must give up all products until the stock is refilled in the course of
         that are still lying in the lot.              the game. The players are not permitted
         Products that are in the warehouse            to trade among each other.

may be taken into the next round. The end of the 6th round

  • Resources and goods is the end of the game. remain in the lot.

When you reach 80 points on the victory

  • Fully loaded ships leave the harbor. point path before the game ends, you
         Their load is put with the general            continue counting your points by restar-
         stock and the card is placed on the           ting on the victory point path.

bottom of the ship card pile.

  • All remaining ships move down one dock until one ship is lying in each dock and a new ship is lying at sea.

The direction downward is always from the ship card pile to the ship at sea to the docks.

  • All black marking pieces are End of the game removed from their spaces.
         herefore, the alternative use of              • Players earn 2 additional victory
         tradeswoman, architect, and mayor               points for each of their own
         can be employed again for all                   buildings. Money does not bring
         players in the next round.                      any more victory points.
  • The winner is the one who has earned the most victory points.

In the case of a tie, the player with the most money wins.

The end of the 2nd to 5th round is different from the end of the 1st round only in one way: there is a ship in the 3rd dock in the harbor; it leaves the harbor, regardless of its load.

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       Appendix                                         Victory points (10 buildings)

Cement Factory

       The buildings                                                     Building costs:

1 x wood + 2 x stone.

       A player can make use of a house under                            Feature:
       the following conditions:                                         turns maximum

4 x stone into 1 VP each.

  • He must erect it on his plantation
          board, while playing the architect                             Saw Mill
          character card (p. 8).                                         Building costs:
  • He uses the features (advantages) of 2 x wood + 1 x stone.
          his buildings by playing the foreman                           Feature
          character card (p. 8).                                         turns maximum

4 x stone into 1 VP each. A player may take all resources and

       merchandise he needs only from his                                Golf Course
       own warehouse or lot.                                             Building costs:

2 x water.

       Elaboration of the texts                                          Feature:
       on the building cards:                                            turns maximum

4 x water into 1 VP each.

  • The terms "building costs," "turn
         into," and "sell" refer to putting the                          Monastery
         appropriate resources and/or                                    Building costs
         merchandise into the general stock.                             2 x wood + 1 x stone.
  • The "feature" is valid once per round. Feature:
         For example, the "Cement factory"                               turns maximum
         "turns maximum 4 x stone                                        2 x product into 1 VP each

into 1 VP each" means:

         If a player uses the building with the                          Rum Café
         foreman, he may put up to 4 resource                            Building costs:
         pieces of "stone" into the general                              1 x wood, 1 x stone
         stock, and gets one victory point for                           + 1 x water.
         each stone.                                                     Feature:

turns maximum

       To give you an easier approach and                                3 x rum into 2 VP each.

better overview, the buildings are,

       according to their features, (roughly)                            Zigarren-Café
       assigned to the following sections:                               Building costs:
       "victory points," "income sources,"                               1 x wood, 1 x stone
       "factories and black market," and                                 + 1 x water.
       "power increase".                                                 Feature:

turns maximum 3 x cigars into 2 VP each.

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                       Small Branch Office                            Resource House
                       Building costs:                                Building costs:
                       2 x wood + 1 x stone.                          1 x wood, 1 x stone
                       Feature: supplies a                            + 1 x water.
                       ship with one piece of                         Feature: allows selling
                       merchandise and gives                          maximum 2 x resource
                       VP(s) accordingly.                             for 2 pesos.
                       Large Branch Office                            Small Bank
                       Building costs:                                Building costs:
                       2 x wood + 2 x stone.                          1 x wood + 1 x stone.
                       Feature: supplies a                            Feature:
                       ship with any number                           gives 2 pesos.

of one kind of mer-

                       chandise and gives                             Large Bank
                       VP(s) accordingly.                             Building costs:

2 x wood + 3 x stone.

                       Hotel                                          Feature:
                       Building costs:                                gives 4 pesos.

2 x wood, 2 x stone + 1 x water.

                       Feature: gives 2 VP.           Factories and Black Market

(5 buildings)

                       Inn                                            Cigar Factory
                       Building costs:                                (2x)
                       1 x wood, 1 x stone                            Building costs:
                       + 1 x water.                                   2 x wood + 2 x stone.
                       Feature: gives 1 VP.                           Feature:

turns any amount of tobacco, 1:1, into cigars. Income sources (5 buildings)

                       General Store                                  Distillery
                       Building costs:                                (2x)
                       1 x wood + 2 x stone.                          Building costs:
                       Feature:                                       2 x wood + 2 x stone.
                       allows selling maximum                         Feature:
                       1 x goods for 6 pesos.                         turns any amount of

sugar cane, 1:1,

                       Product House                                  into rum.

Building costs: 2 x wood + 1 x stone. Feature: allows selling maximum 1 x product for 4 pesos.

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                        Black Market                                    Dam
                        Building costs:                                 Building costs:
                        3 x wood + 2 x stone.                           2 x stone.
                        Feature:                                        Feature:
                        turns maximum 1 x                               gives 2x water.

product into 1 x goods

                        or vice versa.                                  Lighthouse

Building costs: 1 x wood + 1 x stone.

       Power increase (5 buildings)                                     Feature:

allows for exchanging

                        Church                                          the ship at sea for any
                        Building costs:                                 one from the pile.

2 x wood + 2 x stone. Feature:

                        gives 1 veto                                    Warehouse
                        against a bill.                                 Building costs:

2 x wood. Feature: The "Church" veto tile allows a provides additional player to take a bill out of committee storage space. immediately. Consequently, there are only 3 bills left in the current round. After every use of the veto,

       the veto tile is put next to the                Strategic considerations:

respective pile of statute cards as a

       reminder. That is done because the              Since you have to keep one of your
       owner of the Church may not refuse              5 character cards for the parliament
       any bill of the same type in the next           phase, you might want to consider at
       round. The veto tile is put aside for           the beginning of the action phase

the next veto.

  • which of the current acts are advantageous or disadvantageous for you,

Town Hall

  • how important you deem the

Building costs: implementation of 1 x wood + 1 x stone. 2 of the 4 current bills, Feature:

  • whether you definitely want to gives 2 additional prevent one or two acts, votes in parliament.
  • what card you can forgot in the action phase of this round.

If you use the Town Hall with your foreman, place the voting tile on the Town Hall tile, as a reminder, until the parliament phase, and remove it after that.

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       Possible strategies:                               the players have to decide already at the

beginning of the action phase who they

  • You earn many victory points by want to send to parliament. To do so, each
          shipping merchandise early enough               player lays the card he chooses face
          in each round. To do so, you try to             down in front of him and doesn't turn
          get plenty of products or to erect one          it over until the parliament phase begins.

This variant makes the game even a bit of the "Branch Offices" and to obtain more enthralling since, during the action

          the "Black Market" that allows you              phase, nobody knows exactly which
          greater flexibility.                            character cards the other players still

have at their disposal.

  • A good alternative to the ships is to
          erect a "Factory" and to open up the            Acknowledgments

appropriate "Café": if you combine

          this with the proper product fields,            The publisher and the authors thank the
          you're assured victory points                   numerous assistants that contributed to
          every round.                                    "Cuba." Their ideas and suggestions hel-

ped the game idea grow and mature!

  • Money rules the world: if, thanks to
          "Banks" and "General Stores," you               In particular, we want to mention
          have enough pesos, you can pay the              Thomas Mumm, Daniela Metzig,
          taxes anytime and wield power in                Klaus-Jürgen Danker, Detlef Kraut, and
          parliament. Then, if you also "grab"            Tobias Stapelfeldt. Without the support
          the respective subsidies, you are in            from Friedemann de Pedro and his
          a good position.                                advertising agency, and without the

excellent collaboration with Michael

  • It is also a good idea to gain victory Menzel, the realization of the game
          points by using buildings: by erecting          would not have been possible in this
          the "Hotel" and the "Inn" and giving            way. The playtesting groups in
          up resources or products for victory            Drübbern, at the Rieckhof, at the Café
          points here and there, along with the           Sternschanze, at FAIRspielt, in Herne
          final scoring for the buildings at the          and at the "Gathering of Friends" were
          end of the game, you can get ahead              also involved in this process.

very well.

                                                          Authors:         Michael Rieneck and
       There are more strategies, each of them                             Stefan Stadler
       having certain advantages. But you will            Illustrations:   Michael Menzel

only win if you have an eye on the

                                                          Layout:          Steffi Krage

whole game and make the best of your

       chances in every situation.                        Text:            Annegret Schoenfelder

English translation:

       Game variant                                       Sybille Aminzadah & Bruce Whitehill,

"Word for Wort" If you want to, you may play the

       following variant:                                 © eggertspiele oHG 2007, Hamburg

www.eggertspiele.de Instead of keeping the 5th character card on your hand until the parliament phase,