Cthulhu Wars: Unique High Priests
Cthulhu Wars: Unique High Priests Rulebook
Table of Contents
Table of Contents
Recruiting Unique High Priests
When you Recruit a High Priest, you may choose for him or her to be a regular High Priest (with the Unspeakable Oath ability), or to be one of the named, Unique High Priests. (The Unique High Priests do NOT have the Unspeakable Oath ability).
When your High Priest is Killed or Eliminated, the next time he is Recruited, you can again choose for him to be normal or unique. However, once you have selected a Unique High Priest, that is the ONLY one you may Recruit during that game. Once a player has selected a Unique High Priest by Recruiting him or her, no other player may Recruit that particular one (even if it is not currently in play, because the High Priest is dead or that player has Recruited him anew as a normal High Priest).
This is not a physical product. You can download the eight Unique High Priests from www.PetersenGames.com.
Unique High Priest Cards
Each card below is printed with its name and cost, its Combat value, and its ability with the ability's timing in parentheses.
Asenath Waite (1)
Cost: 3 Combat: 0
The Thing from Beyond (Ongoing): After any player's Action, choose any enemy Monster or Cultist on the Map and replace it with one of your own Units of 3 or less cost (except Asenath). Then, Eliminate Asenath.
Crawford Tillinghast (1)
Cost: 3 Combat: 0
The Ultra-Violet (Pre-Battle): Before any Battle (even if Crawford Tillinghast is not involved), you may Eliminate Crawford Tillinghast and place up to 3 Power cost worth of your Monsters and Cultists from your Pool to the Battle Area, off to one side. These Units participate in the Battle, and can use any Pre-Battle or Post-Battle abilities they may have. But, after the entire Battle is resolved, Eliminate any of these "extra" Units which survived.
Ermengarde Stubbs (1)
Cost: 3 Combat: 0
A Simple Rustic Maid (Ongoing): Any player (including you) who declares a Battle in Ermengarde Stubb's Area immediately loses 1 Doom.
Herbert West (1)
Cost: 3 Combat: 0
The Reanimator Serum (Ongoing): After any player's Action, you may Eliminate Herbert West and place up to 3 Acolyte Cultists from your Pool into the Area Herbert West was removed from.
Joseph Curwen (1)
Cost: 3 Combat: 0
Beyond the Spheres (Ongoing): After any player's Action, you may Eliminate Curwen and either remove your Controlled Gate (but not its Controller) from anywhere on the Map, or place a new Gate in any Area in which you have a Unit.
Keziah Mason (1)
Cost: 3 Combat: 0
Daemon Heroine (Post-Battle): If Keziah Mason is assigned a Kill or Pain result, add 2 Kills or 2 Pains, respectively, to the total scored against the opponent.
Lavinia Whateley (1)
Cost: 3 Combat: 0
The Bride (Ongoing): When you Awaken a Great Old One, you can choose to Eliminate Lavinia Whateley. If you do so, your Great Old One costs 3 Power less to Awaken.
Pitpipo (1)
Cost: 3 Combat: 0
The Pit of Despair (Post-Battle): When you take a Kill in Battle, you can assign it to Pitpipo, even if he was not involved in the Battle.