Cthulhu Wars: The Elder Shoggoth
Cthulhu Wars: The Elder Shoggoth Rulebook
Table of Contents
Table of Contents
Elder Shoggoth (Terror)
Summon: Pay 2 Doom and 2 Power to take this Loyalty Card. Place the Elder Shoggoth at your Controlled Gate.
Cost: [not legible in the Omega image; see Notes]
Combat: [not legible in the Omega image; see Notes]
[Ability heading illegible in the Omega image]: In a Battle involving the Elder Shoggoth, choose any of your Units (including this one) and replace it with any other Unit from your Pool. You can gain a Faction Great Old One that was previously Awakened, but it must still fulfil other requirements (for example, to place Cthulhu the Battle must be in his Start Area plus a Gate). If you choose to replace the Elder Shoggoth itself, pay nothing, and no enemy gains a reward. Otherwise, follow these rules:
- Pay half the new Unit's Power cost, rounded down. (The digit is soft in the image; it reads as 1 here, which is what the rounding rule gives for the cost 3 Monster the card uses as its example. Check against the physical card.)
- If the new Unit is a Terror, the enemy gains 1 Doom.
- If the new Unit is a Great Old One, the enemy gains 1 Elder Sign.
Notes
- Ability heading. The bold heading that precedes "In a Battle involving the Elder Shoggoth" is printed in orange and is not legible at the resolution of the Omega image. It is not guessed here. Read the heading from the physical card or a higher-resolution scan before using it.
- Cost and Combat. The Cost and Combat lines are printed in blue and red respectively, but the values after the labels are not legible in the Omega image. Neither value is transcribed. Check them against the physical card.
- Step 1 digit. The "pay half" example in step 1 is partly covered by the Elder Shoggoth miniature's artwork, and the digit is soft. It is transcribed as 1, consistent with the printed rounding rule. Check against the physical card.