Cthulhu Wars: Glow in the Dark Cthulhu
Cthulhu Wars: Glow in the Dark Cthulhu Rulebook
Table of Contents
Table of Contents
Independent Great Old Ones
Source: page 109.
The rules below govern all Independent Great Old Ones.
Awakening
The specific requirements to Awaken any Independent Great Old One are found on its Loyalty Card. On Awakening an Independent Great Old One, take its Loyalty Card and place its figure on the map, under your Control. Add its Spellbook and any associated tokens to your Pool. There is no limit to how many Independents you may Control. You may use one Independent to help Awaken another.
Death
If your Independent Great Old One is Killed, place its Loyalty Card, figure, unused tokens, and Spellbook back into the general Pool (tokens already on the map remain there). If you had earned its Spellbook, it "falls off" the Loyalty Card and is no longer in effect. If this Independent is Awakened again, even by a player who had previously Controlled it, its Spellbook must be earned again.
Spellbook
Each Independent has its own Spellbook; when the requirements to earn this Spellbook are met, place it on its Independent's Loyalty Card and reap its benefits as long as you Control that Independent. These Spellbooks never count as one of the Spellbooks on your Faction Card (you cannot place it on your Faction Card, it does not unlock Unlimited Battle, and does not count for winning the game!).
Doom Phase
When you perform a Ritual of Annihilation, do NOT gain an Elder Sign for any of the Independent Great Old Ones you Control. We did not specify this rule in the original release of Cthulhu Wars, and this led to particular and problematic balance issues. Therefore, ONLY Faction Great Old Ones provide Elder Signs when you perform a Ritual of Annihilation. (Great Cthulhu still gets an Elder Sign when Awakening any Great Old One, however).
Note
For your first game with Independents, we recommend using one fewer Independent than the number of players.
Faction Great Old Ones as Independents
Source: page 113.
These Loyalty Cards, Spellbooks, and abilities were designed by Sandy so that Faction Great Old Ones could be used as Independents. We do NOT recommend using a Great Old One as an Independent if a player is playing as that Great Old One's Faction.
Cthulhu Loyalty Card
Cthulhu
How to Awaken Cthulhu (Cost [?]6)
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Your Controlled Gate is in an Area with your Great Old One.
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Pay [?]6 Power, and place Cthulhu in the Area containing the Gate.
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Gain 1 Elder Sign.
Control: 3
The Stars are Right (Doom Phase): Gain 1 Elder Sign in each Doom Phase in which you Control a Gate in the Area with Cthulhu's Glyph.
Cthulhu Spellbook
The Spellbook card for Cthulhu is blurred in the source. Its title and effect text are [illegible]. Only the card's existence is confirmed, since it sits beneath the Loyalty Card on page 113. A higher-resolution scan is needed before the Spellbook can be transcribed.