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Cthulhu Wars: Dire Cthulhu thumbnail

Cthulhu Wars: Dire Cthulhu

Expansion for Cthulhu Wars

Cthulhu Wars: Dire Cthulhu Rulebook

Table of Contents

Table of Contents

  • Dire Cthulhu Loyalty Card
  • Non-Euclidean Spellbook
  • Rulings
    • Non-Euclidean

Dire Cthulhu Loyalty Card

How to Awaken Dire Cthulhu (Cost 6):

  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 6 Power and place Dire Cthulhu in the Area containing the Gate.
  3. Gain 1 Elder Sign.

Combat: 3

Lord and Master (Original): When you Awaken an Independent Great Old One (except Dire Cthulhu), gain 1 Elder Sign.

A grey box on the card reads, approximately, "Kill [number illegible] enemy Units in a single Battle." The number and the box's heading are not legible at this resolution, so they are not transcribed.

Non-Euclidean Spellbook

Dire Cthulhu's Spellbook is named Non-Euclidean (confirmed by the rulings below). Its card text is [illegible in the source image] and is not transcribed here. The rulings below are the only written statements of its behaviour in the source.

Rulings

Non-Euclidean

Q. When using Non-Euclidean to assign combat results to a third party, can they use non-Battle Spellbooks and abilities such as Yellow Sign's Passion?

A. Affected third party Factions cannot use Battle Spellbooks or abilities. They can still benefit from non-Battle Spellbooks and abilities.

Q. Can Units Pained by Non-Euclidean enter Areas with Units from Dire Cthulhu's controlling Faction?

A. Yes. They were not in a Battle.

Q. Can the Non-Euclidean Spellbook target Units that have been removed from Battle? (i.e. Flying Polyp using the Invisibility Spellbook)

A. No.