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Cthulhu Wars: Colour Out of Space Gate Pack thumbnail

Cthulhu Wars: Colour Out of Space Gate Pack

Expansion for Cthulhu Wars

Cthulhu Wars: Colour Out of Space Gate Pack Rulebook

Table of Contents

Table of Contents

  • Components
  • Creating Colour Gates
  • Doom Phase Colour Chart
    • 1: Meteorite
    • 2: Fertility
    • 3: Feasting
    • 4: Madness
    • 5: Blight
    • 6: Departure

Components

As labelled on the printed page:

  • 9 Colour Gates
  • Glow-in-the-Dark Gate
  • 22 Grey Gates

The grey Gates can be used to replace the regular die-cut tokens from the core game.

Creating Colour Gates

When you Create a Gate, you may chose [sic] and place either an available Colour Gate or a normal Gate. You can ONLY Create the Glow Gate if you already Control another Colour Gate. You do not have to Create the Gate of your Faction color. So Crawling Chaos can Create a red Gate.

A Colour Gate acts as a normal Gate during the Gather Power Phase.

Doom Phase Colour Chart

At the START of each Doom Phase, roll 1d6 and consult the appropriate column of the chart below.

1: Meteorite

Beginning with the Starting Player, and continuing in turn order, the first player who does not Control a Colour Gate must select a Colour Gate from the Pool (if available) and replace one of his normal Gates with it. At most one player does this.

2: Fertility

  • BLUE: The Gate's Controller gains 1 Power.
  • GREEN: The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase.
  • ORANGE: The Gate's Controller gains 1 Power.
  • PURPLE: The Gate's Controller gains 1 Doom.
  • RED: The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available.
  • PINK: The Gate's Controller receives an extra Elder Sign for a Ritual of Annihilation this turn.
  • LIGHT BLUE: The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available.
  • YELLOW: The Gate's Controller gains 1 Doom.
  • TURQUOISE: The Gate's Controller chooses 2 Colour Gates and swaps them just before Gate effects happen.
  • GLOW: The Gate's Controller chooses any other Colour's effect from Fertility.

3: Feasting

  • BLUE: The Gate's Controller loses 1 Power.
  • GREEN: The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase.
  • ORANGE: The Gate's Controller gains 1 Power.
  • PURPLE: The Gate's Controller loses 1 Doom.
  • RED: The Gate's Controller Eliminates an owned Unit at the Gate.
  • PINK: The Gate's Controller may not perform a Ritual of Annihilation this Doom phase.
  • LIGHT BLUE: The Gate's Controller Eliminates an owned Unit at the Gate.
  • YELLOW: The Gate's Controller gains 1 Doom.
  • TURQUOISE: The Gate's Controller chooses 2 Colour Gates and swaps them just before Gate effects happen.
  • GLOW: The Gate's Controller chooses any other Colour's effect from Feasting.

4: Madness

  • BLUE: The Gate's Controller gains 1 Power.
  • GREEN: The Gate's Controller may not perform a Ritual of Annihilation this Doom Phase.
  • ORANGE: The Gate's Controller loses 1 Power.
  • PURPLE: The Gate's Controller gains 1 Doom.
  • RED: The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available.
  • PINK: The Gate's Controller receives an extra Elder Sign for a Ritual of Annihilation this Doom Phase.
  • LIGHT BLUE: The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available.
  • YELLOW: The Gate's Controller loses 1 Doom.
  • TURQUOISE: The Gate's Controller replaces one of his or her Colour Gates for a normal Gate.
  • GLOW: The Gate's Controller chooses any other Colour's effect from Madness.

5: Blight

  • BLUE: The Gate's Controller loses 1 Power.
  • GREEN: The Gate's Controller may not perform a Ritual of Annihilation this Doom Phase.
  • ORANGE: The Gate's Controller loses 1 Power.
  • PURPLE: The Gate's Controller loses 1 Doom.
  • RED: The Gate's Controller Eliminates an owned Unit at the Gate.
  • PINK: The Gate's Controller may not perform a Ritual of Annihilation this Doom Phase.
  • LIGHT BLUE: The Gate's Controller Eliminates an owned Unit at the Gate.
  • YELLOW: The Gate's Controller loses 1 Doom.
  • TURQUOISE: The Gate's Controller replaces one of his or her Colour Gates for a normal Gate.
  • GLOW: The Gate's Controller chooses any other Colour's effect from Blight.

6: Departure

The player with the lowest Doom total may select 1 Colour Gate anywhere on the map and replace it with a normal Gate. On a tie for lowest Doom, all tied players do this in player order. When finished, reroll the Colour die. On a second roll of 6, nothing further happens. On any other roll, consult the appropriate column of the chart.