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Crusaders: Thy Will Be Done FAQ

67 questions players ask · Updated Nov 13, 2026 · Full rulebook

GeneralComponents & SetupTurn SequenceThe Actions in DetailEnd of GameScoringVariantsKnight OrdersCrusaders: Thy Will Be Done – Divine Influence

General

  • Can knights attack or block other players' knights?
  • Is any information hidden from other players?

Components & Setup

  • How many Influence tokens are in the base game, given the rulebook says 61?
  • What are the extra action tokens and the Black Knight in the box for?
  • Where do the building bonus tiles go during setup, and must every space get one?
  • Can Crusaders be played with five or six players?
  • What is the difference between the 2-player side and the 3-4 player side of the board?
  • What do the icons on the extra player aid tiles mean?

Turn Sequence

  • Can you take the same action twice in one turn, such as Muster or Crusade twice?
  • After resolving a wedge, when and how do you distribute its action tokens?

The Actions in Detail

  • Can a knight move into a region that already holds another knight, including an opponent's knight?
  • Do other players' knights count as enemy tokens for movement costs and building restrictions?
  • If you leave a region with an enemy token and keep moving in the same turn, does it still cost an extra movement point?
  • Must you use all of your Travel movement points?
  • Can the movement from one Travel action be divided among several knights?
  • Can you travel and then build with the same knight in one turn, or split Travel around a Build?
  • Can knights move onto or through sea areas that have no building space?
  • Can I build anywhere without an enemy token, even if my knight is not there?
  • Can one Build action place two buildings if you have knights in two different regions?
  • If a hex has two building bonus tiles that both match the building you place, do both bonuses apply?
  • How do you read a building bonus tile with a vertical line between two buildings?
  • Can I build a building type that a bonus tile does not name?
  • Do building bonus tiles pay out when a building comes from a Crusade, a Saracen token or taking over an existing building?
  • When you defeat a Saracen, what do you get, and is the building free?
  • Where can I place the building I receive for defeating a Saracen token?
  • When you defeat a Saracen, can you choose a more expensive troop or building for the free one?
  • Do church and other building icons add to the Influence action, and do build bonus tile points count there?
  • If all your troop tokens are already mustered, what does a Muster action do?
  • Can you take an action from a wedge with no action tokens, using only building bonuses or icons?
  • On an upgraded wedge, can you do both actions in one turn, with different knights, and in what order?
  • If an upgraded wedge's first action unlocks a +1 Influence or +1 Travel bonus, can you use it in the second action?
  • In a 5 or 6 player game, can you build a second copy of an opponent's building in a hex?

End of Game

  • What happens if the game ends in a tie for first place?
  • When the influence supply runs out mid-round, do the remaining players still take their turns and score?

Scoring

  • Do you need at least one enemy of a type to score its majority bonus, including the second-place bonus in a two-player game?
  • If only one player defeated Saracens, do they also take the Second Most tile?
  • If two players tie for the most enemies of a type, does the Second Most bonus still go out?
  • When you build a Level IV building, do you score its points now or at game end?
  • Does a Level IV Church or Bank's end-game bonus count toward triggering the end of the game?
  • What does a Level IV Church score at game end, and must it be taken from the supply?

Variants

  • Can the Learning Game be played with Knight Orders, especially those that start with an upgraded wedge?

Knight Orders

  • Under the Order of Montesa, does the Black Knight count as one of your knights and score for you?
  • How often can the Knights Templar put two action tokens on one wedge, and can they skip wedges?

Crusaders: Thy Will Be Done – Divine InfluenceExpansion

  • Can you build a base building in a hex after an expansion building was built there on an empty hex?
  • Are the points from a Level IV expansion building taken when it is built, or scored at game end?
  • Does the Level IV Chapel score 2 points per action wedge, or the 1 printed on the player board?
  • Does the giant token in the Order of the Band count as two tokens for Level IV Chapel scoring?
  • Do you have to use the expansion's 25-Influence tokens to play Divine Influence?
  • With Divine Influence, can you still spend Influence tokens for points on the base Influence action?
  • In Divine Influence setup, do influence tiles go on the starting regions, and are any left out?
  • When a Mill removes another building, do you get that building's effect, and does a discarded building give its Influence?
  • With the Order of the Dragon, does the -1 discount stack with the matching-building discount or the 'as if empty' ability?
  • With the Order of the Dragon, what counts as an empty region?
  • Can a region hold two Keeps, or more than one expansion building from the same player?
  • With two buildings allowed per region, can you build two buildings in one turn?
  • After a Vault upgrades a wedge, do you distribute action tokens as if it were an upgrade turn?
  • If you own both 7-cost Influence tiles that score per Influence tile, do you score each one?
  • How much Influence do you gain for collecting the two Influence tiles that have no level?
  • Can you use a wedge that a Vault or Influence tile upgrades immediately in the same turn?
  • With Divine Influence, does the Coat-of-Arms travel bonus apply to several knights on the same space?
  • With Divine Influence, is surplus influence wasted when the Influence action's power exceeds the tile's cost?
  • With Divine Influence, if your Coat-of-Arms makes a move cost 0, must you still assign a token to the Travel action?
  • With Divine Influence, can you take the Influence action when your knight is not on a region with an influence tile?
  • What if you run out of Coat-of-Arms markers in Divine Influence?
  • Which buildings can a Mill remove: only the base-game buildings, or other cardboard expansion buildings too?
  • Do you place a Coat-of-Arms marker when you move with Travel?
  • Can the Divine Influence expansion be used with the Deluxe edition of Crusaders?