Critter Cruise
Critter Cruise Rulebook
Table of Contents
Table of Contents
Contents
1 ark (consisting of the box bottom, 4 dividers, 3 cardboard pieces), 10 round path tiles, 15 suitcase tiles, 10 animals (1 each of an elephant, camel, horse, cow, sheep, pig, fox, cat, mouse, hedgehog), 1 wooden Noah, 1 rulebook
Before the First Game
Carefully separate the cardboard pieces from the punchboard. The cardboard edges are no longer required and can be discarded.
Place the empty box bottom in the center of the table. Take the four dividers, and place the created grid into the box base.
Tip: At the end of the game you can leave the dividers together in the box bottom. Simply put all of the game materials into the compartments, then place the punchboards and rulebook on top.
Game Setup
Put the ship together. You can have an adult help you with this.
- Place the ark's deck (punchboard with slits) on the grid in the box bottom.
- Fold the roof in the middle and insert it into the slits to create a roof on the ark.
- Place the ramp on the short side of the box opposite the roof.
- Starting at the bottom of the ramp, place the round path tiles with the water side facing down to form a path.
- Randomly place an animal on each path tile.
- Place Noah beside one of the path tiles.
- Now shuffle the suitcase tiles (with the side showing the animal tags or water spots facing down) and place them suitcase side up spread out next to the ark.
How to Play
Play in a clockwise direction. The player who was most recently on a ship or boat goes first.
On your turn, you may leave Noah where he is, or move him forward or backward along the path by one tile. Then look for the suitcase that belongs to the animal that Noah is standing next to. Turn over one suitcase tile.
What does the suitcase tile show?
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The tag for the animal that Noah is standing next to? Fantastic! You found the right suitcase. Take the animal and walk it up the ramp onto the ark. Place the matching suitcase on the deck too. If there are other animals that were behind the animal that boarded, take the last animal out of line and place it on the path tile that is now empty.
Note: The line of animals should never have gaps in the line!
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The tag for a different animal? What a pity! This isn't the suitcase you were looking for. Turn the suitcase tile over again.
Water Spots
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Water spots? Oh no! You found a soggy suitcase. Count how many water spots there are on the suitcase and then turn that many path tiles to the water side. Start with the last "dry" path tile.
It's OK if there are animals on the path tiles, turn the tiles over anyway and the animals will just get wet feet.
Now flip the soggy suitcase over so that it's hidden again. It should stay in the same spot and is still part of the game.
Make sure everyone remembers where it is.
Now, your turn is over and the next player takes their turn.
End of the Game
The game ends when either:
- you have managed to get all the animals safely and (mostly) dry onto the ark before all the path tiles were turned over and everything is flooded. Congratulations, you all win together!
- all the path tiles are turned over and everything is flooded while there are still animals on the path tiles. Unfortunately, you all lose together. Why don't you give it another try right away?
Note for younger children: You can also play with less soggy suitcase tiles to make the game easier. Simply remove as many soggy suitcases as you want.